1. I'm using Yanfly's Party Manager and am running into a problem.

    Howdy! So just as the title says, I'm using the Party Manager Plugin for a fun project I'm making for my friends. The idea is that there are about a dozen party members that can be swapped in and out at any time. This works perfectly fine. What doesn't work is another part I've working on; I'm...
  2. Chroma-Creative-Solutions

    YEP Class Change Core + YEP Subclass - Maintain Skills When Switching Classes

    Long time lurker (since 2017), usually try to find my own solutions, but cannot for the life of me find a solution or work around for this issue. Currently I am using these plugins to create a class switching system for my game: YEP Class Change Core YEP Subclass YEP Skill Core YEP Skill Learn...
  3. Qbrain

    Multiple skill Level 99(XP count via variables) help please

    Below I posted how my skill system will show up on the main menu (done with OrangeHUD) so you get a better idea what I'm trying to explain. I made a skill system (like a famous old skool mmrpg) and the conditional branch attached is how I keep track of those XP and levels, but is there an easier...
  4. void_of_the_mind

    Help with some instant death moves

    I have a problem with calculating some instant death-type skills in rpgmaker mv. Simply put, I want to utilize spells with a similar mechanic as Light and Dark from the Persona series. Instead of run-of the mill instant death, i want it to be instant death that is element-based. So that some...
  5. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...
  6. Uzuki

    How to create a skill that activates at the start of the turn without forcing an actor to take action?

    Hey y'all, I'm trying to create something that does what the title says. I've tried using Yanfly's Instant Cast plugin with a commen event setup that checks for the player's state aand forces an actor to use a instant cast skill at the start of the turn, but the Force Action command overrides...
  7. Uzuki

    How to change item cost depending on weapon type equipped?

    Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
  8. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  9. How to skip Skill Menu and just show Skills?

    Hey everybody, I'm back with another question. So, I'm using basically most of Yanfly's amazing plugins and have a question in just the main menu. So, in battle, when selecting the skills command, it just shows usable skills immediately and you can pick whatever. However, in the main menu...
  10. Skill that combines damage and debuff

    I need some help with creating a finishing move. What I need is quite simple yet I cannot figure it out. I'm using YanFly's plugins and I've watched videos and been reading stuff for a few hours now but still no luck. What I want is a move that deals damage to the enemy and puts a debuff on the...
  11. check Exp in events

    Greetings, its me again! I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger. I settled...
  12. Captain_Joshua

    Bide type skill activating multiple times/too early?

    I am trying to create a skill resembling the pokemon Bide skill, in which the user takes damage for 3 turns before doing the damage they took times three to their target. The skill applies a special state to the user in which they cannot move/attack/do anything. After three turns they´re...
  13. ShinyRedUmbreon

    Varied healing skills and items?

    I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time. Items seem to always give the same amount of HP each time, and so does skills. Here's an example. Eric goes to his inventory menu and gets 3 potions, using them...
  14. Recreate "Battlefield Abilities"

    Hi guys So I was wondering if there is any way to create abilities that affect everyone on the battlefield in the same way some pokemon abilities work. If you are not familiar to them, there are some abilities that create an effect on the battlefield that affects all active battlers (even if...
  15. Xyonel

    Lowering Elemental Resistances with Skills.

    how can I do that? there's no option in base program rpg maker that can resolve this, I found other similar article but it's not a solution for me. any ideas? some plugins?
  16. NinjaKittyProductions

    [SOLVED]Have a skill randomly use another skill

    Hey gamers and developers, I believe this is the right spot to post this, if not I apologize ahead of time. I am looking for a plugin or a non-plugin way to have a skill that randomly uses another skill from a selection of skills. Let me give an example: You have a skill called "Tools:. When...
  17. LawrenceindaSky

    Absorb Skill

    So I did see a post on this but I'm mainly confused on what to do with the formula I saw... x=a.mhp - a.hp; if b.hp <= x ;x=b.hp-1;end;a.hp+=x;x I'm trying to just have a variance of 100 or the standard attack damage, but I'm new to formulas so I don't quite understand how it all works. I do...
  18. Zarchiel

    Skills that follows a trajectory

    How to create skills that follow a trajectory from hero's position to enemy with a single animation? EX:
  19. ScientistWD

    How do you like my Thief's "Steal" Command?

    My game has four classes, but a player chooses only a party of three at the beginning of the game. One of those classes is the Thief, who uniquely has access to the Steal Command. Looking back through old threads, I can see a lot of distrust in "Steal". It makes me feel a little insecure to...
  20. tekiro

    Wolf Skills

    Good day to everyone! I would like if someone could give some ideias, of wolf's skills, in the my game's party have a elementist (high magical damage), enchanter (buffs, debuffs an damage over time), druid (healing supportive spells), and a tank warrior, so plus the wolf, that i wish he to be...

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