1. Magusalfador

    RMMV HELP! Cant load a custom image on a specific window.

    Hi all!! I want to load an image on a specific window, in this case, on the Status window (Scene_Status). I have the following code as my function: Scene_Status.prototype.drawPicture = function(filename, x, y) { var bitmap = ImageManager.loadPicture(filename)...
  2. Indsh

    Show Picture From Different Folder

    I have created an evented book system and am looking for a light wait solution to calling $gameScreen.showPicture(1, "pic_1", 0, 20, 300, 100, 100, 255, 0) for example but it loading from this.loadBitmap('img/book/', filename, hue, true); instead of this.loadBitmap('img/pictures/'...

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Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser! :kaopride:
not me being not lazy for 5 seconds and drawing another char portrait (her name is hazel)
Been a while since the last time I made a song remix. Had a blast making this
One thing those jp developer still get wrong about boob physic is that... men's muscly hard pecs can jiggle too.
Definitely glad I haven't released a few of my plugins that are technically done. As I learn more, I find ways to make my code more efficient, and in one case so far, discovered an existing function that did EXACTLY what I created my own function to do.

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