sideview

  1. RMMV SV enemies don't use the evade animation - YEP_HitAccuracy

    Hey there, I'm using animatedSVEnemies by Rexal (v. 1.16a) and so far I didn't have any problems with it. What I have been doing so far was setting an ex-parameter for the dodge rate to 100% and just went full ham on the enemy. They would always dodge my attack and the evade animation would pop...
  2. Any way to add a filter onto a sideview battle?

    I'm wanting a sideview battle to look similar to the music video for "Bad Apple!!" (basically just applying a filter that makes the player's party and enemy sprites completely black with a white background.. Sorry lol (reference image below)
  3. RMMV SV Animation

    Hi! I wanted to make it so that there is a running animation when the player goes to attack the enemy, but I believe the default that rpg maker uses is the idle animation for that, so I can't since there isn't a dedicated area in the spritesheet for it. Would anyone know of any plug ins or work...
  4. Kage

    RMMZ / Need Help. How do you add Custom Size Side View Battlers with an Extra Animation Frames - any tutorials?

    Hi Everyone, I'm noticing on the internet that people have really amazing and visually exciting Battle Systems in their games. Mainly having larger battlers and more frames per animation for example when casting spells. Unfortunately, I can't find anywhere tutorials on how to implement that...
  5. ovate

    Sideview Battlers: frogs, toucan, and insects

    I extracted frames from animated gif into sideview battler sheet. Credit is not necessary. Source- https://opengameart.org/content/opp2017-sprites-characters-objects-effects Licensed under Public Domain edit:
  6. bishiba

    RMMZ Changing the position of actors in sideview.(SOLVED)

    So I do not understand why, but for some reason they either decided to allow for screen size changing via RTP but didn't add an option for SV_actors positioning or it just doesn't work for me, for whatever reason. When there is a fight, the actor goes to the middle of the screen, probably to the...
  7. Sideview Enemies to YanFly plugin

    Hi! The enemies made by Bilbo at https://forums.rpgmakerweb.com/index.php?threads/sv_battlers-from-sv_enemies-9-the-hornet.51185/ are not working anymore. Anyone has it and can share with us?
  8. RMMV Animated SV Enemies problem

    I'm having an issue with the AnimatedSVEnemies plugin where the animated enemy performs said actions super fast, like 1 frame fast. This happens with him attacking or getting hit. I also used the sprite sheet on an actor and that worked correctly. What I find so weird is that the idle animation...
  9. antega34

    MZ Dog and Fairy SV Battlers Request

    Resource Type: Sideview Actor Battler Maker/Art Format: RPG Maker MZ Description: Hi there! I'm hoping to request sideview actor battlers of the Nature_1 and Nature_6 characters from MZ, a.k.a. the dog and fairy characters. I have tried making them from edits to mixed results which is why I...
  10. ThreeSixNine

    RMMV CGMV Encyclopedia and Yanfly Animated Sideview Enemies Compatibililty

    I have been working on a way to show a battler image in CGMV Encyclopedia when using Yanfly's Sideview Animated Enemies. So I have come up with a script that, so far seems to work. if ($dataEnemies[6].battlerName === '' && $dataEnemies.sideviewBattler != '') { $dataEnemies[6].battlerName...
  11. ovate

    How to remove Weapons for custom sideview actors

    If you're using com-sho's Japanese-style battlers, numakara (沼から現れた) sideview battlers, or your own graphics. You probably don't want Weapons to show during sv-battle when you already have a weapon on sideview actors. Note: if you're not using your own graphics, please follow terms of use...
  12. ovate

    com_sho Sideview characters (Sci-Fi edits)

    With permission from コミュ将 (com-sho), I'm sharing edits that are inspired from Japanese-style Sideview battlers here. To get material- Right click on the images and Save Image As. Terms of Use If you use characters and face set, you need to license for RPG Maker MV or RPG tkool MV. These are...
  13. Flaviogfx

    RPG XP battler hide during animation

    Hey everyone, i am new in this site and i need an help about a issues i found; i used a side view battle system and i want make hide the actor during the animation and get it back when is finish. I post the script i used, if someone can help me about it would be very helpful. Thanks to everyone
  14. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...
  15. Cyborg Soldier Sideview Battler

    Hello all, I spent some time working on a sci-fi cyborg soldier battler for a while and thought some people here might find some use for it. Base sprite was first generated then heavily altered in Photoshop. Use however you see fit. Credits: Bokou for his cyborg parts and tank-on-back pieces...
  16. Custom Character Creation + Sideview Animations

    Hey all. Like most RPG's, I want the player to create their own character at the start of the game. In combat, I hand animate the attacks every player / party member uses on the screen. The animation isn't just the "effect" of the attack (like a slash without the char shown), it shows the...
  17. ovate

    Side-view Actor for Menu

    dsSVActorForMenu - ver1.3.0 (2016/01/19) Creator name: Douraku Overview Displays the side-view actors in the menu without faces Features - Set Motion for Idle - Set Motion when actor selected (Active) - You can set Note tag for States Note: side-view sprites shows on status menu Example)...
  18. Krystek_My

    Weapon Overlay in RPG Maker MV

    Hi! I wanted to request a plugin that will add a weapon when equip to SV sprite and it will be in all motions. Something like adding a temporal layer to your character when hero equip weapon.
  19. Zoren

    Script Request For Showing "Select Enemy Picture" During Battle

    Hey guys, i was hoping to get some help here with something. I wanted a script to be used to show a certain image during battle when selecting an enemy, as well as when choosing an actor to use an item on. to show what im talking about here's a screenshot of what im looking for...
  20. LakituAl

    Sideview Enemy Sprite misbehaves quite a bit.

    I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work. Here's my plugins: When Sideview Battler is placed above...

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Has it really been 50 streams? At this point it's just guilting me into pushing out a prototype. :kaoswt:



I should probably just bite the bullet and send it out, then go with my original plan to provide weekly updates.
I know it's just other small RM devs, but it still always feels legitimizing to have folks email me in private with a steam key, requesting a review of their game.:kaoluv: Look ma, I've made it to the big leagues.
time and time again I enjoy dramatic remarks on how I should find a better job.
As it stands, I go to work for 10-14 days a month. At work, I have time for my private projects. I arrive home, my mind is clear.
So yes, the pay sucks. But I have what so many lose after graduation. Freedom.
Came back cuz of the sale. Got MZ. The System 2 advanced settings for UI are so frustrating, and I see we still hate pixel fonts. Marvelous.
Did another YouTube short. This one has like 1k views (or maybe 380? Analytics is being weird). Getting them zoomer views, yo!

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