1. Common event called by skill soft locks/freezes game in battle

    I've implemented"chaser" skills from Etrian Odyssey in my game. These skills basically allow a character an immediate attack when another character uses a skill of a specific element. For example: 1. Char 1 uses "Air Chaser" and is inflicted with the "Air Chaser" state. 2. Char 2 uses Empyrean...
  2. Cuprite

    "Escape" Command Activating a Common Event?

    Is it possible to have the in-battle "Escape" command activate a common event instead of the default escape event (Without editing RMMV itself)? Because I've changed the "Escape" skill in the skills list to activate a common event, but it still does the default escape, so I assume it has nothing...

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