sound effect

  1. ZodiacStories

    (FIXED) How do you stop the looping?

    I only need the sound effect to play once, but it keeps looping over and over. I tried to put in the command "Stop SE" but it didn't do anything. Any thoughts or tips? Never mind, I'm a dumb dumb.
  2. Platinum_CRuX

    Lofi/Retro/'Chiptune' System Sound Effects [Free/Any use]

    Hi all, recently I started creating a retro-styled RPG, and felt that the system sound effects (cursor, decision, buzzer, etc.) provided in RPG MV/MZ were a bit too modern for my tastes. So, I took the vanilla MZ system effects and ran them through a bit crusher & limiter to create a fresh set...
  3. tale

    Message Sound Effect [MV & MZ]

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  4. FlipFlapProductions

    No menu sound effects.

    I recently reinstalled windows on my pc. When I launched my project and playtested, no menu sound effects would play. No cursor movement, select, load, etc. Bgm works fine but for some reason those sound effects don't play. There have been no changes to the js file and all of the custom sounds I...
  5. Gravemaster

    Sound Effect Upon Skill

    Hey everyone. Thanks to fiverr I've managed to hire voice actors for my game lately, and amongst other things I gave them for the script, I included them shouting certain attack names. Problem is, as I found out, there is no already existing script for that. I think it's ~relatively~ simple to...
  6. KChasm

    How can I make the "item successfully used" sound not play?

    An example of the sound can be heard here: Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound. I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
  7. Lonewulf123

    Sound file editing?

    Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft. I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
  8. huda

    Piano sound

    hey everyone! On my project, the player can click on the piano and two choices will be shown: if yes, it will play a piano sound and if no it won't. The thing is, when they click yes the piano sound will keep playing even when they leave the room. I want the sound to stop the moment they leave...
  9. Yaron89

    Train Whistle

    x.x This took me forever to make!! I had to use 2 different editing tools to get it just right. The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
  10. MushroomCake28

    MUSH: Sound Manager Module

    Introduction: This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command. Note: I didn't...
  11. leoroura

    Game Start SE

    Hello everybody! It's me again... Have you ever played Resident Evil before? You know that voice that pops up whenever you hit New game ? I want to do something like that. I want to change the sound effect that plays once you hit "New Game". I tried changing the SE at system, inside the maker...
  12. leoroura

    Sound effect on show text

    Hello everyone! It's me again. Boi do i ask a lot of questions. So this time it's about an old issue (or so it seems from the google searches i've made)... I'm looking for a "voice" on speech system, pretty much like undertale's. (You know, when a text line from a certain character comes in, a...
  13. tale

    New Game Sound Effect

    NewGameSe - Version 1.1.0 (2018/11/23) Creator name: Triacontane Overview Plays a certain sound effect when New Game is selected. Features - You can select a sound effect through a parameter - Settings for adjusting: volume, pitch, and pan - Optional sound effect for Continue Credit and...
  14. Kuu_t

    Randomize SE in moving route

    Hello everybody, I have a traditional puzzle, where the player pushes a boulder on the button to open a door. The puzzle is fine, but I'd like to do it more interesting for the player. I'd like to randomize the pitch of the pushing SFX to make it less monotonous to listen. Is there a way to...
  15. AkisaNemo

    Footsteps SE when walking?

    So I tried making my game more detailed by adding the footsteps SE while moving the character around. As a test, I use the knock SE in the common event. It works, but the SE just plays like a machine gun. Turns out using common event is not the best way to do so. Any way I can do to make this...
  16. captainette777

    Can a sound effect play during the intro splash screen?

    Hello all, I'm using the "Made in MV" plugin that lets you input a custom splash screen. I made my own logo, but I was curious about whether it was possible to have a sound effect play when the logo comes on screen, like a calling card or something. Any way to do that?
  17. tale

    Trb - EquipSound

    EquipSound - Version 1.00 Creator name: Trb Overview Allows you to add a Sound Effect/ Music Effect when equipping items. Features - You can add a message text window while the sound plays. - Can be used by using following tags in the Note field for Equipment. Play SE for equipment <equipSE...
  18. tale

    Level Up Sound Effect

    YME_LevelUpSe - Jan 14, 2016 Creator name: Yumineko Overview Plays a sound effect when level up Features - Sound effect is played when level up where the text is displayed. (battle included) - Short code length. Put the name of the sound file as a value for "SE Name" parameter. Note: For a...
  19. Denisowator

    NPCs with local sound?

    I want to make NPCs with sound effects looping, and for those effects to change volume based on how far away the player is from that NPC (event). For example, if you're in a dark cave and can barely see. I'd want to attach a footstep sound to the NPCs' event, and loop it. And also have the...
  20. Lyvz

    The "Pokemon Boulder" sound effect problem

    Hey all! I'm still new to this stuff and I'm trying to nail down my core mechanics. I'm basically struggling with the same problem as was discussed on this forum 3 years ago for VX Ace: https://forums.rpgmakerweb.com/index.php?threads/preventing-sound-effect-on-pokemon-boulder.23979/ -that...

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