skills

  1. ShinyRedUmbreon

    Varied healing skills and items?

    I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time. Items seem to always give the same amount of HP each time, and so does skills. Here's an example. Eric goes to his inventory menu and gets 3 potions, using them...
  2. Recreate "Battlefield Abilities"

    Hi guys So I was wondering if there is any way to create abilities that affect everyone on the battlefield in the same way some pokemon abilities work. If you are not familiar to them, there are some abilities that create an effect on the battlefield that affects all active battlers (even if...
  3. Xyonel

    Lowering Elemental Resistances with Skills.

    how can I do that? there's no option in base program rpg maker that can resolve this, I found other similar article but it's not a solution for me. any ideas? some plugins?
  4. NinjaKittyProductions

    [SOLVED]Have a skill randomly use another skill

    Hey gamers and developers, I believe this is the right spot to post this, if not I apologize ahead of time. I am looking for a plugin or a non-plugin way to have a skill that randomly uses another skill from a selection of skills. Let me give an example: You have a skill called "Tools:. When...
  5. LawrenceindaSky

    Absorb Skill

    So I did see a post on this but I'm mainly confused on what to do with the formula I saw... x=a.mhp - a.hp; if b.hp <= x ;x=b.hp-1;end;a.hp+=x;x I'm trying to just have a variance of 100 or the standard attack damage, but I'm new to formulas so I don't quite understand how it all works. I do...
  6. Zarchiel

    Skills that follows a trajectory

    How to create skills that follow a trajectory from hero's position to enemy with a single animation? EX:
  7. ScientistWD

    How do you like my Thief's "Steal" Command?

    My game has four classes, but a player chooses only a party of three at the beginning of the game. One of those classes is the Thief, who uniquely has access to the Steal Command. Looking back through old threads, I can see a lot of distrust in "Steal". It makes me feel a little insecure to...
  8. tekiro

    Wolf Skills

    Good day to everyone! I would like if someone could give some ideias, of wolf's skills, in the my game's party have a elementist (high magical damage), enchanter (buffs, debuffs an damage over time), druid (healing supportive spells), and a tank warrior, so plus the wolf, that i wish he to be...
  9. Help Please: Trying to Design a Dance Mechanic

    Hi there, I've been dabbling with RM for a long time, but never really sat down with it until just recently when I decided to begin designing a project that took place in a universe I've been building for a time through several mediums (board games, stories, art, etc.). While designing some of...
  10. MRD256

    Alternate Basic Attack Skills

    Does anyone know any good plugins for changing what skills certain actors use as their basic attack skill? For RPG Maker MV
  11. PhxFire

    Equip Battle Skills (YEP)

    Is there a way to check if a skill is equipped? I wanna make a conditional branch in the tutorial that checks if the skill is equipped... If (Skill) is equipped Continue Else Show Text Is this possible?
  12. Zack Phoenix

    Skills behave differently against certain enemies

    I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks. If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another. (a bit like in Undertale if you're familiar with that...
  13. PhxFire

    Thoughts on idea to obtain skills/ abilities

    I wanted to get some feedback on a possible game mechanic I'm thinking about implementing... So basically you learn new skills and gain new abilities by speaking to NPCs that have mastered that specific art thoughout the game... The main skills will be a sort of checkpoint before the player can...
  14. Skill with damage based on user buffs?

    I was planning on making a skill that does damage based upon how many of the user's stats are currently being buffed. My first idea was to have the skill trigger a common event, which uses conditional branches to check each stat and see if it is being buffed, and if it is, then +1 is added to a...
  15. raymi100

    Is there a plugin that lets you change which skills have a Chanting Motion?

    I want chanting motions to be skill specific, not skill type specific. Because, for example, not all skills in the "Special" skill category are magical, but some of them are. Is there a plugin that exists for this sort of thing?
  16. How to make this in Rpg Maker MV

    Hy I'm creating a game but there are things I want to do but iI didn't know how to do them 1.how can i make a skill that draw a target enemy attention to the user for X turn 2.how to Modify the buff and debuff stat (how much it increase and decrease) 3.give actors passive-skill (each actor a...
  17. FeliPereira97

    [MV] Ability that buffs 1 ally to debuff the user

    I wish to create an ability that buffs an ally's phys. defense, but debuffs the user's defense as a consequence. (A kind of transfer, but it'd be better to have the freedom to choose which stats to buff and debuff) The game doesn't seem to give me this option. I took a look at YEP's Skill Core...
  18. JRand

    Making a skill that applies to the enemy give the player MP or TP back.

    I'm using Yanfly's Skill Core plugin to do % and flat number costs on skills. However, I have some skills that need to apply to or target the enemy that cost MP or TP that I also want to restore MP or TP to the player. The plugin doesn't appear to be able to do this, so I assume a formula is...
  19. Allusion

    Skill "Consumables" Script?

    Hello! I was looking for a way to have certain skills treated like consumable items; x number available for use, and when you run out, you can no longer use the skill until it's 'recharged' (or re-collected/bought/etc...) it is forgotten, no longer in the skill menu (rather than just being...
  20. tale

    Torigoya_AutoItems (Automatic use of items or skills)

    Torigoya_AutoItems - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix') ( **This plugin cannot use Attack-skill** ) Features Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...

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