I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description:
<Sideview Battler: HAMMERNEMY>
<Sideview Weapon: 24>...
Yo, I'm some guy who likes swords. I also like video games, thus, I made some swords based off of ones from other games.
How bout that.
THESE ARE NOT RIPS, ( I made them myself!) but the designs of these swords are based off of other RPGs, so I'm not entirely sure how the whole "intellectual...
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.