So, I'm using YED Sideview battler and I have a question.
Can I use sprites with different sizes for the same action (sometimes some sprites are wider than others)? For example, have a 96x96 sprite and a 100x96 for attack?
http://yanfly.moe/2015/12/25/yep-50-buffs-states-core/
Basically, I want to move where the state counter is displayed when shown over side-view enemies. The problem is that when I do this within the plugin parameters it gets cut off/is not visible whenever I try to move it left/below. I went...
I'm using Yanfly's plugins for battle and yami's sideview enhancement plugin. Everything is working fine for the most part, however when one of my characters gets hit they don't do their damage animation. All of the other animation I've set up work just fine and I've set up damage the exact same...
It might be a silly question but I can't find an answer to it:
By default, your characters' battler are shown on the right side of the screen and the enemies on the left. How can I do it the other way around without changing the sprites? That is, having the enemies on the right, and having my...
Hey everyone, I've recently added Yami's plugin my project. I believe I have everything inputted correctly into the character notetags, but every time I try to test play the game I get the same error message.
Typeerror
cannot read property 'name' of undefined
Has anyone else seen this error...
I'm using the front-view battle system, but any time I try to run a battle test with a custom enemy, I get an error saying I'm missing the sideview version of that enemy.
Of course it's missing! I'm not using a sideview battle system!
This seems like a really good way to bloat my game's file...
Hey everyone, so like many others I noticed the lack of sideview battlers that came with the RTP for the Actor3 set, luckily users on here have provided matching sprites for the princess and Valkyrie characters in this set. However, I cannot find ones for the prince and older warrior man so I...
Hello, me again :kaoswt2:
I'm looking for something very simple and basic, though I haven't found it in the forums... A wooden (sideview) stairs for RPG maker MV. I want something very similar to Celianna's stairs for VX:
It doesn't have to be very detailed, but it has to include the...
Good afternoon everyone!
I'm having a bit of an issue in regards to the animation sprites with this plugin. My friend and I are collaborating on a game and he ended up making sprite animations that had upwards of 6 frames of animation.
This is currently my sheet setup:
The document size is...
I'm not sure if this is a "How do I do this" or a "Can someone make a plugin that allows me to do this", so feel free to move this thread to the appropriate section
I'm looking for a way to make an attack that uses multiple weapon attack animations in one attack. For example, an attack that...
So, I'm maintaining the simple Sideview Battle option while using VE Module, and VE Battle Graphic Setup to use my custom "Behind View" sprites for the front view monsters.
However, when it's their turn to select a command, they will slide to the left because of the default Sideview movement...
The Resource WIP Thread 2
This thread is meant for users who are creating, or editing their own resources, to post their work-in-progress (abbreviated to WIP) and get feedback on their work such as criticism, advice or simple comments.
If you have any game screenshots or maps to show off...
I know I've made a request like this before in the past, but I'm wondering if it's do-able now?
Looking for a script that allows a party member to use a skill to summon an actor in battle right in front of them that can only use commands, and treated like a regular party member that can be...
This is an exact problem LadyBaskerville was having. But his solution, given inserting <Sideview Width: x> into the notetag, causes a new problem. Due to adding the width the size of the spritesheet, in battle, it recognizes the enemy's hitboxes the size of the given width, causing my actor to...
Hello. Right now I'm making a RPG project.
As I do the project, I often do a lot of drawing and It's kind of waste.
So I think I should share to anyone.
I'm in a hurry so I can't really tell you much.
You can find the resource here.
It's free to use. So use it in anyway you want...
Hello!
I have tried using the side view Plugin by Yami and I just cant seem to get it to work. Every time I start up the game I get an error message called.
"Type error Cannot read property "toLowerCase" of undefined.
Hopefully someone is familiar with this script and could help me out...
By any chance, can anyone create sideview sprites of the Male Evil General or the Drone? Images of the two are below. If anyone does, I will give a shoutout to them. :D
I hope this is easy but I couldn't find it anywhere.
How do I make it so my characters or enemy sideview battlers hold their weapon out while standing there?
I want the sword to be held out since they're actually in a battle, and not have it magically appear only when they attack...
Terms of Service: Since these are parts edited from original MV parts you will need a legal copy in order to use these.
CREDITS: comsho &KADOKAWA RPG Maker MV RTP.
Free for non-commercial and commercial use.
DOWNLOAD http://ux.getuploader.com/RPGsozai_souko/download/13/movGene.zip...
hi guys im currently working on a game which has a dragon transformation skill
so basically the actor transforms into a dragon the problem is i cant find any sideview dragons for combat at all
would be really nice if anyone has something like that :)
i dont really care how the dragons...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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