sound effect

  1. MortisRigor

    Tile-specific sounds

    The basic idea I'm working on is to have a splashing sound play when the character walks through a puddle. Currently, I'm using a Player Touch event on every single puddle tile on a map, and with my maps, this means using upwards of ten events, just for the splashing sounds. Is there a more...
  2. Geeguz

    RMMV Galv Collision SE on/off

    I contacted Galv, the developer of this plugin about this issue and he recommended I reach out on the forums. What I'm looking for I imagine should be simple I just don't know how to do it lol I just want an option to turn this plugin On and...
  3. Geeguz

    RMMV Galv Collide SE on/off in-game?

    What I'm looking for is simple I just don't know how to do it lol, I'm just looking for a way to use a plugin command or script call to flip this on and/or off while in game. Is there an additional bit of plugin I could add to achieve this...
  4. Orpheus_the_Traveller

    "No Damage" Sound Effect

    Hello, I am looking for a way to automatically play a sound effect when an actor or enemy receives 0 damage. I've found the way to change the message that appears when receiving no damage (the Actor No Damage and Enemy No Damage parts of the Terms section in System), and I have found how to...
  5. Add sound effect to existing plugin (MV)

    Hi, I am trying to add an animation with pictures to my character's special attacks. If I use a common event, the game makes it so that the common event occurs AFTER the attack is done. To have the animation BEFORE the attack, I installed MOG's OugiAnimation plugin. The plugin does what it is...
  6. Wojownik

    Evade and Miss sound effects not playing

    Hey everyone! I'm using Yanfly's Battle Engine and just noticed that when a character evade or miss an attack, the sound effect associated with it in the database doesn't play. I tried looking for a way to fix this but couldn't find it. Does someone know how to fix it? The scripts I'm using at...
  7. LesserL

    RMMZ Message SE plugins not working (SOLVED)

    Sup, So, I got kinda stuck at this point... I was searching for a working message SE plugin (the one that plays a short SE continuously while the text is being "printed" in the message box). All the ones I found don't work (Synrec_TextSounds) or just make a single sound at the start of a...
  8. pedrocarsamar

    Play sound effect after receiving MP damage

    Hello. When battlers receive HP damage, it plays a sound effect ("play_actor_damage" according to Sound module). But I noticed that this does not happen when the battler receives MP damage. For me, this is very frustrating. Does someone know how to implement sound effect after taking MP damage...
  9. Jomy10

    RMMV Loading SE before playing?

    Hi, I'm currently playing sound effects (long sound effects) like this: let music = { name: "se_name", volume: 100, pitch: 100, pan: 100 }; AudioManager.playSe(se); However, this happpens with a slight delay and I'd like to get rid of this. Is there a way in which I can load an audio file in...
  10. RMMZ New here, is there a plugin / ruby script for MZ that can play footstep sounds based on region IDs?

    looking for a very efficient way to play different footstep sounds if I have a lot of different environments that would require different sounds to be played based on a region marker. Does VisuStella have something that is available on or is there a simple way to implement this with...
  11. nekuzx

    Sound Effect bug when compressing game data.

    Testing around I tried compressing the game data of my game just to see how it works. While playing the compressed version I noticed that some of my custom sound effects in combat got replaced with default sound effects. After digging a bit to figure out the problem, I discovered that the sound...
  12. ZodiacStories

    (FIXED) How do you stop the looping?

    I only need the sound effect to play once, but it keeps looping over and over. I tried to put in the command "Stop SE" but it didn't do anything. Any thoughts or tips? Never mind, I'm a dumb dumb.
  13. Platinum_CRuX

    Lofi/Retro/'Chiptune' System Sound Effects [Free/Any use]

    Hi all, recently I started creating a retro-styled RPG, and felt that the system sound effects (cursor, decision, buzzer, etc.) provided in RPG MV/MZ were a bit too modern for my tastes. So, I took the vanilla MZ system effects and ran them through a bit crusher & limiter to create a fresh set...
  14. ovate

    Message Sound Effect [MV & MZ] - Dialogue Blip

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  15. FlipFlapProductions

    No menu sound effects.

    I recently reinstalled windows on my pc. When I launched my project and playtested, no menu sound effects would play. No cursor movement, select, load, etc. Bgm works fine but for some reason those sound effects don't play. There have been no changes to the js file and all of the custom sounds I...
  16. Gravemaster

    Sound Effect Upon Skill

    Hey everyone. Thanks to fiverr I've managed to hire voice actors for my game lately, and amongst other things I gave them for the script, I included them shouting certain attack names. Problem is, as I found out, there is no already existing script for that. I think it's ~relatively~ simple to...
  17. KChasm

    How can I make the "item successfully used" sound not play?

    An example of the sound can be heard here: Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound. I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
  18. Lonewulf123

    Sound file editing?

    Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft. I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
  19. huda

    Piano sound

    hey everyone! On my project, the player can click on the piano and two choices will be shown: if yes, it will play a piano sound and if no it won't. The thing is, when they click yes the piano sound will keep playing even when they leave the room. I want the sound to stop the moment they leave...
  20. Yaron89

    Train Whistle

    x.x This took me forever to make!! I had to use 2 different editing tools to get it just right. The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...

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