This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps.
Instead of using game variables for every event you can give the event its own...
Hi everyone! How are you?
So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map...
This plugin introduces the concept of "Self Variables" for your events.
Similar to Self Switches, each event can hold its own set of self-variables, which you can use to keep track of things like how many times you've interacted with the event, or the last position of the player that this event...