1. PachucoCadaver

    Problem with Common events in Battles

    Hi! I currently have a lot of skills in my game where I call common events. And these common events use sometimes Force Action, or Show Battle Animation. Sometimes the common events are animations created with Picture Move. But the problem is that these common events don't stop the action...
  2. Danitinkis

    RMMV Help achieving a target scope effect.

    Hey! I'm using YEP_TargetCore and I need help on making a <Custom Target Eval>. I want the skill to affect all alive allies if the user has State 134. However, if user hasn't got State 134, the skill will affect a single alive ally.
  3. [FIXED] MV-compatible animation not showing up

    Hello ! Simple problem here, my RPG Maker MV-compatible animation are not showing up on the screen. Here is the animation : Here is the skill : The only time I can see it is whenever I put it into "screen", where it seems to play at (0,0) coordinates, hence we can barely see it at the...
  4. hoboayoyo

    Have a state that selections action but target is random.

    Is there a way to have a state force an actor to randomly target an enemy with the players selected skill? This is different from confusion when on your turn you do not have control of your actor. Ex. You can select your skill like normal, but if it's a single target attack the target will be...
  5. remainderstudios

    RMMV Learn skill by ID

    Hello. Is there a way to learn a skill by ID? I don't want to use the "learn skill" command because it limits me to assigning the player a specific skill. I want to learn a skill randomly, passing it a random parameter (number) for example from 1 to 50. If the program randomly picks 5, then...
  6. kyonides

    KDelayState VX

    KDelayState VX by Kyonides Introduction Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster? Guess what, guys? Now you can do it! :D NOTE: Basic attacks, Skills and even Items may do the...
  7. kyonides

    KDelayState XP

    KDelayState XP by Kyonides Introduction Have you ever wished that anybody could secretly infect a foe with a state that takes some time to clearly manifest its symptoms on a given hero or mobster? Guess what, guys? Now you can do it! :D NOTE: Basic attacks, Skills and even Items may do the...
  8. kyonides

    KDualWield & Accessory Skills VX

    KDualWield & Accessory Skills VX by Kyonides Introduction Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Thinking Now you can do it! Grinning You will need to use 1 out of 2 Note Tags to...
  9. kyonides

    KDualWield & Accessory Skills ACE

    KDualWield & Accessory Skills ACE by Kyonides Introduction Do you want to force your heroes to equip two weapons and probably even an accessory before they can use that super cool skill you have come up with? Now you can do it! :D You will need to use 1 out of 2 Note Tags to that Skill...
  10. RMMZ Phantasy Star 2-4 style combat (and a couple other questions)

    As the title says, I'm attempting the Phantasy Star front view combat system in RPGMMZ, similar to this here: (this was in VX Ace) I've already figured out the actual attack animations for the most part, but I'm trying to figure out how to change the UI and add the character "portraits"...
  11. kyonides

    KyoAlert MV

    KyoAlert MV by Kyonides Introduction It will let you show up a lot of different alerts on screen that are not blocked by the message window. The innovation here is that it also lets you display custom alerts mimicking a Steam alert up to some point. XD The rest of the alerts are processed...
  12. tylerr90

    RMMV request for a plugin that increases the max amount of skills in the database

    hello everyone! I have a monster taming game for rpg maker mv where you can tame every enemy in the game excluding, bosses of course so you can imagine I'll need more than 2000 skills the database is limited to, so my request is for someone. to make me a plugin that goes beyond the database...
  13. Domagames

    How to make a "Mark of Assasins"?

    Hello, my question is, how to make the next Ability? "Mark of assasin" marks the target (target) to take double damage from the assassin (user) and if this target dies while carrying the mark, the assassin gains 100 gold. whats plugin need?
  14. kyonides

    [Clean it up or Close it or Delete it] KItemAlert MV

    Delete it.
  15. kyonides

    KMessageTarget MV

    KMessageTarget MV 2 Versions by Kyonides Arkanthes Introduction By default the Battle Log doesn't expect you to add a target's name to a skill action message. This plugin changes that to make sure you can certainly read who's the hero's current target. Simple Version...
  16. kyonides

    KSkillNeedsState XP

    KSkillNeedsState XP by Kyonides Arkanthes Introduction Aluxes alias Alex can't get things to work properly the first time so you better help him adquire a specific state to be able to cast his world famous anti-ghost skill Cross Cut. This scriptlet will make it possible! # *...
  17. kyonides

    KSkillNeedsState VX

    KSkiilNeedsState VX by Kyonides Arkanthes Introduction You know Ralph, he's an idiot so he needs some extra help like getting a specific state to be able to use one of his special techniques. This scriptlet will make it possible! :D # * KSkillNeedsState VX * # # Scripter : Kyonides...
  18. kyonides

    KSkillNeedsState ACE

    KSkillNeedsState ACE by Kyonides Arkanthes Introduction Do you need to restrict the usage of a skill by forcing the hero to get a specific state first? Now you can do that! :D The only thing you need to do is leaving a very specific note in the skill's note box. _need state ID_ Replace ID...
  19. kyonides

    KyoAlert ACE

    KyoAlert ACE Version 1.2.0 by Kyonides Introduction It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module. The alerts will also be shown on screen whenever a hero joins or leaves the team. They will appear whenever you...
  20. kyonides

    KyoAlert XP

    KyoAlert XP Version 1.2.0 by Kyonides Introduction It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KAlert module. Alerts will be added automatically to a special queue just in case there is another one displayed on screen at that...

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