1. kyonides

    KDiurnalis XP

    KDiurnalis XP versions 1.0.6 & 1.1.0 by Kyonides Arkanthes Introduction This is a Party's Journal Script! Tweak this script's CONSTANTS in order to customize the Journal Menu's GUI. You can find them under the KDiurnalis module. There are two ways to open the Journal Menu. $scene =...
  2. kyonides

    KDiurnalis VX

    KDiurnalis VX version 1.0.5 by Kyonides Arkanthes Introduction This is a Party's Journal Script! Tweak this script's CONSTANTS in order to customize the Journal Menu's GUI. You can find them under the KDiurnalis module. There are two ways to open the Journal Menu. $scene =...
  3. kyonides

    KDiurnalis ACE

    KDiurnalis ACE version 1.0.5 by Kyonides Arkanthes Introduction This is a Party's Journal Script! Tweak this script's CONSTANTS in order to customize the Journal Menu's GUI. You can find them under the KDiurnalis module. There are two ways to open the Journal Menu...
  4. ovate

    Minimalist Name Input

    Minimalist Name Input v1.1 - October 10, 2014 Creator name: jetpackgone Overview To provide a simpler interface for inputting actor names and passwords. Feature Removes many unnecessary characters from the current interface Preview There are two scripts - minimalist-name-input (v1.1) =...
  5. Platinum_CRuX

    Simple RM2K3/FF-esque Windowskins for RPG MV/MZ

    Hello all, first post here. I've created some simple windowskins for RPG Maker MV/MZ that are reminiscent of RPG Maker 2003/retro Final Fantasy. I'm sure there are windowskins out there similar or nearly identical to these, but I couldn't find any through googling, so I spent an hour or so...
  6. Nitroxone

    Simple Level Up Window ?

    Hello, I have been looking for a simple script that could display a window onscreen when a character levels up. Nothing about skill points to spend or character stats to increase. Just a simple message, a little "fancier" than what the game uses originally. Has anyone heard of a script like...
  7. ovate

    Simplistic Style Battlebacks (3 Resolutions) [Public Domain]

    I'm sharing simplistic backgrounds here since they're released under the Creative Commons Zero (CC0) license. Backgrounds are originally released by ramses2099 at OpenGameArt, I've done edits suitable for battleback. Total of 6 images- cave, desert, grass, ridge, road, snow 3 sizes are...
  8. atoms

    Moving & Pointing, Event Arrows for RMVXA. RPG Maker VX Ace. I think simple request?

    I am hoping this is quite a simple request, in fact, I'm sure there must be some of these graphics out there already though I can't find them on Google and forum searches. I'm looking for event arrows probably 1/2 the size of a single tile that can point at stairs and also at other tiles like...
  9. kyonides

    KPocket VX

    KPocket VX version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  10. kyonides

    KItemDesc VX

    KItemDesc VX Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  11. kyonides

    KItemDesc XP

    KItemDesc XP Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  12. kyonides

    KPocket XP

    KPocket XP version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  13. residntevl

    Restoring Lost Items After a Defeat

    Have you ever been playing a game with a feature that returns you to some safe place after battle? What about maybe you're in a Dream Sequence and you lose the fight. You also lose all the really powerful healing items you said you'd never use until you really had to use them. With this neat...
  14. Faye Valentine

    Maps: Simple VS. Complex

    "The necessity for complexity in maps has born from the lack of resources that RTP gives, failing to fulfill aesthetic expectatives of said maps." Okay. After something happened to me, which left me questioning myself in a lot of aspects, I decided to bring up this discussion here. And so, I'll...
  15. ovate

    Witch's House Menu (Imitation)

    Witch's House Menu (Imitation) Ver 1.1.0 | 2016.08.12 Creator name: lctseng Introduction A menu similar to Witch's House Feature - Menu reminiscent to Fummy's The Witch's House Preview Installation Paste this script above Main. Credit and Thanks- 魂 (Lctseng) License - Apache License...
  16. ovate

    Anti-blink Cursor

    WindowBlinkStop - Version 1.0.0 (2017/12/09) Creator name: Triacontane Overview Stops window cursor from blinking/ animating. Features - Cursor will remain still like the images below. Preview Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use...
  17. Soryuju

    Controlling Combat Complexity

    "Simple but deep" is a common paradigm of good combat systems in RPGs. We want mechanics which afford players plenty of opportunities to make meaningful decisions, but we don't want to overwhelm them with heaps of different rules to memorize, especially early on. (This applies to the...
  18. Lorenze

    Keep battle HUD on-screen while messages/dialogue display

    Hello all. Normally, when a message is displayed during battle, the remainder of the battle HUD disappears until it's gone. Due to the way my message system works, I would like to disable it and have the HUD stay on-screen while messages are up. Here's how my HUD is normally setup (I'm using...
  19. Backwardskey

    Thoughts on this pseudo-class system.

    Going into this project, my primary goal was to make a combat system that was simple in execution - yet deep and complex in mechanics and customization. Allow me to deliberate. Imagine a combat system if you will that utilizes no elements, rather focusing purely on physical and magical damage...
  20. Rhino

    Simplified Item Menu

    Hello, I'm trying to make a simple item scene! Unfortunately I can't use Sumrndmdde's Super Tools Engine due to an incompatibility, so I'm hoping someone who understands the code can help me out and create a new scene! Here's a terrible mockup of what I'm after; Basically, key items and no...

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New Challenger has arrived for battle... the Ybox 63 X... The upper body is just basically a Sega Saturn controller, for anyone who remembers what that looks like lol. You'll fight these at the local high school area.
I'm getting better at sleeptyping. Yesterday I typed something that didn't make sense at all contextually, but was a valid without any grammar errors (and almost no spelling ones).
Maybe it's time for a new avatar.
I was trying to learn to play 2 songs on my acoustic guitar. The Bard's Song (Blind Guardian) and Aerith's Theme (the godly master composer who needn't be named). I was learning them 'by ear'.

Well today, only a week after not picking up my guitar. I can't even remember the first few notes to either. So I guess I'll need to learn to write sheet music alongside javascript :\

Feline Rescue.

Hope everyone is well. Lost power for about 12hours and dumped fridge and freezer items but restocked today.

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