Hi, first of all I gotta say I'm loving RPG Maker MV right now, the effort and amount of content everyone put it was really amazing and I wanna thank you guys for that!
My question, however, is if there was a way (maybe a plugin? i haven't found one yet though) to use the default walking...
I have a sideview battle system in my game, but am in need of a few sideview-facing sprites as I convert my enemies from forward-facing battlers. I would like them to look like the VX Ace RTP as much as possible. I do not need a down, left, or up-facing sprite, they will only be used as...
Ok, I have been having this issue for a while now, and this to me is "game breaking." It seems that journey only allows for states to be applied or removed. It does not give the option to chose a 10% or 30% chance of a state being applied. Is there ANY way to get around this? Other wise I will...
I've been having a lot of trouble with this one, so I gave up and decided it'd be easier to find someone else's scripts (now that I know more) and edit them from there; but the problem is, I can't find all of what I'm looking for... Basically I just need a sideview style battle with both actors...
Theolized Sideview Battle System
(Or if you prefer, you may call it Theo Animated Battle)
Version : 1.4 (with patch)
Type : Battle System / Battle Engine
Opening :
This is my first battle system script and my masterpiece script so far. At first, I made this script for my own personal use...
So I've been experimenting with victor's animated battle now and i seem to be getting a better understanding of it, although I do have a problem with what I'm doing.
I am trying to create a skill where the character who is performing the action, jumps and as they fall, they disappear and an...
So, I wanted some side-view-style versions of the VX Ace RTP battlebacks, because I didn't like how closely packed enemies had to be, vertically, with the front-view system, and I couldn't find a full collection of them, so I fixed that.
Example:
They're just like the normal ones, but...
~*~*~*~ WARNING ~*~*~*~
Game contains young girl with a potty mouth and many real world references including, but not limited to: Sex, race, gender, etc!
Demon Hunter
SYNOPSIS and STORYLINE
Demon Hunter is an old-school Turn-Based styled RPG game mixed with "monster capture" elements...
Special Thanks:
Enu ► he's simply awesome for creating this script to begin with!
Koji-kun ► For correcting my English when I created this topic X3
Yami~ ► For helping me with bug-fixing!
Nio ► Helping with support and development
Hi! I couldn't find this topic posted anywhere already, so I hope someone here will be able to help.
I found a great script by Yanfly (all hail Yanfly) for sideview battles. The only problem I'm having with it is when an Actor dies, the sprite remains on the battlefield, running in place...
Hello there, I'm very new to RPG maker and all of this in general, and I'm understanding basics pretty easy, but I want to know how to get/make a script for a Sideview battle system such as ones that final fantasy has. I haven't done any of this "RGSS" coding or whatever it is, I'm not really...
Hello everyone,
I KNOW this exists as I've seen it in sideview systems before, but I cannot for the life of me find one that definitely has it as a feature. I simply would like to know which sideview system is both easy to use and allows for this functionality - showing their weapons in the...
Hello, everyone, this is ZoroarX here. Now I'm having a new serious script trouble. The script I'm using is Tankentai Sideview Battle. When I'm about to begin a battle, right after the BattleStart transition, this message appears:
I must fix this error, it's very important!!!
TOPIC POSTPONED AND A NEW ONE MADE IN XP
ok heres what i got planned im trying to make a game with a scif-fi shooter idea and i thought of this neat combat system for it(if possible heres what i have in mine)
a side view based. battlefields will have barricades, debris, broken parts of...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.