Been using RPG maker for a while, but let's just saying JS isn't quite my forte.
In any case, what would be the best method to look a batch of variables. and return the highest variable?
for example I have 3 variables. 1,2,3 with respective values of 5,8,2,
What would be the best method of...
I've been attempting to add a help window to the YEP Map Select Skill window, the intent being skills you hover over have their description written in a box above/below the Map Select Skill window.
For those unaware, YEP Map Select Skill replicates the RMMV event command 'Select...
AUTOLOAD LATEST SAVEGAME ON GAMEOVER
Today is a glorious day for me, I finally did something by myself with this program :D
--> Version 1.1
Added line 56, the game wouldn't resume BGM or BGS after being autoloaded, now it does.
As the name says...
I've been having problems with this script snippet I devised for a friend. Said friend wanted enemies to react to getting hit with specific elements, but only if they dealt damage. So I came up with the idea of making them react to a switch that's thrown in response to a spell dealing damage...
Shares some possibly useful snippets in which I don't think they deserve an own topic :D
Game Over Delete Save - Deletes all or the last save file upon game over
Graphic Face - Shows the actor graphic/face using other actors' ones
Level Cap - Caps the actor level...
Mirror Topic at RPGMakerVXAce.net
Hello! This is the second of my 'Jackus Snippets' series!
This one loads a Common Event every time you load a save file and/or everytime you start a New Game.
Thanks for reading!
■ Nio Kasgami Engine Ace N.K.E.A -"Extra_accessory_Slot"
little snippet who permit to have a extra accessory set in the equip menu
allow one extra accessory slot in the equip menu.
How to Use
Plug and play just paste it and use...
Today, out of necessity, I had to try my hand at creating my very first Ruby script. It's only small, but I thought that some people who have no scripting knowledge might find it useful. I am pretty sure that it is bug free, since it's difficult to put many bugs into so few lines. I...
Toggle TP Display with Switch
This is a tiny snippet that lets you designate a switch to determine whether TP is displayed or not. I made this because in my current project, the party doesn't gain access to anything related to TP until later in the game, and I don't...
Well, normally you cannot move events in between tiles, and this snippet gives you the power to do so via a simple script call.
Take note though that this is suggested to only be used for decorative events and those that run autorun/parallel as this might cause activation bug if used...
Basically this very short snippet allows you to show the skill and item list based on the order that you learned the skills (obtained items) instead of the default which uses the database ID to determine sort order.
Obviously really easy to do, so it's free for anyone. I...
Save $data v1.00
++ Intoduction ++
Normally, when you edit in-gamethe values of the $data items (like $data_actors,
$data_classes etc), those edits are lost after closing the game.
This is because the game doesn't save the $data objects into the file.
So, I created...
[snippet] Manual Stats
This script will make actor's stats won't increase when level up like in database. Their stats will be increased manually instead (config below calculation). This script can also control EXP per level.
This script requires a little...
This will make a manashield state which allow actor takes damage to mana instead of health points.
See script's header.
IV, Author's notes:
- This was Archeia's request.
- Have Archeia's allowance to publish.
This script will call a common event each time player kills an enemy and check if it's over-killed or not.
II, How to use:
See in the header.
IV, Author's notes:
- This is Archeia's request.
- Have Archeia's allowance to post this.