Resource Type: Walking sprite set
Maker Format: MV
Art Style: Pixelated, MV style
Description: I have the concept art in first reference below, though if the "hands" could be clasped in front of the person instead of upwards (like in reference 2) that would be appreciated!
So I was wondering... we can call a Common event from a Skill. Let's say we want to refer to a targeted enemy inside the common event of that skill and make a conditional branches and do stuff by probabilities and stuff.
How can I set a variable to contain the targeted enemy?
I know how to set...
!!! STV_SetItems v.1.2 !!!
This will add the ability to create Armor Sets Items
which will give specific Bonuses/States to the wearer.
Terms of Usage:
Hi, hopefully this is an easy one, but I've spent the last hour googling and I can't find it. I need to change an event graphic through a script (to avoid a ridiculous amount of conditional branches, if you must know :p) and I have something I believe is for an earlier version of the software...
Hello. I am having trouble with the set move route command :( For some reason when i put transparent on in set move route, I can't alter the speed of the event I am moving. This is also happening in vice versa, If i change speed than transparent on doesn't work. Is this a glitch or something...
This is a pack of 250 Female and 250 Male non-chibi RPG Maker MV Characters. They are "warriors" so they are in armor basically.
I can't stand the Chibi characters and thought the community needed a massive infusion of the non-chibi style. They are randomly generated so...
Who asked for this? I don't believe anyone did! But hey, still nice to just showcase something that I worked on.
It's a little RPG-Maker-VX-Ace-ready sprite for anyone thinking of making some Rayman RPG... or some YouTuber fan-game... or something.
This was made using highly...
i have a title set in my game but heres the thing.
when i but down a table then it's deployed on problem! but
when i put a item on it for example: Apple, or a sword.
it when put in on my table the table disappears and the item is on the ground
im not sure what i have to do in...
Hi RPG Makers!
I am developing a new game. So I need a Script Command that be able to change/set a new player start position.
I don't know if it's possible, but if it is... I would like that you write an answer with the exactly command and an example. Because... I'm not a scripting...
Instead of having Attack, HP, Agility, etc go up by a players level, I was wondering how (if it's possible) I would be able to manually change the players stats with a script call. For example, I would like to have the player increase their stats by collecting items. Once a player collected the...
Hello everyone of the rpg maker forums. I'm needing a little help with the script call set movement route. I tried looking over the script call list and found no example so i'm a little stuck on how it works i'm I just missing it or is there no example ;_; . If anyone knows how it works could...
I'm working on my game's intro cutscene, in which an NPC (1) repeats walking on a fixed route while dialog displays (see Screenshot 1).
So, naturally I set the move route to not be "wait for completion".
Once (1) is done talking I intend to have another NPC (2) enter the scene and move...
Okay, so for the following characters, I need:
-Bust or Full Body
If you have any questions on their personalities, what they wear, etc, don't hesitate to ask. Thanks!
Hey, I've recently started a new game using RMXP.
I have an NPC talking to some characters, then have him walking out of the area. But when I tell it to make him move, after his speech, the NPC vanishes and nothing happens. Could someone please help?
PIC OF MY EVENT PAGE:
Any help would be...
How would you prepare a sprite sheet for importing into RPG Maker VX Ace properly? I'm sure there's a tutorial on it somewhere on the forums, but I SERIOUSLY could not find it. Probably moved somewhere obscure where I can't reach it.
Got lost in the catacombs of these forums :S
Help would be...
So I purchased a copy of 'RPG Maker VX Ace' a couple of months ago and have been working on a short game on and off for the past few months. Recently I've started to include some more complex events (such as dialogue trees, long term puzzles etc.) that rely on the use of variables...
I've always thought that 9,999 damage is too many numbers.
So I made it simple.
1 damage is a weak amount, and 10 is a lot of damage.
I also made it so that I only had about 5 HP to start with instead of 500.
I guess it gives you a larger variation of numbers, but that's not the problem.
Don't you hate when you're trying to sleep and suddenly the smoke detector needs batteries? That's exactly what happened to me. Now I'm sluggish and tired after that darn thing started chirping at 11:30 at night. Man I wish I had one of those smart smoke detectors that sends a message to your phone way before it starts chirping.