1. CSpringer205

    Else Branch plays instead of randomized Variable on a Common Event

    So, I was creating a skill called 'Pillage' that steals a random item from the actors without fail. Steal as in subtracting an item from you. The variables are set to single and random. The Else Branch has a different dialogue that says you don't have any items for the enemy to steal. However...
  2. CaptainGameMaker

    Eval for checking if a skill is learned by skill name?

    Hi all! I'm trying to create something of a utility menu in my game. I have two options for finding out if I had learned a skill: by its ID # or by typing it out. I got the ID part working great, but the eval for finding a skill by a string typed out is where I need help. Any reply to help would...
  3. kyonides

    KSkillMsg VX

    KSkillMsg VX by Kyonides Introduction Do you want to replace the default message for the Escape skill? Or any other skill? :S Now you can do it by using special note tags! :D Please read the instructions already embedded in the script before asking questions here. The Script # * KSkillMsg...
  4. kyonides

    KSkillMsg ACE

    KSkillMsg ACE by Kyonides Introduction Do you want to replace the default message for the Escape skill? Or any other skill? :S Now you can do it by using special note tags! :D Please read the instructions already embedded in the script before asking questions here. The Script # *...
  5. GenericFantasyDev

    Passive help ;-;

    So below are some passive abilities i need help with cause im still confused with lunatic mode and the ones i made dont work. (I have all YEP plugins btw). All help would be greatly appreciated also credit will be given in game
  6. thethomasink

    RMMV Help using multiple Yanfly skill plugins

    So, I'm utilizing a bunch of skill systems for a project. I'm using the base MP system for Holy/Evil spells, then Yanfly's Recharging Skills for a set of early game elemental spells, then the Item Cost for the rest of the elemental spells. That's all well and good but I'm thinking of using the...
  7. Skill User Actor ID

    I have been trying a lot of different ways that I've seen posted in the past but. I'm trying to pull the Actor ID of the skill user. I've tried using the damage formula, i've tried using a.id, BattleManager.actor.id, User.actorID, User.ID Are there any other suggestions I could try?
  8. AphoticAmaranth

    Skill Seal v1.0

    Introduction Allows for more control over sealing skills. Additionally, sealed skills may be unsealed, allowing them to be used as per normal. How to use Save it as APHO_SkillSeal.js and put it in your plugin folder. The following notetags are available: Skill notetags: <sealed> The skill will...
  9. Just_Snow

    [MV]Storing Healing Received in a Variable

    Hey everyone! I had an idea for a skill called "ReHeal". What it does is, when the character with the skill is healed, he stores a portion of that healing he got in a "Stored Healing" variable. When this skill is used, he uses all of the healing he stored up to heal himself or someone else. The...
  10. I am using Qabs, can I change the location where bullets are fired?

    I am using qabs, can I change the location where bullets are fired? The height at which the gun fires is too low. Is there any way to raise this?
  11. I am using QABS and need some help. I want to make a recovery skill

    *Forgive me for using a translator I wanted to make an mp recovery skill for QABS. So I tried, but if you write a.gainMP(15) in this skill, it will recover, but it will recover only when you move to another map or press ESC to look at the menu. Even if you use common events and switches, it's...
  12. DiogoAsgard

    RMMV YAN FLY BATTLE PLUGINS How to ADD a Common Event on a skill?

    Hi, I am new to the RPG MAKER MV and I am making a game. I used to make my games on RPG MAKER XP but never scripted anything. Today, I only know how to make the plugins work. Or I try.... I am using the free YEP PLUGINS including the battle plugins. I want to add a video before my character...
  13. kyonides

    SkrollShop ACE

    SkrollShop ACE Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few...
  14. kyonides

    SkrollShop VX

    SkrollShop VX Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few other...
  15. kyonides

    SkrollShop XP

    SkrollShop XP Version 1.4.1 by Kyonides Introduction Did you ever want to turn a Skill into a reusable Scroll? Now you can do it! :D You just need to create a Dummy Item and assign its ID to the PLACEHOLDER_ITEM Constant and the script will do the heavy lifting for you! There are a few other...
  16. PaulaCucumberuwu

    Help, I want to make a status effect that changes the second time you use it :(

    Hi, so basically I'm trying to do a skill that adds a status effect to a party member but the second time you use that same skill on the same party member, it adds a different one and removes the previous status effect, but I'm having trouble finding out how to do that :kaoeh: I would really...
  17. Trihan

    Bug UI flicker issue in skill lists

    There is a display bug on skills with a type of "None" where they very briefly appear in the skill list before the category is set, even if their occasion is set to "Never". To replicate: 1. Create a skill with a type of "None". Occasion setting doesn't matter 2. Give an actor at least one...
  18. Patroso

    Is it possible to do something like this (skill/state resist)

    Skill Last Word: At 25% HP, he makes a charge that inflicts 100% of the maximum health of all targets except those on which the Guard effect is applied. I made it so that an ordinary guard has something like this: It gives me immunity to .Last Word it's this skill At 25% HP, he makes a charge...
  19. Inception92

    Possible to make a timed revival skill?

    This is something that I'm not sure if I can make happen just by using the Skills, States, or maybe even Common Events, but I was wondering if it is possible to set up a specific in battle revival skill that would be based somewhat off the revival skill in the game Fate/ Grand Order. In FGO...
  20. Patroso

    Provocation skil how to make?

    there are 4 heroes one of them is Nadelia tank who can use the Provocation skill to make all enemies attack her

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It’s going to take awhile before it goes to dev thread (because my husband wants a lot of design docs and mockups before he starts programming anything) …but I’m going to make a goal of by the end of the month doing something I’ve never done in all my years here…making a prototype thread from my game Three Trees.
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--- HP Cost Skill ---

M.Mage: Charging!

(M.Mage Cast Charging, Restore 25 Stamina With 10 HP Cost)

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(Many Encounters Later...)

F.Knight: M.Mage, Bring Me Your Stamina Magic!
M.Mage: STOP IT ALREADY!

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