skill core

  1. Xyonel

    call a window scene with a skill

    Hey, I'm using yanfly skill core and much more, i started to learn scripting time by time and i will use some knowledge to script some skills for a custom effect, the problem that I encountered is: How to call a window scene with description as a skill use? using <before eval> I can insert...
  2. Xyonel

    Counting digits of a number

    Hey guys and ladies, today I ran into a problem using <before eval> inside a skill(rpg maker mv) using skill core plugin from yanfly, of course. My problem is relative of a lack in competences about javascript where I must compact a script that read every target statistic(example target.hp...
  3. xDRAGOONx

    Yanfly Skill Core: Custom Execution Effect

    Greetings, I've been trying to use Yanfly's Skill Core plugin to create a skill with a custom effect that will check the current scene and then activate a switch if the skill is used from the menu. I am trying to have a skill that's usable in battle and on the map that will behave differently...
  4. What is the code to add a debuff on a target?

    Using Yanfly's Skill Core ( to try and add a debuff on the target after a skill is used. The format given is: <Post-Damage Eval> code </Post-Damage Eval> I can't find an answer anywhere, thanks in advance!
  5. Ameer

    Variable Skill Cost

    I am trying to make a skill requires PP more like Pokemon my game just have 20 skills so what I am doing is setting a variable for each skill so can someone help me with that to set custom requirement of variable in skill and show that variable but I know it can be done by Skill core but I don't...
  6. Stat Growth On Kill State

    Hello, I haven't made too many posts here and wouldn't be surprised if I missed an existing thread for this, but I was wondering about how to go about making a skill that does the following: -Upon using this skill, the actor gains a state called "Furnace" until the end of combat. While Furnace...
  7. Need help With Yanfly Skill Core

    am currently making a partner special similar to the ones used in Neptunia Rebirth, I want to restrict the skill with custom requirement by checking if not only that the two required party members are alive but also if they are in Battle/Active members. I tried finding a solution on my own but...
  8. Alchemancy

    Grouping skills (field menu vs. battle commands)

    Hi all— I have been using yanfly's scripts. They are great! My question is regarding skill grouping and YEP Skill Core. Basically, every character has 3 skill groups: Spells, Techniques, and Traits. I want them all to appear in the field menu when you go to the Abilities menu, each in their...
  9. Having issues with Yanfly Skill Core Plugin

    Hi everyone, I'm still new to this forum (this is my second post) so I hope I'm putting this in the right place. So I installed the Yanfly Skill Core plugin to my RPG Maker MV project so that I I could get rid of TP gauges from the status menu (I don't want to use TP as a skill resource in...
  10. Fleyr

    Help with Yanfly Skill Core

    Hi! I was trying to make a system in which you can talk to the enemies using certain skills, but having only the skill tied to the enemy show up in battle. For example, let's say I'm fighting a Bat and I go into the Skills tab, I want only the skills that would work on the bat to show up...
  11. Uzuki

    Custom Show Requirements for Yanfly's Skill Core

    Hey everyone, I'm trying to expand upon one of the custom codes for Yanfly's Skill Core plugin. So far when you want a skill to be shown when an actor is a certain level you use this: <Custom Show Eval> if (user.level > 10) { visible = true; } else { visible = false; } </Custom Show Eval>...
  12. gotnovicks

    Yanfly's Skill Core Lunatic tags

    Hi! (sorry for my bad english btw) I'm confused with how do I use the "Lunatic Mode" note tags in Skill Core plugin. Basically, my skills absorbs damage but not the entire damage (so I don't want to use the innate function in formula box), only a % that increases according of users LUK. So...

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