Hi guys,
I'm looking to make a skill in my game called Transfer Knowledge (ID: 90) that can select one of the skills of the caster and give a copy of that skill to an ally for the rest of the battle. I would be using a Skill Equip system like Yanfly's Equip Battle Skills plugin, where each...
So I need a plugin (or any sort of ways) to do the build up skills.
Like for example :
The actor wants to cast skill Z, but in order to do that the actor needs to cast :
Skill A, Skill B, then Skill C (yes, in that order)
Skill Z gonna be casted automatically after the actor successfully...
Hi there everyone.
I was trying to make certain types of weapon able to absorb/gain MP everytime their physical attack successfully hit the target, pretty much in the same fashion of Dragon Quest XI, where mage weapons can absorb MP in the same way.
I was wondering if you got any idea or...
Hi,
I'm using YEP_SkillLearnSystem and YEP_JobPoints
Here is the main issue:
The amount of JP you have left for a class is not displayed in the price window for learning a skill of that class.
For example, let's say your character's current main class is Thief, with 500 JP left, and you want...
Good day ladies and gentlemen.
I am looking for a way to forget a random skill that an actor knows.
Like you get amnesia and you start forgetting things...
But using a variable and make it do a random 1-999 or in my case 1-3000 has a BIG chance to not forget any skills that a actor learned...
Just found out that YEP_X_LimitedSkillUses and YEP_X_SkillCooldowns cause a very noticeable amount of lag on project startup and items used on the field.
I don't really use YEP_X_SkillCooldowns, but I found out it suffers from similar problems as YEP_X_LimitedSkillUses.
Whenever I start my...
Hopefully I'm posting in the right place...
In my game, I use a higher resolution than the MV default. As a result, there's a lot of vacant space in the Skills option with the default 2 columns.
My request is to have an increased column count (at least 3) so the UI feels more compact and, if...
Hello!
how to make different choices each time player access it, and that can be used to learn a random skill?
So, it will take a 3 random skill from a range of skills, and then put it in 'Show Choice'. The 'Show Choice' will change with each new skill put in there. I get the picture, but not...
Hi everyone! I am a beginner of RPG maker MV. I want to create a skill which has the effect like: "If an enemy was executed by this skill, permanently increase the ability of the caster (such like attack, resis or Max HP) for x."
Does anyone know how to achieve this in the game? Or does anyone...
Note
This plugin's available for commercial use
Purpose
Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites
Introduction
Videos
Games using this plugin
None so far
Parameters
Notetags
Script Calls
Plugin...
Hi Everyone,
I would like to make a skill that increase the damage depending on how many allies are dead in the party.
I am realy not good at formules and i tried to look if there is a possibility to count how many allies are dead, but i didn't found.
Is there a formule or a way with Yanfly...
I'm trying to make a skill where you parry the physical attack of an enemy, counter them and have the counter attack stagger them, making them lose a turn. How do I do it? Also, if possible, a deflect mechanic that bounces projectile attacks back to a random enemy.
Hey there, first post.
I'm trying to make it so that when the player uses a skill from the pause menu (that can also only be used from the pause menu), the menu instantly closes, either to initiate a cutscene or inform the player said skill doesn't work on this map.
I have the skill's scope...
Hello !
I'm trying to make a skill that hits harder every time you hit the same target, and decreases in power every turn you don't hit the target with the skill.
So I was thinking it'd be easiest to use yanfly's buff&state core as I remembered it had a state counter fonctionality which would...
Hello quick question
Anyway to change the hit% of a skill through variables or switches?
Trying to make a proficiency system where certain skills get increased hit chance the greater a variable is.
Can I do it in the engine or do I need a plugin. If plugin, know of any?
ty if you can help...
There's an event command that can change an Actor's Equipment, but it asks for a specific Actor.
Is there a way to create a skill that unequips the user's weapon or shield, regardless of which Actor is the user, and without the use of states that lock or seal an equipment slot? (The equipment...
Hi smart people.
I am making a game about the struggles of a small business owner. And I want to throw a business card at a customer(monster) in order to make them drop a job (item). It is basically a pokeball mechanic im looking to make.
This is what i have so far:
I have created a skill...
Yanfly made a lot of useful Tips n Tricks videos, including how to make the Leech Seed skill from the Pokemon games. I'd like to make a skill in the same way, but have it leech MP instead of HP.
Yanfly's setup is this. First there's a skill, this skill is very simple and all it does is applying...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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