self variables

  1. ozubon

    ozu_Self – No-Frills Self-Variables

    ozu_Self 1.0 by ozubon Introduction This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps. Self-variables? What? Instead of using game variables for every event you can give the event its own...
  2. JDevain

    Need help with Yanfly's Move Route Core & Self Switches and Variables

    PLUGINS: Move Route Core Self Switches and Variables I have an event that I want to move to another event on the map. Normally, with Move Route Core, you just use the javascript command "MOVE TO: EVENT 5". However, I'm also using the Self Switches and Variables plugin, which you can control...
  3. Seerfree

    [SOLVED, NEVERMIND][VX Ace] Figuring out How To Use Another Fen's Self Variables Script

    I desperately need a self-variables script for my project, and I found one here https://maker-schmiede.de/WBB4/index.php/Thread/120-Einfaches-Self-Variables-Script/ but I'm having trouble figuring out how to get it working. I used Google Translate to read the instructions as the site is in...
  4. Iavra

    Iavra Self Variables

    Description Adds self variables to the game, that work similar to self switches. Author Iavra Parameters @param Container Name @desc Name of the self variables container. Default: $gameSelfVariables @default $gameSelfVariables @param Plugin Command @desc Name of the plugin command...
  5. Mistral

    Self Variables?

    Hi! I guess the title is self-explanatory. Is there a way to have self variables? Using regular variables isn't really effective and rather time consuming when you have multiple events that works the same way. I'd like to just copy them without worrying about changing a bunch of variables each...
  6. AlaiaVee

    The Self Data Suite (Self Switches, Variables, and Metadata for Everything)

    This is really cool, looks like a nice framework for attaching data to anything you want. I may be just starting out in RGSS scripting, but I can already think of a couple things I've wanted to implement that this will help out with. Great work and thanks for sharing!

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