show text

  1. SangHendrix

    Show Text on Screen | Skyrim-ish quest popup

    Show Text on Screen v.1.0.0 by Sang Hendrix: Ideas, debug. ChatGPT: Code, debug Description This plugin helps you to show text on the screen by using the plugin command. Can be used for questing, notification, etc. Features Change the position of the text Change font name, size, and color...
  2. Doechano

    RMMV English to IPA Translator

    Edited Post: I thought that it would be beneficial to everyone if they knew the details of what I was working so I compiled all of my posts into this one. I am currently writing a plugin for RPG Maker MV that takes a string of English text, translates it into IPA (International Phonetic...
  3. subengari

    RMMZ Font Bigger / Smaller Escape Characters

    Greetings, cadets- I wonder if somebody could point me to the area in the code where the Escape Characters for making the Show Text command font bigger and smaller (\{ and \}, respectively) is actually removed from the string? I looked at Window_Base.prototype.convertEscapeCharacters: and...
  4. Doechano

    RMMV Two Show Texts at once, but one of them is invisible

    Hello, I have been working on a project that uses pictures of mouth shapes that synch to a string of text which has been converted to the IPA (international phonetic alphabet). I need a way to evaluate the IPA translation Show Text while it is invisible, and a Show Text with the actual sentence...
  5. Drakkonis

    RMMZ Issue with a common event command in a scene.

    Hi all, back again for another "I'm tired of banging my head on the wall" question. I'm working on a custom scene that heavily uses definable common events. To this end, I've stuck a Game_Interpreter object in the scene. Every scene update, I load a common event to run using...
  6. ovate

    Replace a Window with an Image/ Windowskin

    WindowBackImage - Version 1.5.1 (2021/01/30) Creator name: Triacontane Overview Replace windowskin with an image Note: Image file has to be inside img/pictures folder. Features - Replaces the window with an image of your choice. - The original window frame will be hidden. - Parameters...
  7. ovate

    Message Sound Effect [MV & MZ] - Dialogue Blip

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  8. Parallax Panda

    Can I force a script call while show text?

    So I have some very long VN-styled cut scenes that goes on for quite some time. It's more or less a parade of "ShowText" commands which tends to block all other input. Normally this is fine because JRPG conversations don't go on for that long, but in my game it doesn't work. I'd like to give the...
  9. Almightypebble

    Choices window shrinks if text box has appeared?

    Heyyy again everyone, So when I show choices at the start of my event, if I use all 6 choices they show up on the screen together, without needing to scroll down or up to see the cut off choices. BUT If I show text before the choices, then the choice window seems to resize itself even if the...
  10. leoroura

    Sound effect on show text

    Hello everyone! It's me again. Boi do i ask a lot of questions. So this time it's about an old issue (or so it seems from the google searches i've made)... I'm looking for a "voice" on speech system, pretty much like undertale's. (You know, when a text line from a certain character comes in, a...
  11. FoxySeta

    [Solved] Using {LK:...} text code in a Show Text scene command

    I seem unable to use links in a Show Text scene command. The text between {LK:...} and {LK:E} is displayed correctly, but clicking on it does nothing. I also tried to use the very same text in a Show Message scene command, and it worked just fine.
  12. Show Text script call not working

    For various reasons, I have two sets of dialogue that must be processed within a script instead of the event manager. I've been using the script calls I found here, and while they mostly work, the 'Show Text' call doesn't. The dialogue box appears, but it doesn't wait for the player to finish...
  13. marspax

    "Show Picture" and "Show Text" aren't showing up at the same time?

    Hey y'all, I'm trying to make a cut scene more or less with text above it. I tried following this tutorial but I'm assuming mine isn't working because it's not an intro. Mine starts a little mid game and basically she finds something that triggers an event that leads to the cut scene. I have...
  14. flakeygm

    Is it possible to control the width of the message window? If so, how?

    Hello everyone! Just recently I changed my games resolution from the default 816X624 to a wider resolution, 1280X720 to be exact, now I tested it, looked at how the game looks in said resolution and so on. The thing that was bothering me the entire time was the width of the message window in...
  15. _Shadow_

    The Show Text Event Command and the Control Characters

    Okay this is an executable of the tutorial source I gave to Rhino. Please report any typos and mistakes I missed so I can fix them. Feedback is truly appreciated. Edit: Link updated (9th of April)
  16. Show Text

    Hi, I got a question about show text. Hello World! How can I do this. Cross the text. In show text. Thank you.
  17. Show text

    Hello, I am Ken. I got a question when I use show text with script. $gameMessage.setFaceImage('Actor1',0) $gameMessage.setBackground(1) $gameMessage.setPositionType(1) $gameMessage.add("Show Text Script Call") How can I use text code. I mean Any way to do this? Thank you.
  18. Rhino

    Show Picture During Message

    Hiya, Hopefully this isn't too complicated of a request. What I'm hoping for is a plugin that allows me to use an escape/message code during a show text command to show a picture. The code should look something like \pic<Picture ID, Filename, X, Y> It should work as a normal show picture...
  19. Tatsumaro

    force font in all show text

    Hi im using YEP_LoadCustomFonts and YEP_MessageCore, and i what to use 2 fonts in my game. 1º SYSTEM 2º ALL THE SHOW TEXT its working, but its rely tedious \fn<2ºfont> in all the show text... any suggestions to make the 2ºfont my predefined for all show text?
  20. Rhino

    How to determine when all the text has been drawn?

    When using a show text command, the letters appear one by one in the dialogue box. I'd like to know if there's a way to know when the full message has been displayed. Basically, I'm trying to create an animated talking mouth. I don't want the animation to continue until the next show text...

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