Hey when I use a weapon the wrench from the swords for now thread it's behind the actors hand
I was then told to request a plugin here when I asked about it
So does anyone know of or have or can make me a plugin where the actors weapon is infront of there hand and not behind it
Thanks
In the picture, you will notice that I make my own custom character models.
But they are in the 48pixel range, instead of the 64 pixel range.
The games default shadows are a bit too big (plus I planned to make my own shadows built into the characters)
Is there a way to turn off the shadows?
Slime (Request)
Bat (Request)
I have used SV_Battlers from SV_enemies that byBibo has made and also Animated Battlers by Ækashics they are quite nice; They're not really quite what I need though.
Thank you for taking the time to read this post :)
Side View - Actor Battler
Its pretty much using monster battlers but for the heros.
I tried making the image static for each sv actor but its too much work in the end.
I was wondering if anyone can make it like this.
+Actors/heros name pulls from the img/pictures file with the same name...
so I want something that'll show the lines to where the sprite squares will go. like something to separate all of the sprites from each other individual sprite square.
Hi,
I searched the forums to see if this occurred anywhere else, but I didn't see it anywhere.
I've been making an animation for a game that involves shooting a laser in the side-view battle system. As part of this, I've taken the Laser1 image and used it with a -102 rotation to look like a...
Resource Type: SV Battler (Actor)
Maker Format: MV
Art Style: MV RTP
Description: What I'm looking for (and would super duper really appreciate!) is an actor style side view battler sheet that resembles a rat. Basically, what a side view battler would look like if a rat joined your party. It...
Hi everyone,
Let the requests commence! Here's one I'm sure many people will ask for: I would love a function that let me switch between the first-person view and the side view battle modes. Switching in the middle of a battle would be cool but probably not possible. Instead, I just want a...
Hi guys, been playing about with MV's new side view battler system which I enjoy using, however while having the players animated is great, while against static enimies it seems to run down the experience a bit. I was wondering if there was a way to easily create animated hostiles in side view...
I was wondering: After you generate a character using the character generator, will it also include side view battle animations for the side view battle? It really should. Will it include character punch, kick, use a weapon(like a sword etc...) etc... side view?
Does anyone know of a side view of this XP character?
If not this exact one, then one at least a bit similar that might be edited to look like it.
thanks.
(Notice, you can either offer to help in creating what I ask or if you know of existing battlers that'll fit and help, you can link me them as well)
I already posted a help form for my game but as it's taking so long for anyone to post in it, figured I should post here instead of just waiting...
Ok, I have been having this issue for a while now, and this to me is "game breaking." It seems that journey only allows for states to be applied or removed. It does not give the option to chose a 10% or 30% chance of a state being applied. Is there ANY way to get around this? Other wise I will...
Almost everything's in the title but here are some details:
- I need to be able to switch from one battle system to another: I use Yanfly's Ace Battle Engine for characters combat, and I need to switch to a side view battle system for mecha combat.
- I need something simple to use, because I'm...
Hi ;A; So I'm having a bit of a problem, and I apologize if this has already been asked, but how do you get enemies to be animated on a loop in side view? Like a bird flapping its wings or something. If it makes any difference, I'm using Side View Battle System XP by Atoa. Also how would I go...
Does anyone know of a side view battler for a Mimic chest that is available for commercial? All I can find are front views. It doesn't have to be very elaborate, and colour doesn't matter, because I can alter that myself. But having tried, I can't seem to get it right when I try and make it...
(This picture is just a showcase, to download please go to the spoiler box :) )
I created a bunch of Underwater Creatures to put in my portfolio, since I won't use them for anything else but to show it off, I thought I could share them with this community. My term are quite easy, just credit...
There are many types of battle systems but which do you prefer? I can't decide I like them all. Do you like several battles, not mind any? Or maybe you like one because you need to sprite or just paste and it's done. Which do you like?
I have front view, side view, and action system down there.
Okay, so I have been trying and trying to edit existing couch tiles to fit my needs, but considering I don't have an art bone in my body I can't for the life of me shift the perspective enough in the colours to make it look as if it's facing forward.
What I'm looking for are couch/chair tiles...
Hi! I couldn't find this topic posted anywhere already, so I hope someone here will be able to help.
I found a great script by Yanfly (all hail Yanfly) for sideview battles. The only problem I'm having with it is when an Actor dies, the sprite remains on the battlefield, running in place...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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