I am attempting to create an enemy-only ailment that causes the afflicted to suffer 25% of all the damage dealt to the caster. Essentially I want it to have the effect that while damaging this foe you will also harm the afflicted teammates. I can't seem to figure out how to go about with this...
Hello,
I usually google extensively for the stuff I'm looking for, but I'm just really surprised that this topic seems to never have popped out anywhere. I'm kinda suprised it's not a default option in Rpg Maker MV at all. At this point, I just have to ask directly.
How hard would it be to...
ICF-Soft Skill Core - Version 1.00
by ICF-Soft
Introduction
This plugin allows to give skill costs, conditions and skill variations.
Features
Custom skill conditions.
Custom skill costs.
Skill variations.
How to Use
It needs ICF-Soft Main Utility to work.
Like other plugins it works...
Hello, DewottKid (also known as KrimsonKatt) here. I have been having problems for a long time with certain skills. Let's say I want to make a skill that damages a enemy but also raises the user's speed. How exactly do I do that? I'm afraid if I add perimeters to the actual skill that those...
Hello everyone.
First off I want to apologize if this post is in the wrong section!
I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that
increase a variable's value every time the skill is used. After a certain value...
I know that you can allow a specific actor to duel wield from the Actor section in the Database. However, I would like to take a different approach.
In my game, there are many weapons that add skills to the actor equipped, as well as being a regular weapon. Now here's my idea:
I'd like to make...
Hi, I'm new to this entire RPG Maker program. I'm using MV.
Well, not exactly new. Since I've been basically messing around with MV for quite some time now.
I'm currently working on a game for my friends that's full of inside jokes and what not.
I made a Dancer Class, and I wondered if it's...
I'm trying to work out how to use skills/magic to nullify any resistances an actor or enemy may have for a certain number of turns, allowing them to be damaged by an element they would otherwise suffer no damage from.
For instance, an enemy is immune to Fire, but I want to be able to use a...
Hey fellow game makers. I have this idea but I don't know how to begin to implement it. So I want to have a skill that makes 3 other actors appear, not including your party members, kinda like spirits and they all attack before they vanish. Kinda like a cinematic attack. I think it would be...
I am trying to make a skill requires PP more like Pokemon my game just have 20 skills so what I am doing is setting a variable for each skill so can someone help me with that to set custom requirement of variable in skill and show that variable but I know it can be done by Skill core but I don't...
This is an issue I first encountered yesterday (from the time of writing this) whereby if I try to make any kind of list that requires me to click a blank space to add a new feature - such as a list for actor features, enemy skills, or shop processing - said blank space will disappear once a...
Hi, so I'm using the YED plugin here: https://raw.githubusercontent.com/suppayami/yami-engine-delta/master/build/SkillShop/YED_SkillShop.js
When I get to the skill shop, I want skills for purchase only showing up for certain members. For example, I have a white mage. Only my white mage should...
I want to make a game that will heavily involve digging to find fossils and other ancient treasures. Is this possible in RPG Maker MV? I don't know anything about programming, but I've been using RPG Maker for 5+ years.
I saw a tutorial on this, but it involved making a bunch of invisible...
Hey fellow game makers. I was wondering how would I begin to even implement this idea. So I want the player to receive an item that contains a skill, when the player uses the item, shows actors on your team's party that are capable of learning that skill instead of just forcing one character to...
So I implemented a skill leveling systen where skills would level up and be replaced by stronger spells, the way I did it was by the use of a common event on the skill that checks a variable until it equals a specific value then once that value is achieved then it would run another common event...
So I'm using Yanfly's Skill Core plugin where every skill created goes under the skills command but I'm also using Yanfly's Equip Battle Skill plugin which sets a limit on the skills you can uses at once and I've already implemented skills that allow the actor to transform but I want skills like...
If this script already exists, then I don't know what terminology it's being identified by in order to search for it. Otherwise, I've been striving to convert two importantly and inexplicably neglected VX Ace scripts into MV plugins, but as learning Ruby and JavaScript is not as easy for me as...
Hi everyone,
I'm new to RPG Maker but have some past game-making experience; I was wondering if there was a way I could change the character's skills once he equips/finds a new weapon? (Sword -> slash, Gun -> shoot.. etc) Would I have to script to do this?
Thanks a lot.
Hello everyone!
I am currently having troubles with my character creation process. I have created a entire events page that allows me to create 3
characters for my party. My issue is that after each character selection, The skills menu is supposed to pop up and allow you to
spend your JP on...
I am having an issue in my game where I am trying to make it so that some healing items only heal certain classes (or will only heal certain characters too would work). I am wondering if there's a plugin to do this or whether it's done with common events. I've tried with common events but it has...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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