1. kaffe

    RMMV Castle's Labyrinth - A game I made in a day.

    I have a bad habit of starting projects and never finishing them, so I decided to give myself a challenge: make a game to completion within a single day. Well, this is a finished project, for all that it may be. It is not at all what I anticipated making when I started, and it's probably not...
  2. KaiserDragon

    Animated tiles that's not autotile in XP ???

    Is it possible to have animated tiles in the standard tile-set instead of just auto-tiles? This would be primarily for single/multi tiles for fireplaces, candles, campfires, street lamps... Where some of these would require two or more tiles to make one item. Such as a fireplace that may use...
  3. Quanee

    Yami Skill Shop

    Hi, I'd like to request slightly re-making Yami's skill shop plugin to skip few options (if it's possible >.>). I'm making my own skill tree and when I bring up Skill Shop, it goes through all the menus (pick your character, learn, choose spell etc.). I'd like to skip that. So as soon as I...
  4. How to hold motion animation on single frame?

    Hello everyone! I was thinking about how to hold an animation for motion movement (walk, thrust, etc) on a single frame, lets say, the middle one (all motion animations are made of 3 frames by default, right?), but I have no idea how to do it. I have a skill, kind of Kamehameha beam on one...
  5. Milennin

    Single Character RPG - Thoughts & Ideas?

    Single characters in a turn-based setting like the combat system used in RPG Maker - can it work without boring the player or feeling very limited? And if so, what needs to be done to create an experience that is on par with games that utilise a party of 2 or more playable characters? When...
  6. AsocialDarwinist

    Checkpoint + One Save Per Game System

    Hello all ! I'm a new user and currently working on my very first game. It will be a horror game, extremely story-oriented. Now I wouldn't be here if I hadn't searched already for this, but if you find an existing script for this, you're absolutely welcome to point me in that direction...
  7. Changing Scope of a Skill IN game.

    Okay, so, I THINK I am posting this in the right category, there are so many of them lol Here is what I am trying to do - I am sure I will need a plug-in for it, but as my scripting skills are not on par of crafting my own plugins yet, I have turned to the community for help. Within my...
  8. SEK


    OLD PLUGIN - Look for SEK_AllMembersFight SEK_SingleActorBS - v 1.0 By SEK Introduction I looked for this plugin for a long time, but it wasn't coming out, so I did it myself! Features With this plugin, your battles will work like Pokémon's battles: the first alive actor of your...
  9. Castagna

    Single Actor Battle System

    Is there a script that allows you to fight with a single actor even if the party is bigger? If the team is composed by 4 actors, the first will fight and the others will be remove from the party; when he dies, the second one will be added to fight and the first will be removed (to hide his name...
  10. MeowFace

    Single Save File System

    Made a script that required one save file system in the request board awhile back and found an urge to make the whole one save file script. So here it is! Single Save File System!     Features: [1] Able to change the default save file name to whatever you want. [2] Save/Load without the need to...
  11. DeyJay5

    Idea's for a game with no leveling up?

    Basically my game does not have enough battles to make leveling up necessary. So does anyone have any tips on how to make an rpg game where your character never has to level up yet the fights are still challenging and not completely reliant on luck?
  12. Kikkerman

    Single map item shop for entire game

    Hey everybody, this is my first post, I couldn't find an answer to the problem elsewhere so I hope it hasn't been asked yet. -----Goal------ I would like to have all 4 maps to go to the same item shop, but upon leaving, return to the map they were previously on. ----Situation---- The...

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