Testing around I tried compressing the game data of my game just to see how it works.
While playing the compressed version I noticed that some of my custom sound effects in combat got replaced with default sound effects.
After digging a bit to figure out the problem, I discovered that the sound...
Hi all, recently I started creating a retro-styled RPG, and felt that the system sound effects (cursor, decision, buzzer, etc.) provided in RPG MV/MZ were a bit too modern for my tastes. So, I took the vanilla MZ system effects and ran them through a bit crusher & limiter to create a fresh set...
MPP_MessageSE - 2021/01/18 (ver. 1.1)
Creator name: Mokusei Penguin
Add the function to sound SE to [Show text]
Note: This plugin is for RPG Maker MV and MZ.
[Show text] control characters:
Change letter SE to n / 0 with no SE
Plugin command details
- In MV, the variable N...
I recently reinstalled windows on my pc. When I launched my project and playtested, no menu sound effects would play. No cursor movement, select, load, etc. Bgm works fine but for some reason those sound effects don't play. There have been no changes to the js file and all of the custom sounds I...
Hey everyone. Thanks to fiverr I've managed to hire voice actors for my game lately, and amongst other things I gave them for the script, I included them shouting certain attack names. Problem is, as I found out, there is no already existing script for that.
I think it's ~relatively~ simple to...
An example of the sound can be heard here:
Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound.
I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft.
I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
On my project, the player can click on the piano and two choices will be shown: if yes, it will play a piano sound and if no it won't.
The thing is, when they click yes the piano sound will keep playing even when they leave the room. I want the sound to stop the moment they leave...
x.x This took me forever to make!! I had to use 2 different editing tools to get it just right.
The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command.
Hello everybody! It's me again...
Have you ever played Resident Evil before? You know that voice that pops up whenever you hit New game ?
I want to do something like that. I want to change the sound effect that plays once you hit "New Game".
I tried changing the SE at system, inside the maker...
Hello everyone! It's me again. Boi do i ask a lot of questions.
So this time it's about an old issue (or so it seems from the google searches i've made)...
I'm looking for a "voice" on speech system, pretty much like undertale's. (You know, when a text line from a certain character comes in, a...
NewGameSe - Version 1.1.0 (2018/11/23)
Creator name: Triacontane
Plays a certain sound effect when New Game is selected.
- You can select a sound effect through a parameter
- Settings for adjusting: volume, pitch, and pan
- Optional sound effect for Continue
I have a traditional puzzle, where the player pushes a boulder on the button to open a door.
The puzzle is fine, but I'd like to do it more interesting for the player. I'd like to randomize the pitch of the pushing SFX to make it less monotonous to listen.
Is there a way to...
So I tried making my game more detailed by adding the footsteps SE while moving the character around.
As a test, I use the knock SE in the common event.
It works, but the SE just plays like a machine gun.
Turns out using common event is not the best way to do so.
Any way I can do to make this...
I'm using the "Made in MV" plugin that lets you input a custom splash screen. I made my own logo, but I was curious about whether it was possible to have a sound effect play when the logo comes on screen, like a calling card or something. Any way to do that?
EquipSound - Version 1.00
Creator name: Trb
Allows you to add a Sound Effect/ Music Effect when equipping items.
- You can add a message text window while the sound plays.
- Can be used by using following tags in the Note field for Equipment.
Play SE for equipment
YME_LevelUpSe - Jan 14, 2016
Creator name: Yumineko
Plays a sound effect when level up
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.
Put the name of the sound file as a value for "SE Name" parameter.
Note: For a...
I want to make NPCs with sound effects looping, and for those effects to change volume based on how far away the player is from that NPC (event).
For example, if you're in a dark cave and can barely see. I'd want to attach a footstep sound to the NPCs' event, and loop it. And also have the...
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! Though, I have no idea how to actually have the player put in answers.... might start a thread about it.
I'm doing a fairy tale project Little Red Riding Hood and the Woodsman. I'm almost done with the demo in my native language and I intend to make a demo version in English as well. I'm just going to use the translator because I don't know the pronunciations very well, I only know how to say "Hey" and nothing else..