shop categories

  1. Kupotepo

    Organization and Design of Shops

    I don't know how to explain this, but please bear with me. I take in general from what I see. The town/city often has different stores like a potion store, a weapon store, a magic store, and an armor store. The question is how do you design your stores. I know many of you're genius will create...
  2. MiraclesHappen

    How to make shops refuse certain items

    Hi there! I was just wondering... Is it possible to make shops refuse certain items in a simple way without using scripts? Example: I have a fruit shop and I don't want the fruit shop to accept weapons or armors as merchandise. Can I do that in a simple way without having to add a script (I...
  3. dragoonwys

    Way to hide Key Item category from shop sell menu

    Hello, I'm wondering if it's possible to get a code or small plugin to hide the key item category from the shops' sell menu? ^^ I'm not sure if there is a way to do this already, I searched everywhere and only could find the VXA way of doing it with Ruby. By default, all your item categories...
  4. Venima

    Venima's Little Shop Mod

    Venima's Shop Mod 1.0   Introduction This little mod enables a bit more control over the Shop Processing event, by allowing shop categorisation and multipliers for shop prices...   Features - Allows you to specify a multiplier for a shop's buying price and selling price...

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Tell it to me straight, doc. If I've been trying to piece together a "shorter" game to learn stuff outside of game jams... am I just running away from my WIP? :v
Well, I've got a party tomorrow, and my friends are coming over. I wanted to work a bit on the Fandom Scouts assets so I can be ready when that update arrives... in other news, Pizza Time Horror is getting a second teaser, and it shows Cabaret Helen's last performance before the location closed.
Also who used to be scared of Chuck E as a kid? I was! Now I love him!
The new cards and what they do:

(I am clearly not a youtuber... Haha)
Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......

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