1. RMMV How to make the increment of shop items, a number other than 10 ?

    Hi, so my problem is this. When I usually buy from a shop I select the item and press the up arrow key to increase the number of items I want to buy by 10. Up Arrow --> +10 Down Arrow --> -10 Left Arrow --> -1 Right Arrow --> +1 What I want to do is change this number 10 into...
  2. Tsaffrogua

    How to Change Shop Inventory Based on Past Purchases?

    What I want: To update the inventory of a shop based on past purchases/items in inventory. What I have: I have a shop which sells a set of items that have improved sequels. Blessing 1 -> Blessing 2 -> Blessing 3 What I need: A way to make the inventory change as items are acquired. Eg. When...
  3. miiktoon

    RMMZ Sell Only Shop

    Is there any plugin for RMMZ that allows to make "Sell Only" shops? I really miss a feature like that.
  4. RMMV Help with Actor Shop System (Searched Forums Already...)

    Hi there, Ideally, I need a script that scans all the actors in the database and adds them to a shop window with category tabs, and displays their portrait on the side. You can set the category (shop tab) and price for each actor using note tags on actor database page. When you buy the actor...
  5. ManaBrent

    RMMV Final Profit: A Shop RPG - Parody Of Capitalism [Demo Available]

    Final Profit is a merchant sim parody of capitalism. Run your shop and explore a story filled world as you try to earn enough coin to take down the corrupt Bureau of Business. Download the Demo and Wishlist on Steam! Or download the Demo on Itch! Trailer One | Trailer Two Join the Discord for...
  6. Trihan

    Trilobytes MZ #1: Limited Stock Shop

    Limited Stock Shop v1.02 Trilobytes by Trihan Introduction This plugin allows you to set up shops which sell finite quantities of various game items, useful for if you want a unique item that will only be sold once, limits on purchases of powerful items, or an NPC that shows up in different...
  7. Sighted

    [XP]No shopping sound problem

    I found the script here >>> https://rmrk.net/index.php?topic=24291.0 It's a really nice script to replace the old shop interface however; when I try to buy something in the shop, there's no shop sound effect I've looked into the script and I have no idea what's missing Can anyone help me solve...
  8. Aidmen

    Furniture and clothes store

    Hello everyone ! I'm new to RPG maker MV and I'm currently trying to develop a game with a shop in it. I would like the player to be able to buy clothes or furniture from the store and be able to equip the clothes (can be worn) and be able to put the furniture inside their house. I can make...
  9. “Growing” shop

    Hi I had a question about how to make like a growing shop I’m sure it’s not a unique idea and someone has accomplished this. For example if a shop sells a potion after the potion is purchased the next time they visit they will sell a greater potion. I want to give the impression that the shop...
  10. theartofme

    LWP_WhatShopCanBuy 1.0

    LWP_WhatShopCanBuy 1.0 Logan Pickup Introduction Allows restricting which items specific shops can buy from the player. Features Works on a per-shop basis. Allow specific items or items of certain types. Allow all items with a specific notetag. RMMV/RMMZ compatible. How to Use Download the...
  11. Kristina

    Crafting system vs shop etc

    I can't decide whether I should have a crafting system or just let the player get it all from the shop, chests, dropped on map etc. There won't be many weapons and I plan for most if not all of them to be rewards when you have beaten certain maps. I thought about giving the player the...
  12. coucassi

    RMMV YEP_Item_Menu_Categories & BO_Shop_Categories

    Heyho : ) The Plugins relevant für this question should be: YEP_ItemCore YEP_X_ItemMenuCategories YEP_ShopMenuCore BO_ShopCategories This is also the order I put them in the PlugIn Manager. The problem seems to be caused by BO_ShopCategories, which I used to transfer the ItemCategories to...
  13. Items with special requisits

    I'd like to know how to make items which requires special items in inventory plus gold. For example, I'd like to make a magic axe which costs 750 gold plus 2 pieces of magic iron, and while the part of gold is easy, I still don't know how to make the magic iron part.
  14. ovate

    com_sho MV-RTP Tileset Pack

    With permission from コミュ将 (com-sho), I'm reposting MV-RTP Tileset Pack here. Tileset Pack include: - akumu (nightmare) - arabian - dangerous neighborhood - forest - horror_house - horror_house_splatter - kabe (fancy room) - mvtiles (modern fantasy) - okasi_tile (Sweet Home, Sweet Village) -...
  15. KineticDog

    Mark Newly Added Goods with a 'NEW' Label

    Hi there. I'm creating a shop for my game that could update new goods according to game progress. I'm implementing it by creating multiple shop processes and change shop according to game progress variable. Now I just want to make the system a little bit better, by giving 'newly added' goods a...
  16. Krumpirov

    Entering Shop at the Buy screen

    Is there a way to go straight into a buy option when a player enters a shop? I don't like the empty look of the screen before a players chooses Buy. And since I only have the Buy option, without Selling, it would be much nicer if it went to the items list right away. Bonus question - is there a...
  17. TheTitan99

    RMMV (MV) Trying to open Shops with dynamic inventory. Help needed in placing items into shops through scripting.

    Basically, I want to make a shop that updates its inventory based on variables. Like, as an example, if you are level 1, it has potions. If you're level 2, super potions. Level 3, ultra potions. I would rather not have a million different event commands where I have to manually place all the...
  18. ovate

    com_sho Tileset Packs (compilation)

    With permission from コミュ将 (com-sho), I'm reposting tilesets that I resized for VX/ Ace here. There are 2 packs: mv_rtp and non-rtp mv_rtp folder: - akumu (nightmare) - arabian - dangerous neighborhood - forest - horror_house - horror_house_splatter - kabe (fancy room) - mvtiles (modern...
  19. TheGameAfter

    Shop System - Resources (TGA)

    Hey Game Makers, Another resource list for those who want to create a better 'shop system' then the Default one, you can also combine some of them together (like 2 shop system the give different options) as long as they are compatibility with each other. (I will write a separate post for...
  20. Roult

    Shop Menu Core (YEP) BUG

    Hello everyone, I use the plugin of SRD "Sell Only Shop", the problem is that there is an incompatibility with the plugin of Yanfly "shop core". He considers the sale of my items as purchases in the display. "Vendre" = "Sell" Can someone help me? Thank you

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On the "things im remaking" department even i kept getting confused by my status grenades similarity so i decided to redo both of them, now the icons and being thrown animations are very distinctive from each other :kaopride:
1679511126658.gif
1679511135459.gif
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"

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