skill

  1. Vis_Mage

    Yanfly Buff and States Core - Determine Last Used Skill ID

    Hello! Would someone be able to help me create a passive skill tag (using Yanflys Buffs and States Core) that I can use to get the ID of the last used skill? http://www.yanfly.moe/wiki/Buffs_%26_States_Core_(YEP) I actually have gotten a bit of help with this a while back, and was given the...
  2. Pastel_Panda

    Attack + Inflict Self-Status?

    So I want to include a sort of "berserker" skill in a project. This skill does damage to all enemies, but it also inflicts confusion on the user. Problem is, I'm not quite sure how to go about doing it. I tried adding it into the damage formula like so: a.atk + (a.atk * 4 - b.def *2)...
  3. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  4. Captain_Joshua

    Problem with delayed skill/skill that activates upon state running out.

    I am trying to create a skill that has the user fly up into the air for 1 turn before going down and striking the opponent, think the Fly/Dig move from pokemon. It´s based on the Dragoon Jump skill from Yanfly. // Action Sequences // Setup: Jump animation. <Setup Action> display action perform...
  5. t1slam

    Enemy uses skill despite condition becoming unappliable during the turn

    I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase. It works like that: 1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
  6. tale

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  7. tale

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  8. Gabenslair

    Skills that temporarliy change the enemy's sprite while performing them

    While possible to imitate using some sort of common event that changes the enemy to another identical enemy for a second, I want something that changes the enemies sprite as the animation is being played. This would be so that the skills seem more "engaging" and "dynamic"
  9. DerivativeD

    How to change enemy sprites and battleback on skill use?

    Hello! I'm extremely new to RPG Maker so I'm a little bit lost with this one. Basically, I want to implement a skill you can use in battle that will switch the enemy sprite and battleback between two states. So if you use the skill while State 1 is active, it will change to State 2, and visa...
  10. kyonides

    SkkillUses XP

    SkkillUses XP by Kyonides Arkanthes Introduction This scriptlet allows you to set a skill use system instead of consuming mana! It even allows you to set different use maximums for actors and enemies! skills.default = Number It lets you set a default maximum for actors and enemies in that...
  11. Parlu10

    Bypass buff and debuffs

    Hi everyone, I was wondering if it's possible to make a skill that can bypass buffs and debuffs applied on the target. Thanks in advance for your help
  12. TheDrifter

    Plugin for Item/Skill notetags to restore percentage of their max TP, or more than 100 TP flat

    Hi! I've searched for a plugin that could do this, but haven't found any. Basically, some of the characters and/or classes in a project I'm working on have more than 100 max TP. I'm looking for a way to create skills or items that can... a. (mandatory) restore a percentage of the max TP of...
  13. WheatTon

    Dragon Quest Boomerang Formula Help

    I am attempting to make a damage formula that hits all enemies and does less the more enemies are alive. The problem has to lie with my formula as it does 0 damage no matter how low the enemies defense is. The formula I am using is as follows: ((a.agi * 4 - b.def * 2) / 3)) - ((((a.agi * 4 -...
  14. Extended Skill description IN BATTLE.

    Hello, friends! I was wondering if anyone could help me on this. I hope my request it is not too hard to implement. Basically, I need a way to show an extended description of a skill in battle. It can be done the way you prefer, for example like, pressing a certain button and making a new...
  15. tale

    Item Call Script

    ItemCallScript - Version 1.0.0 (2018/09/16) Creator name: Triacontane Introduction Create an item or skill that will run any script when used. Note: Javascript knowledge is required for use. Instructions- Specify the following in the item or skill note box: <call:insert script here>...
  16. kyonides

    KSkillTypes XP

    KSkillTypes XP by Kyonides Arkanthes Introduction The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
  17. TARSUS Override Selection Cost

    Override Selection Cost v1.0.0 tarsus Feature: This plugin allows the player to select skills even when the actor has not enough MP/TP to cast them. The actor must fulfill the cost requirements when her/his turn resolves, otherwise nothing happens. Example: If Carla wants to cast fireball but...
  18. WheatTon

    Help with Steps Taken Skill

    I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
  19. Guardinthena

    How to create Element Wall Skills

    I am new to making skills and do not understand all the ends and outs of it, so please bare with me. I want to create a number of elemental wall skills. These skills would summon in, in this example, a wall of fire on the enemy(ies). I want it to remain for X turns, and the animation to...
  20. tale

    Item Script Call

    ItemCallScript 2018/09/20 Creator name: Triacontane Introduction Create an item or skill that will run any script when used. When used on the menu screen, can be done without returning to the map screen. (without the use of common event) Note: Knowledge of RGSS is required for use. VX Ace...

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Kind of gives a very different feel. :LZSexcite:
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