Hi!
I currently have a lot of skills in my game where I call common events. And these common events use sometimes Force Action, or Show Battle Animation. Sometimes the common events are animations created with Picture Move. But the problem is that these common events don't stop the action...
Hey! I'm using YEP_TargetCore and I need help on making a <Custom Target Eval>. I want the skill to affect all alive allies if the user has State 134. However, if user hasn't got State 134, the skill will affect a single alive ally.
Hello !
Simple problem here, my RPG Maker MV-compatible animation are not showing up on the screen.
Here is the animation :
Here is the skill :
The only time I can see it is whenever I put it into "screen", where it seems to play at (0,0) coordinates, hence we can barely see it at the...
Is there a way to have a state force an actor to randomly target an enemy with the players selected skill?
This is different from confusion when on your turn you do not have control of your actor.
Ex. You can select your skill like normal, but if it's a single target attack the target will be...
Hello.
Is there a way to learn a skill by ID?
I don't want to use the "learn skill" command because it limits me to assigning the player a specific skill.
I want to learn a skill randomly, passing it a random parameter (number) for example from 1 to 50.
If the program randomly picks 5, then...
KDelayState VX
by Kyonides
Introduction
Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster?
Guess what, guys?
Now you can do it! :D
NOTE: Basic attacks, Skills and even Items may do the...
KDelayState XP
by Kyonides
Introduction
Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster?
Guess what, guys?
Now you can do it! :D
NOTE: Basic attacks, Skills and even Items may do the...
KDualWield & Accessory Skills VX
by Kyonides
Introduction
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking
Now you can do it! Grinning
You will need to use 1 out of 2 Note Tags to...
KDualWield & Accessory Skills ACE
by Kyonides
Introduction
Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with?
Now you can do it! :D
You will need to use 1 out of 2 Note Tags to that Skill...
As the title says, I'm attempting the Phantasy Star front view combat system in RPGMMZ, similar to this here:
(this was in VX Ace)
I've already figured out the actual attack animations for the most part, but I'm trying to figure out how to change the UI and add the character "portraits"...
KyoAlert MV
by Kyonides
Introduction
It will let you show up a lot of different alerts on screen that are not blocked by the message window.
The innovation here is that it also lets you display custom alerts mimicking a Steam alert up to some point. XD
The rest of the alerts are processed...
hello everyone! I have a monster taming game for rpg maker mv where you can tame every enemy in the game excluding,
bosses of course so you can imagine I'll need more than 2000 skills the database is limited to, so my request is for someone.
to make me a plugin that goes beyond the database...
Hello, my question is, how to make the next Ability?
"Mark of assasin"
marks the target (target) to take double damage from the assassin (user) and if this target dies while carrying the mark, the assassin gains 100 gold.
whats plugin need?
KMessageTarget MV
2 Versions
by Kyonides Arkanthes
Introduction
By default the Battle Log doesn't expect you to add a target's name to a skill action message. This plugin changes that to make sure you can certainly read who's the hero's current target.
Simple Version...
KSkillNeedsState XP
by Kyonides Arkanthes
Introduction
Aluxes alias Alex can't get things to work properly the first time so you better help him adquire a specific state to be able to cast his world famous anti-ghost skill Cross Cut. This scriptlet will make it possible!
# *...
KSkiilNeedsState VX
by Kyonides Arkanthes
Introduction
You know Ralph, he's an idiot so he needs some extra help like getting a specific state to be able to use one of his special techniques. This scriptlet will make it possible! :D
# * KSkillNeedsState VX * #
# Scripter : Kyonides...
KSkillNeedsState ACE
by Kyonides Arkanthes
Introduction
Do you need to restrict the usage of a skill by forcing the hero to get a specific state first?
Now you can do that! :D
The only thing you need to do is leaving a very specific note in the skill's note box.
_need state ID_
Replace ID...
KyoAlert ACE
Version 1.2.0
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module.
The alerts will also be shown on screen whenever a hero joins or leaves the team.
They will appear whenever you...
KyoAlert XP
Version 1.2.0
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KAlert module.
Alerts will be added automatically to a special queue just in case there is another one displayed on screen at that...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.