Hello!
Would someone be able to help me create a passive skill tag (using Yanflys Buffs and States Core) that I can use to get the ID of the last used skill?
http://www.yanfly.moe/wiki/Buffs_%26_States_Core_(YEP)
I actually have gotten a bit of help with this a while back, and was given the...
So I want to include a sort of "berserker" skill in a project. This skill does damage to all enemies, but it also inflicts confusion on the user. Problem is, I'm not quite sure how to go about doing it.
I tried adding it into the damage formula like so:
a.atk + (a.atk * 4 - b.def *2)...
Hidden Skill Switch 2019/12/15
Creator name: Ru/むっくRu (Rutan)
Introduction
Possible to create hidden skill/items with a switch through note tag.
Feature
If specified switch is ON, certain skill/ item won't show in the list (unusable)
<Usage>
Put the following tag in the Note box for skill...
I am trying to create a skill that has the user fly up into the air for 1 turn before going down and striking the opponent, think the Fly/Dig move from pokemon. It´s based on the Dragoon Jump skill from Yanfly.
// Action Sequences
// Setup: Jump animation.
<Setup Action>
display action
perform...
I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase.
It works like that:
1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet.
Download includes 9 images (png)-
Aura, 4 effects, 4 explosions
Preview
License- Public Domain (CC0)
Use this as you like. You do not need to credit Soluna Software
Author's website...
Damage Formula Extension 2017/01/28
Creator name: Triacontane
Introduction
More functions that can be used for damage formula calculation.
How to Use
Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def)
Formula functions list:
plus_atk(percent, value)...
While possible to imitate using some sort of common event that changes the enemy to another identical enemy for a second, I want something that changes the enemies sprite as the animation is being played.
This would be so that the skills seem more "engaging" and "dynamic"
Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one.
Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
SkkillUses XP
by Kyonides Arkanthes
Introduction
This scriptlet allows you to set a skill use system instead of consuming mana!
It even allows you to set different use maximums for actors and enemies!
skills.default = Number
It lets you set a default maximum for actors and enemies in that...
Hi!
I've searched for a plugin that could do this, but haven't found any.
Basically, some of the characters and/or classes in a project I'm working on have more than 100 max TP.
I'm looking for a way to create skills or items that can...
a. (mandatory) restore a percentage of the max TP of...
I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is.
The formula I am using is as follows:
((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
Hello, friends!
I was wondering if anyone could help me on this.
I hope my request it is not too hard to implement.
Basically, I need a way to show an extended description of a skill in battle.
It can be done the way you prefer, for example like, pressing a certain button and making a new...
ItemCallScript - Version 1.0.0 (2018/09/16)
Creator name: Triacontane
Introduction
Create an item or skill that will run any script when used.
Note: Javascript knowledge is required for use.
Instructions-
Specify the following in the item or skill note box:
<call:insert script here>...
KSkillTypes XP
by Kyonides Arkanthes
Introduction
The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
Override Selection Cost v1.0.0
tarsus
Feature:
This plugin allows the player to select skills even when the actor has not enough MP/TP to cast them. The actor must fulfill the cost requirements when her/his turn resolves, otherwise nothing happens.
Example:
If Carla wants to cast fireball but...
I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
I am new to making skills and do not understand all the ends and outs of it, so please bare with me.
I want to create a number of elemental wall skills. These skills would summon in, in this example, a wall of fire on the enemy(ies). I want it to remain for X turns, and the animation to...
ItemCallScript 2018/09/20
Creator name: Triacontane
Introduction
Create an item or skill that will run any script when used.
When used on the menu screen, can be done without returning to the map screen. (without the use of common event)
Note: Knowledge of RGSS is required for use.
VX Ace...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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