Hi, so my problem is this. When I usually buy from a shop I select the item and press the up arrow key to increase the number of items I want to buy by 10.
Up Arrow --> +10
Down Arrow --> -10
Left Arrow --> -1
Right Arrow --> +1
What I want to do is change this number 10 into...
What I want: To update the inventory of a shop based on past purchases/items in inventory.
What I have: I have a shop which sells a set of items that have improved sequels. Blessing 1 -> Blessing 2 -> Blessing 3
What I need: A way to make the inventory change as items are acquired.
Eg. When...
Hi there,
Ideally, I need a script that scans all the actors in the database and adds them to a shop window with category tabs, and displays their portrait on the side. You can set the category (shop tab) and price for each actor using note tags on actor database page. When you buy the actor...
Final Profit is a merchant sim parody of capitalism. Run your shop and explore a story filled world as you try to earn enough coin to take down the corrupt Bureau of Business.
Download the Demo and Wishlist on Steam!
Or download the Demo on Itch!
Trailer One | Trailer Two
Join the Discord for...
Limited Stock Shop v1.02
Trilobytes by Trihan
Introduction
This plugin allows you to set up shops which sell finite quantities of various game items, useful for if you want a unique item that will only be sold once, limits on purchases of powerful items, or an NPC that shows up in different...
I found the script here >>> https://rmrk.net/index.php?topic=24291.0
It's a really nice script to replace the old shop interface however; when I try to buy something in the shop, there's no shop sound effect
I've looked into the script and I have no idea what's missing
Can anyone help me solve...
Hello everyone !
I'm new to RPG maker MV and I'm currently trying to develop a game with a shop in it.
I would like the player to be able to buy clothes or furniture from the store and be able to equip the clothes (can be worn) and be able to put the furniture inside their house.
I can make...
Hi I had a question about how to make like a growing shop I’m sure it’s not a unique idea and someone has accomplished this.
For example if a shop sells a potion after the potion is purchased the next time they visit they will sell a greater potion.
I want to give the impression that the shop...
LWP_WhatShopCanBuy 1.0
Logan Pickup
Introduction
Allows restricting which items specific shops can buy from the player.
Features
Works on a per-shop basis.
Allow specific items or items of certain types.
Allow all items with a specific notetag.
RMMV/RMMZ compatible.
How to Use
Download the...
I can't decide whether I should have a crafting system or just let the player get it all from the shop, chests, dropped on map etc.
There won't be many weapons and I plan for most if not all of them to be rewards when you have beaten certain maps.
I thought about giving the player the...
Heyho : )
The Plugins relevant für this question should be:
YEP_ItemCore
YEP_X_ItemMenuCategories
YEP_ShopMenuCore
BO_ShopCategories
This is also the order I put them in the PlugIn Manager.
The problem seems to be caused by BO_ShopCategories, which I used to transfer the ItemCategories to...
I'd like to know how to make items which requires special items in inventory plus gold.
For example, I'd like to make a magic axe which costs 750 gold plus 2 pieces of magic iron, and while the part of gold is easy, I still don't know how to make the magic iron part.
Hi there. I'm creating a shop for my game that could update new goods according to game progress. I'm implementing it by creating multiple shop processes and change shop according to game progress variable. Now I just want to make the system a little bit better, by giving 'newly added' goods a...
Is there a way to go straight into a buy option when a player enters a shop?
I don't like the empty look of the screen before a players chooses Buy.
And since I only have the Buy option, without Selling, it would be much nicer if it went to the items list right away.
Bonus question - is there a...
Basically, I want to make a shop that updates its inventory based on variables. Like, as an example, if you are level 1, it has potions. If you're level 2, super potions. Level 3, ultra potions. I would rather not have a million different event commands where I have to manually place all the...
With permission from コミュ将 (com-sho), I'm reposting tilesets that I resized for VX/ Ace here.
There are 2 packs: mv_rtp and non-rtp
mv_rtp folder:
- akumu (nightmare)
- arabian
- dangerous neighborhood
- forest
- horror_house
- horror_house_splatter
- kabe (fancy room)
- mvtiles (modern...
Hey Game Makers,
Another resource list for those who want to create a better 'shop system' then the Default one, you can also combine some of them together (like 2 shop system the give different options) as long as they are compatibility with each other.
(I will write a separate post for...
Hello everyone,
I use the plugin of SRD "Sell Only Shop", the problem is that there is an incompatibility with the plugin of Yanfly "shop core".
He considers the sale of my items as purchases in the display.
"Vendre" = "Sell"
Can someone help me?
Thank you
On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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