selfswitches

  1. Eliaquim

    Eli Self Switches - Adds more self switches to events and better control for all of them!

    Author: Hakuen Studio Introduction You know that you can enable/disable self switches from an event page. But if you want to turn on/off a self switch of other events you will have to use the script call. The thing is that not everyone is familiar with the script call command. This plugin...
  2. Yurii

    How to check if an event has switches?

    UPD: SOLVED—see the solution below. I'm writing a plugin to control self-switches remotely from other events. It's already working pretty well. Although, I'd like to add a debug message whether an event, which self-switch I want to change to, does not have that specific self-switch. In...
  3. ICF-Soft

    ICF-Soft Main Utility

    ICF-Soft Main Utility - Version 1.03 by ICF-Soft Introduction This is a plugin with a lot of functionality making scripting easier. There are some recurrent functions inside my plugins so it is made to englobe all I will need. It's required for the mayority of my plugins. Note: This is...
  4. ICF-Soft

    ICF-Soft Main Utility - Develop thread

    This is a new plugin I am developing. It's an usefull sdk with some features that can be used by another plugins. I made this to englobe some functions and features to avoid repeating throught plugins. Current features: traits/subtraits system. selfswitches/selfvariables system...
  5. ICF-Soft

    ICF-Soft Event Extension

    ICF-Soft Event Extension - Version 1.00 by ICF-Soft Introduction Add more conditions to events giving more flexibility. With this plugin you can add extra conditions like more switches, unlimited selfswitches, unlimited mapswitches and versatile variables. Mapswitches are special...

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Am I the only one who can't stomach the idea that a zombie you fight later in the game has enough ATK to one-shot the beefy Ogre who is an early boss of your cave dungeon? What's wrong with me?!
DamageEvil_4.png added!
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Welp, my graphics card died, so now I'm on my other PC but don't have another copy of my project. Time to start a side project in the meantime XD (shouldn't take *too* long to save the $$$ to get the GPU replaced)
I just realized that the 69th Common Event in my game is for the skill "Fall for Me," which inflicts Enthrall on all foes. :kaodes:
FallForMe.png

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