selfvariables

  1. Plugin for self-variables in common events

    Hi everyone! How are you?  So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map...
  2. ICF-Soft

    ICF-Soft Main Utility

    ICF-Soft Main Utility - Version 1.03 by ICF-Soft Introduction This is a plugin with a lot of functionality making scripting easier. There are some recurrent functions inside my plugins so it is made to englobe all I will need. It's required for the mayority of my plugins. Note: This is...
  3. ICF-Soft

    ICF-Soft Main Utility - Develop thread

    This is a new plugin I am developing. It's an usefull sdk with some features that can be used by another plugins. I made this to englobe some functions and features to avoid repeating throught plugins. Current features: traits/subtraits system. selfswitches/selfvariables system...

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I've noticed that more videos on YouTube have these segmented bookmark things in the videos themselves. It's nice being able to jump to parts of a video you want, and to have them all clearly labelled.
Why you do this? Now I have to buy the new RPG Maker xD
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all. :kaosigh:
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.
well... for the first time in months... I feel like my game is headed towards something again. I finally have it where I won't be drawing battle assets for the rest of the year...

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