1. Telemindred

    Help with attack skills

    So I've been messing around with the damage formulas for a bit, but I still don't fully understand them. I tried doing basic stuff in order to create an attack that I could predict the damage of as the developer (even created test characters and monsters with specific attack stats that I could...
  2. Gatto_Fatuo

    Questions about the "Lite" version

    Hi, I just got hooked on RM, and I'm trying the free version of rmvxa. I'm following the tutorial on the site, but still I'm not understanding some things: -How do I understand the "power level" of the skills? (so you can assign them to the right level) -what is the average value of the cost...
  3. shizuruteru

    How do I make a better Counter Skill?

    I am aware that there is already a counter-attack option, but whenever I use the existing counter-attack it isn't the type of counter I want. What I want is a sort of shield skill where the actor with the state takes less damage and some of the damage gets reflected back at the attacker. EX)...
  4. Trying to cast skills with no cost

    I'm currently working on a project that involves lots of different characters and playstyles. One character will have battle skills that they can use without the cost of HP, MP, or TP. They'll instead opt for a cooldown system (which I'm using Yanfly's Skill Cooldown and Skill Core for) so that...
  5. Lock all skills and equipment for members in the reserve party

    I would like to request a script to lock all skills for the members of the reserve party. I have formation locked unless the player is in a town area, but the reserve members can still add equipment/use skills, and I would like to block that. For example in my game, a player could use a reserve...
  6. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...
  7. I'm using Yanfly's Party Manager and am running into a problem.

    Howdy! So just as the title says, I'm using the Party Manager Plugin for a fun project I'm making for my friends. The idea is that there are about a dozen party members that can be swapped in and out at any time. This works perfectly fine. What doesn't work is another part I've working on; I'm...
  8. YEP Class Change Core + YEP Subclass - Maintain Skills When Switching Classes

    Long time lurker (since 2017), usually try to find my own solutions, but cannot for the life of me find a solution or work around for this issue. Currently I am using these plugins to create a class switching system for my game: YEP Class Change Core YEP Subclass YEP Skill Core YEP Skill Learn...
  9. Qbrain

    Multiple skill Level 99(XP count via variables) help please

    Below I posted how my skill system will show up on the main menu (done with OrangeHUD) so you get a better idea what I'm trying to explain. I made a skill system (like a famous old skool mmrpg) and the conditional branch attached is how I keep track of those XP and levels, but is there an easier...
  10. void_of_the_mind

    Help with some instant death moves

    I have a problem with calculating some instant death-type skills in rpgmaker mv. Simply put, I want to utilize spells with a similar mechanic as Light and Dark from the Persona series. Instead of run-of the mill instant death, i want it to be instant death that is element-based. So that some...
  11. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...
  12. Uzuki

    How to create a skill that activates at the start of the turn without forcing an actor to take action?

    Hey y'all, I'm trying to create something that does what the title says. I've tried using Yanfly's Instant Cast plugin with a commen event setup that checks for the player's state aand forces an actor to use a instant cast skill at the start of the turn, but the Force Action command overrides...
  13. Uzuki

    How to change item cost depending on weapon type equipped?

    Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
  14. ovate

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill or...
  15. How to skip Skill Menu and just show Skills?

    Hey everybody, I'm back with another question. So, I'm using basically most of Yanfly's amazing plugins and have a question in just the main menu. So, in battle, when selecting the skills command, it just shows usable skills immediately and you can pick whatever. However, in the main menu...
  16. Skill that combines damage and debuff

    I need some help with creating a finishing move. What I need is quite simple yet I cannot figure it out. I'm using YanFly's plugins and I've watched videos and been reading stuff for a few hours now but still no luck. What I want is a move that deals damage to the enemy and puts a debuff on the...
  17. check Exp in events

    Greetings, its me again! I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger. I settled...
  18. Madre_Joshua

    Bide type skill activating multiple times/too early?

    I am trying to create a skill resembling the pokemon Bide skill, in which the user takes damage for 3 turns before doing the damage they took times three to their target. The skill applies a special state to the user in which they cannot move/attack/do anything. After three turns they´re...
  19. ShinyRedUmbreon

    Varied healing skills and items?

    I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time. Items seem to always give the same amount of HP each time, and so does skills. Here's an example. Eric goes to his inventory menu and gets 3 potions, using them...
  20. Recreate "Battlefield Abilities"

    Hi guys So I was wondering if there is any way to create abilities that affect everyone on the battlefield in the same way some pokemon abilities work. If you are not familiar to them, there are some abilities that create an effect on the battlefield that affects all active battlers (even if...

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