Edited Post:
I thought that it would be beneficial to everyone if they knew the details of what I was working so I compiled all of my posts into this one.
I am currently writing a plugin for RPG Maker MV that takes a string of English text, translates it into IPA (International Phonetic...
Greetings, cadets-
I wonder if somebody could point me to the area in the code where the Escape Characters for making the Show Text command font bigger and smaller (\{ and \}, respectively) is actually removed from the string?
I looked at Window_Base.prototype.convertEscapeCharacters:
and...
Hello,
I have been working on a project that uses pictures of mouth shapes that synch to a string of text which has been converted to the IPA (international phonetic alphabet). I need a way to evaluate the IPA translation Show Text while it is invisible, and a Show Text with the actual sentence...
Hi all, back again for another "I'm tired of banging my head on the wall" question.
I'm working on a custom scene that heavily uses definable common events. To this end, I've stuck a Game_Interpreter object in the scene. Every scene update, I load a common event to run using...
WindowBackImage - Version 1.5.1 (2021/01/30)
Creator name: Triacontane
Overview
Replace windowskin with an image
Note: Image file has to be inside img/pictures folder.
Features
- Replaces the window with an image of your choice.
- The original window frame will be hidden.
- Parameters...
MPP_MessageSE - 2021/01/18 (ver. 1.1)
Creator name: Mokusei Penguin
Overview
Add the function to sound SE to [Show text]
Note: This plugin is for RPG Maker MV and MZ.
[Show text] control characters:
\SE[n]
Change letter SE to n / 0 with no SE
Plugin command details
- In MV, the variable N...
So I have some very long VN-styled cut scenes that goes on for quite some time. It's more or less a parade of "ShowText" commands which tends to block all other input. Normally this is fine because JRPG conversations don't go on for that long, but in my game it doesn't work. I'd like to give the...
Heyyy again everyone,
So when I show choices at the start of my event, if I use all 6 choices they show up on the screen together, without needing to scroll down or up to see the cut off choices.
BUT
If I show text before the choices, then the choice window seems to resize itself even if the...
Hello everyone! It's me again. Boi do i ask a lot of questions.
So this time it's about an old issue (or so it seems from the google searches i've made)...
I'm looking for a "voice" on speech system, pretty much like undertale's. (You know, when a text line from a certain character comes in, a...
I seem unable to use links in a Show Text scene command. The text between {LK:...} and {LK:E} is displayed correctly, but clicking on it does nothing. I also tried to use the very same text in a Show Message scene command, and it worked just fine.
For various reasons, I have two sets of dialogue that must be processed within a script instead of the event manager. I've been using the script calls I found here, and while they mostly work, the 'Show Text' call doesn't. The dialogue box appears, but it doesn't wait for the player to finish...
Hey y'all,
I'm trying to make a cut scene more or less with text above it. I tried following this tutorial but I'm assuming mine isn't working because it's not an intro. Mine starts a little mid game and basically she finds something that triggers an event that leads to the cut scene. I have...
Hello everyone!
Just recently I changed my games resolution from the default 816X624 to a wider resolution, 1280X720 to be exact, now I tested it, looked at how the game looks in said resolution and so on. The thing that was bothering me the entire time was the width of the message window in...
Okay this is an executable of the tutorial source I gave to Rhino.
Please report any typos and mistakes I missed so I can fix them.
Feedback is truly appreciated.
Edit:
Link updated (9th of April)
https://www.dropbox.com/s/gp84a9cmhkwvtrn/ShowTextSpecial_0.2.zip?dl=0
Hello, I am Ken.
I got a question when I use show text with script.
$gameMessage.setFaceImage('Actor1',0)
$gameMessage.setBackground(1)
$gameMessage.setPositionType(1)
$gameMessage.add("Show Text Script Call")
How can I use text code.
I mean
Any way to do this?
Thank you.
Hiya,
Hopefully this isn't too complicated of a request. What I'm hoping for is a plugin that allows me to use an escape/message code during a show text command to show a picture.
The code should look something like \pic<Picture ID, Filename, X, Y>
It should work as a normal show picture...
Hi im using YEP_LoadCustomFonts and YEP_MessageCore, and i what to use 2 fonts in my game.
1º SYSTEM
2º ALL THE SHOW TEXT
its working, but its rely tedious \fn<2ºfont> in all the show text... any suggestions to make the 2ºfont my predefined for all show text?
When using a show text command, the letters appear one by one in the dialogue box. I'd like to know if there's a way to know when the full message has been displayed.
Basically, I'm trying to create an animated talking mouth. I don't want the animation to continue until the next show text...
I know this normally happens by default.
However in this specific situation I have to use scripts to display a message that will provide info for the choices.
So
$gameMessage.setFaceImage('Actor1',0);
$gameMessage.setBackground(1);
$gameMessage.setPositionType(2);
$gameMessage.add("My message...
Best explanation of "Confirmation Bias": "If you go looking for a fight, you will always find one". If you always look for something, you'll find it. Negativity or Positivity. This is just a reminder to spend time looking for some Positivity today. Ya'll have earned it and deserve it.
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