simple

  1. atoms

    Moving & Pointing, Event Arrows for RMVXA. RPG Maker VX Ace. I think simple request?

    I am hoping this is quite a simple request, in fact, I'm sure there must be some of these graphics out there already though I can't find them on Google and forum searches. I'm looking for event arrows probably 1/2 the size of a single tile that can point at stairs and also at other tiles like...
  2. kyonides

    KPocket VX

    KPocket VX version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  3. kyonides

    KItemDesc VX

    KItemDesc VX Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  4. kyonides

    KItemDesc XP

    KItemDesc XP Zilsel Version version 1.0.2 by Kyonides Arkanthes Introduction This scriptlet just pretends to implement zlsl's need of a different item description menu by adding an extra window to display an icon or picture plus the hero's comment. You may also want to activate a global...
  5. kyonides

    KPocket XP

    KPocket XP version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  6. residntevl

    Restoring Lost Items After a Defeat

    Have you ever been playing a game with a feature that returns you to some safe place after battle? What about maybe you're in a Dream Sequence and you lose the fight. You also lose all the really powerful healing items you said you'd never use until you really had to use them. With this neat...
  7. Faye Valentine

    Maps: Simple VS. Complex

    "The necessity for complexity in maps has born from the lack of resources that RTP gives, failing to fulfill aesthetic expectatives of said maps." Okay. After something happened to me, which left me questioning myself in a lot of aspects, I decided to bring up this discussion here. And so, I'll...
  8. tale

    Witch's House Menu (Imitation)

    Witch's House Menu (Imitation) Ver 1.1.0 | 2016.08.12 Creator name: lctseng Introduction A menu similar to Witch's House Feature - Menu reminiscent to Fummy's The Witch's House Preview Installation Paste this script above Main. Credit and Thanks- 魂 (Lctseng) License - Apache License...
  9. tale

    Anti-blink Cursor

    WindowBlinkStop - Version 1.0.0 (2017/12/09) Creator name: Triacontane Overview Stops window cursor from blinking/ animating. Features - Cursor will remain still like the images below. Preview Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use...
  10. Soryuju

    Controlling Combat Complexity

    "Simple but deep" is a common paradigm of good combat systems in RPGs. We want mechanics which afford players plenty of opportunities to make meaningful decisions, but we don't want to overwhelm them with heaps of different rules to memorize, especially early on. (This applies to the...
  11. Lorenze

    Keep battle HUD on-screen while messages/dialogue display

    Hello all. Normally, when a message is displayed during battle, the remainder of the battle HUD disappears until it's gone. Due to the way my message system works, I would like to disable it and have the HUD stay on-screen while messages are up. Here's how my HUD is normally setup (I'm using...
  12. Backwardskey

    Thoughts on this pseudo-class system.

    Going into this project, my primary goal was to make a combat system that was simple in execution - yet deep and complex in mechanics and customization. Allow me to deliberate. Imagine a combat system if you will that utilizes no elements, rather focusing purely on physical and magical damage...
  13. Rhino

    Simplified Item Menu

    Hello, I'm trying to make a simple item scene! Unfortunately I can't use Sumrndmdde's Super Tools Engine due to an incompatibility, so I'm hoping someone who understands the code can help me out and create a new scene! Here's a terrible mockup of what I'm after; Basically, key items and no...
  14. DrinkableTrees

    Simple Common Event not appearing in conversation.

    Hey RPG MAKER Forums! I seem to be undergoing a really simple problem that I can't seem to wrap my head around. I'd really appreciate any secondhand input y'all have to offer! :) So, I have attached two images of two common events I have set up. Through many points in the game (be it through...
  15. tale

    MPP_SimpleEquipWindows

    MPP_SimpleEquipWindows - 2016/07/23 (ver. 1.4) Creator name: Mokusei Penguin Overview Simplified Equipment Screen Features - It deletes "Equip" from the equipment menu. - It's possible to move with the up and down arrow keys. Screens Credit and Thanks: Mokusei Penguin Terms of Use- Free...
  16. rpgmaker20221

    Tutorial on creating a simple battle adviser/predicter

    Hi! This will be my first tutorial ever so if you think that there is things I can improve please let me know ^-^ ! Inspiration^-^ Okay now on to the tutorial. Have you ever played a game where you are faced with a boss encounter blocking your way; and you are underleveled because no one...
  17. KittRen

    Galv's Simple Crops Issue

    Hello! I was thrilled this plugin existed since in Ace I had made a very lengthy 99 page event for crops that I didn't want to have to remake for MV... However, there were a few things I wanted to make happen-- 1. Plants only grow when watered 2. Plants are watered when it rains 3. Seeds are...
  18. Leanne

    Custom Window Skin (RMMV)

    Heyaaa~!:kaohi: Here's some custom window skin.:kaopride: I know I'm not good at it, yet, but practice makes perfect~! I hope it could be of use to anyone here.:kaojoy: If you got tips for me to improve, suggestions, etc, please, do tell me~! I would love to hear and learn from it.:kaoluv...
  19. Lyseth

    RPGMVXA: easy balancing tutorial

    Hello, I'm here with my first tutorial, a simple balancing tutorial, now I'll be sharing how I balance out my game projects, we'll be going over, enemies, armor/weapons, cash income rewards, skills, and bosses. Enemies: As we all know, monsters and bandits are basically the...
  20. Rikifive

    Super Coolstory Bros!

    BETA 1.0 This is a NES-like Platformer Shooter similar to Contra.   Two brothers are 'kidnapped' to the Game World by The Virus. It asks them to gather data from various games, which would grant it more power. Once the request will be fulfilled, the brothers will be brought back...

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