This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps.
Instead of using game variables for every event you can give the event its own...
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Self Switches and Variables
I desperately need a self-variables script for my project, and I found one here https://maker-schmiede.de/WBB4/index.php/Thread/120-Einfaches-Self-Variables-Script/ but I'm having trouble figuring out how to get it working. I used Google Translate to read the instructions as the site is in...
Adds self variables to the game, that work similar to self switches.
@param Container Name
@desc Name of the self variables container. Default: $gameSelfVariables
@param Plugin Command
@desc Name of the plugin command...
I guess the title is self-explanatory. Is there a way to have self variables? Using regular variables isn't really effective and rather time consuming when you have multiple events that works the same way. I'd like to just copy them without worrying about changing a bunch of variables each...
This is really cool, looks like a nice framework for attaching data to anything you want. I may be just starting out in RGSS scripting, but I can already think of a couple things I've wanted to implement that this will help out with.
Great work and thanks for sharing!