So, for a quick summary of the skill system:
There are 18 Skill Trees (called Masteries) that operate akin to Skyrim where each starts at 15 and can go up to 100 (but you level up to increase them and not vice versa). Each Mastery has 14 Skills and has 4 tiers. There are 4 Skills in each Tier...
Hello all!
I am struggling to understand how to set up (what I assume needs to be ) a common event that triggers a switch = ON when a skill is learned as well when a skill is used outside of battle
Ex 1:
If
Actor A learns Skill B
Turn Switch C ON
Ex 2:
If
Actor X Uses Skill Y...
Hello guys, I have a doubt about extra and special parameters, I'm trying to create my own skill tree model using only events, but I can't control and change the others paramaters using events commands as is possible with base parameters using the command "Change Parameters". I try to search foa...
What would be the javascript code for the skill tree (I'm using Felskis Skilltree)? I want to add it to the menu through YEP_MainMenuManager since it's not showing up.
Skill system:
The player can equip a gem/materia/crystal to a character and their skill will change depending on what elemental gem was equipped. (fire, water, wind, earth) for example : Slash becomes fire slash with a fire gem. Removing a gem reverts the skill back to the previous one. On top...
I’d like to make a plug-in request for RPG maker MZ. This is for a skill tree plug-in, like those found in Etrian Odyssey. The key feature in this game that I would like the most is, like in those games, you can spend skill points to level up already learned skills.
Greetings, its me again!
I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger.
I settled...
Hi all,
I've been working with this new plugin I found. Felski_Tech Tree Plugin. You can find the plugin and relevant information including a demo at https://felski.itch.io/felski-skilltree anyways when I play test the game and hit the escape button to bring up the main menu I receive an error...
Hey i want to ask about Publishing i am creating a game and i am not even on Facebook and twitter . So i was thinking about a publisher are there any good publishers for my game being made in Rpg maker mv and it's really not using too much of default mechanics contains an in-depth battle System...
Skill Trees System: v1.10
by SomeFire
Introduction
This plugin allows you to create skill trees like in Diablo. Plugin is based on Emerald's Skill Trees for VX Ace.
Screenshots
Features
- Old school skill trees.
- Trees are shown in a separate scene, which can be opened in any way you want.
-...
In this tutorial, I'll be showing you how to create your own skill tree using events and the help of a few plugins. This is an open ended feature of which there seems to be very little actual support for in MV. So that's why I've made this tutorial for you! Hope you enjoy! Happy RPG making...
So, after failing to find a suitable option for a skill tree plugin, I decided to mess around with the idea of a custom skill tree of my own. I think it worked out the way I intended, and is fairly light on processing. It just takes quite a bit of eventing and scripting knowledge to program...
There's a Skill Tree system which allows you to unlock skills through pictures. I've already found 1 plugin but it doesn't use pictures.
I was imagining a system similar to Crystarium Expansion - Final Fantasy 13
Also it has a script for VXAce (RGSS3)...
I've been thinking about skill trees in RPGs... for those unfamiliar: at certain points in the game (level-up, event etc.), a character can choose between 2 or more different skills, either variations of the same skill, or ones that are entirely different from each other. So, I was wondering...
I've always wondered what it would be like to have a skill system much like in the Elder Scrolls games, so that leveling up and getting better involves only skills getting better.
Has anyone ever tried to implement such a system, or close to it?
Could it be done with variables?
I know that...
Skill / talent trees are a way of granting the player choice in developing their character, particularly within the confines of a fixed class. Yet balancing them is rather difficult.
How many skills does a good skill tree have? Should skills be purchased with skill points from level ups...
Skill trees and talent trees are things you see in a lot of video games, including genres which previously had no common ground with RPGs. In this article I talk about some of the aspects a skill tree possesses, such as its shape, its restrictions and others, as well as touching a little bit of...
Hello,
I'm working on creating skills and spells for my characters. Is there any way to implement skill trees in MV? Right now I can only see resources for older RM versions.
Thanks!
Mmm Tempted so bad to get RPG maker 2000 at some point. I want to make an easter egg in my next real project, but also the allure of being a true hipster and developing in the Engine no one uses.
Continuing our countdown with Capsule Monster #11 Vampy! While he might have a lower HP he has the unique ability to drain hp from others to restore his own! For any Yu-Yu-Hakusho fans I based a lot of his design on Rinku!
I'm finally done with my demo for the Cube Trail! All that needs to happen is playtesting of the four main characters for any balance changes that need to be done.
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