Heyho : )
The Plugins relevant für this question should be:
This is also the order I put them in the PlugIn Manager.
The problem seems to be caused by BO_ShopCategories, which I used to transfer the ItemCategories to...
I'd like to know how to make items which requires special items in inventory plus gold.
For example, I'd like to make a magic axe which costs 750 gold plus 2 pieces of magic iron, and while the part of gold is easy, I still don't know how to make the magic iron part.
Hi there. I'm creating a shop for my game that could update new goods according to game progress. I'm implementing it by creating multiple shop processes and change shop according to game progress variable. Now I just want to make the system a little bit better, by giving 'newly added' goods a...
Is there a way to go straight into a buy option when a player enters a shop?
I don't like the empty look of the screen before a players chooses Buy.
And since I only have the Buy option, without Selling, it would be much nicer if it went to the items list right away.
Bonus question - is there a...
Basically, I want to make a shop that updates its inventory based on variables. Like, as an example, if you are level 1, it has potions. If you're level 2, super potions. Level 3, ultra potions. I would rather not have a million different event commands where I have to manually place all the...
With permission from コミュ将 (comshou), I'm reposting tilesets that I resized for VX/ Ace here.
There are 2 packs: mv_rtp and non-rtp
- akumu (nightmare)
- dangerous neighborhood
- kabe (fancy room)
- mvtiles (modern...
Hey Game Makers,
Another resource list for those who want to create a better 'shop system' then the Default one, you can also combine some of them together (like 2 shop system the give different options) as long as they are compatibility with each other.
(I will write a separate post for...
I use the plugin of SRD "Sell Only Shop", the problem is that there is an incompatibility with the plugin of Yanfly "shop core".
He considers the sale of my items as purchases in the display.
"Vendre" = "Sell"
Can someone help me?
I'm looking for a script for a Sell-Only shop.
After some time of searching i found an old script called SRD_SellShop which i will attach.
It is almost what i was looking for, but it would be great if somebody could change it so it does only show items for sell the player actualy...
ShopBGM - 2020/03/01
Creator name: Triacontane
During shop scene, shop background music plays automatically.
When you return to the map, the map background music resumes.
- Parameters for selecting bgm | change: volume, pitch, pan | specified switchID
- You can make a...
With permission from コミュ将 (comshou), I'm reposting tilesets image here.
- Users must own MV in order to use them
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to...
Hello, I've been working on my first game in VX Ace and just slowly keep adding to and messing with stuff. Usually I've been able to find my answers by searching through the tons of information of dissecting scripts/old forum posts, but I feel a bit stumped on this one.
I want to have a shop...
I'm using HimeWork's "Sell-Only Shop" script and its base script "ShopManager." (http://himeworks.com/2013/02/sell-only-shop/)
When I launch my game it says:
I have "ShopManager" at the bottom of my MODULES script list, with the "Sell-Only Shop" script immediately below it.
Line 377 through...
By default VX Ace allows the user to buy infinite amounts of a certain item (if they have the money for it). But I want the shopkeeper to only have, say, 5 potions, and once the user buys 5, no more can be purchased from him. Does anybody know of a script for VX ace that does that?
Good day everyone! I was hoping someone could help me with this. I am looking for a plugin to be created that adds a new shop categories window to the buy command to help with organization purposes. I would appreciate it if the window could have the ability in the parameters to move its x, y...
Hello all, I'm looking to make a game where you can sell things by placing them from your inventory on platforms. Only problem is, I'm not sure how to go about this. I was thinking I could do a select key item sort of thing but that would take forever if I were to include all the possible items...
This plugin doesn't actually allow you to do anything that you couldn't do before, but it makes it significantly easier!
Ever want to have a bunch of items in the shop that are locked behind switches or skills, but didn't want to deal with all the conditional branches and re-entry of...
Finally, I got a good Gmail message [from smg5urded]
"This game does look a bit plain, but, I'm sure this does not destroy the experience as a whole. Monsters fit your style of game-play, mapping looks crude but I'm sure you can make it better if you do a remake of Forgotten Eclipse"