Hello and thanks to any who might happen to glance at this.
I'm trying to set up a skill that changes the users weapon animation for a single attack.
Example:
Hero has a sword equipped.
They have a skill called Shoot Gun.
Using that skill and some action sequence scripting the character...
Okay, so for my project I want to include a "protect" skill, where one party member can increase another party member's defenses at the expense of their own. I've made two states, "protected" and "protecting" which do those things, respectively. However, I don't know how to make a skill give...
Heya folks!
I'm working on a Project right now and couldn't find any plugins or code snippets for my needs.
What do I need is the ability to use a certain skill when actor use "item".
Something like
Item Note:
<SkillOnUse>
"skillX"
</SkillOnUse>
It should be able to use...
There is a point in my game where your characters will switch (or evolve) to a different class. For example: your mage becomes a sorceress after completing her story events, this grants her extra MP, a slightly higher M.atk stat, and is SUPPOSED to give her access to advanced skills through...
So i've noticed that there's this one state called "normal attack" that doesn't actually appear anywhere other than the "Add State" list.
So... what exactly does this do if you have a skill add the state "Normal Attack?"
I looked through the Script Call file, but couldn't find a script that would help me.
What I'm trying to do is during a battle turn, I want to get the skill IDs for all selected skills, so If I have three actors I want to store info on what skill is selected by which actor.
An important...
I've been using RPG Maker some years, and i never liked the animation skill maker. For my project i would like to make a skill animation like Akuma's Shun Goku Satsu/Raging Demon
Any tips for making a skill like that?
I am new to RPG Maker Vx Ace and am trying to replace the standard attack skill with a random skill from a set of 3 that i have created.
Now i figured out how to call the a single skill from the common event, but it still shows the standard attack msg and show that it did not effect the...
Hi, its me again XD
During battle I do not see the range of a skill until after I select it. This could be tedious for when I have many skills and am going through them one by one.
Is there a way to display the range when I'm only "hovering over" a skill?
Additional Info: I'm using...
Hey guys! It's me again, with another question! I couldn't find anything on this. Maybe I'm stupid or I just don't search well, but I now have a problem with this.
I am using Yanfly Instant Cast plug in, while this is lightly irrelevant I think it helps explain my predicament. I created a set...
Hey there! I've been googling around and haven't found anything related to this so I just wanted to ask for help.
What I want to do is give a character an ability to "sacrifice themselves" for another party member during battle. That is, I want them to take any damage directed to the chosen...
Hey again,
So I'll be popping in and out of here quite a bit as I get used to the software... ;)
I'm trying to make it so that only certain characters can have certain skills at certain times, but when I go to seal the skills (what I thought I had to do), it's not working for one of the...
I've been able to make states added by weather effects using variables and weather. but I cant figure out how to make a skill dependent on them. Like if its not raining then the hurricane spell cant be cast. Can some one help me? I guess i need to be able to have a skill fail if weather switch...
Skill / talent trees are a way of granting the player choice in developing their character, particularly within the confines of a fixed class. Yet balancing them is rather difficult.
How many skills does a good skill tree have? Should skills be purchased with skill points from level ups...
Hi folks!
I'm relatively new to making RPGs in VXAce and MV (I'm now using MV), and as part of my pre-planning process for a game I'm working on, I wanted to ask a question regarding class skills and traits. Also, I apologise if this has been asked before.
I have a Paladin/Holy Knight class...
Is there a way to make a skill or spell only usable a set number of times before a cooldown is applied. I've been looking at Yanfly's YEP_X_Skillcooldowns plugin and its great for cooldowns, but cant find a way to have it used <X> times before that cooldown is applied.
Example of what I'm...
I'm using both of Yanfly's plugins, "auto passive states" and "equip battle skills" there's other ones i'm using, but they're not that important.
The problem is, even when the passive is not equipped, it is in effect. (The actor knows the skill, it's just not equipped.)
I don't know how...
Timed Attack Core
by SumRndmDde
Version 1.21
Version 1.10 Update Video:
What This Plugin Does:
In the game, Undertale, whenever the Player chooses to attack, they must preform a quick, mini-game in which a small bar moves across a window that is...
I am working on a game heavily influenced by my favorite RPG series, Final Fantasy. I would like to impliment some FF style game mechanics. Heres a list:
1. Allow a weapon to be also used as an item, and when used, cast a skill, eg, have a "Heal Rod" that casts Cure when used as an item...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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