Hi! I want to make a skill that switches the TP of the target with the HP of the target! But I don't know how to make it happen? I tried using common events, but it just doesn't work? I guess i need a formula for the attack, but I don't know how to approach it! Can anyone here help me by chance...
Preciso de idéias de habilidades para o meu jogo "Shapes in battle", pode ser qualquer tipo de habilidade, no momento o tipo de habilidade que eu estou mais precisando é de habilidade de cavaleiro, arqueiro e curandeiro.
I need skill ideas for my game "Shapes in battle", it can be any type of...
Sorry if this has been asked somewhere else, but I looked around and couldn't find it. I'm trying to create a gambler class and was wondering if there is there any way to create a skill that has a chance to either damage the user, or damage the target?
The title might sound simple, but it's actually a complicated problem (at least for me, but I'm dumb anyway.) So I apologize in advance if it's an annoying question.
This is the situation:
I want to make a skill where the enemy takes one turn to "charge up" and the next turn it will use one...
I'm looking for a way in game, through a script or plug in to let me know what skill an enemy has selected for use. I know I can manipulate weights of skills to make them more or less likely. However, I want to know exactly what skill will be used and use that in a conditional branch later...
I needed to incorporate the <after eval> note tag for skills to make a chance to add a debuff on skills. (as far as I know the only other way I could do this is through a common event. I never had YEP core skill in my plugins until not.
I swear everything was working for moment until I re-opened...
Ok so,
Example: I would like this skill to only be successfully casted if the enemy's mp is at a specific number (would be better if it could be multiple specific numbers)
It's an execute type of skill that well executes an enemy if they are at a specific amount of mp
Or another way to...
Hi all, I'm trying to develop a skill that allows the user to act as a "human shield" for an ally, taking all their damage for them. This skill would function like this:
- User (a) selects 1 ally (b) as a target.
- This would add a state that causes all damage from enemies indented for b to be...
Good evening fam,
It's that time of the week where I crowdsource a solution for yet another unnecessarily complicated part of my games skill system!! (Crowd cheers)
Next up.
Using either VisuStellas Battle Core, Fomars Follow Up Skills Common Events, or maybe even some plugin...
Good morning beauts!
Another Day, Another hyper specific Plugin request!
For my game I am building a Spellblade class type.
One of the core features of this class will be: when they use certain Basic Magic Type Skills (Fire, Ice, Thunder) in battle they then gain the associated "Force"...
Hey there, everyone. Here's another thread full of dumb questions from yours truly :p
So I have some ideas for skills... only problem is... I'm not entirely sure what I need to do in order to make them do the intended effects. So... hopefully you guys can help me out! You don't have to answer...
Recently I have played a game called “Kioh Gyoku”, which has a kinda fun mechanic I wanted to replicate in my game (even though the game is a STG (shooter game)):
There’s a gauge at the bottom of the screen, which fills up gradually: Once the gauge reaches certain levels, pressing a key will...
Hey everyone, I have a little request for (what I assume will be) a fairly simple plugin. If something like this already exists, please point me in the direction of where I can find it! If not... well, I'd really appreciate it if someone could help me out!
So here's the deal: I want to be able...
In my game, your party members get new skills by equipping special "packs" of skills that take the form of an equippable item. I'd like to display those skills in a window in the equip menu, so players can easily see what skills are associated with the pack they're equipping.
I've been adding in skill books for the player to learn new skills which was working fine at first, but now it won't let the player learn any new skills. I thought it was maybe because the skills I made were custom, but now the player can't learn any new skills at all whether they're custom...
In my project, there is a late-game dungeon that culminates with a boss battle against four "Shadows" of the four party members.
The idea is that the Shadows would scale with the player character, and would use spells & skills those characters have access to.
I considered making them...
Greetings RPGmaker forumites,
I was recently testing the new Non-Lethal Mechanics in one of My games and discovered Despite an attack not doing damage to a character, a Poison state was still being applied.
Is there any way to prevent a state from being applied if no damage is done?
I will...
There's definitely something like this out there already, but I'm not getting any results from my search engine. Basically I want pictures (character portraits) to pop up momentarily when actor "X" uses "Y" skill, and only for that character (if there is a smooth way for them to do so even...
So I am trying to do something a little complicated and I just need some feedback before I start going ham trying to implement it.
I am fairly new to RPG Maker so I figure better safe than sorry.
I have a character who has the option to dual wield, sword and board, or two-hand his swords. I...
So I want to include a system where characters, upon leveling up to a certain level, will have one of their skills replaced by a stronger version of the skill. This is to prevent clutter on the skill selection screen with weak early-game skills that become obsolete later.
(Example: Joe levels...
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
AAAGH... I hurt my back at work today and now I can't move from my lower back area. I've been resting like crazy, alternating heat and cold, and hoping tomorrow's dentist appointment isn't ruined...
Going through alls the stats I have from my testplays. It is so interesting how most people got about the average expected results, but some have some very weird outlieing ones that I now have to try to understand.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.