Balloon Sound Effect v1.0
I noticed every Ace script about this has either expired or been taken down, so I wrote a quick snippet as replacement. This script automatically plays a specified SE when a balloon event command is called. You can specify the SE, volume, and...
I'm trying to play a random sound effect based on a variable.
My SE files have these names: sound1.ogg, sound2.ogg, ... sound9.ogg
Set the value of variable #24 to a random value between 1 and 9 via event.
Of course it didn't work, and it was the best idea I've ever had...
EquipSound - Version 1.00
Creator name: Trb
Allows you to add a Sound Effect/ Music Effect when equipping items.
- You can add a message text window while the sound plays.
- Can be used by using following tags in the Note field for Equipment.
Play SE for equipment
I might have posted this in the wrong place - if so, sorry!
Anyways I was wondering how you can change the sound that plays right when you encounter an enemy. For example, by default when you encounter it will zoom in and the music will start playing. Can I make a sound effect play right when...
Hello! I'm trying to add a feature to my game where the player will press the Z key while on the field and it will play a clown honk sound. A honk button. I managed to get it working, sort of, but it only works when you press the D key (rather than Z) and only actually plays sometimes. Does...
I'm making a new project in RPG maker MV and was surprised to find out that MV doesn't support Mp3 files when the previous version of RPG maker (VX Ace) did.
I've tried deleting the Mp3 file and importing it again but that didn't work. I even tried converting the Mp3 file to a .Ogg or M4A, but...
So, I'm wondering if it is possible to do a few things with sound effects:
1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)
2) If I were to repeat one short...
I've recently started working on a game in MV and had the thought, since I can't hire any voice actors or do any good voice acting myself, maybe I should give the illusion of speech.
So I'm wondering if anyone knows a way to create sounds similar to that of Don't Starve or...
1) THE MATCH-MAKERS
http://osabisi.sakura.ne.jp/m2/ (*This web site are written in Japanese.)
2) I got permission to copy the sound files. (here at RPG Maker Web Forums)
3) User must read and agree "readme_EN.txt" (inside zip) if they want to use the sound effects.
I've got a little problem with sound effects. I want the character to knock on the door three times, and so I have put @> Play SE: 'Knock', 80, 100 three times in a row, but when I playtest it, it only plays one knocking sound.
Does anyone know what I'm doing wrong?
Just as the title says, I'm looking for a way to change certain system sound effects just before a battle and then change them back to the way they were before so that I can have individualized boss death sound effects for certain bosses.
Any way to achieve this? Thanks for taking the time...
Today I have a bloody chair tileset. I want my squish sound effect to happen whenever the player walks on the cushion part of the chair. I'm not sure if it's possible or not, but I want the event to be passable or through while stepping there makes the sound effect happen. Does anyone know how...
Hey people, you see I am using Galv's Jump Ability script in my game (https://galvs-scripts.com/galvs-jump-ability/) and there's something that this script needs, a sound randomizer when it jumps, the sound can get reeeally repetitive if I am using a voice sound effect (an array of sounds...
Weapon Armor Sound Effects
With notetags, you can change the sound effects for an animation based on the weapon of the attacker and the armor of the target. This is useful for impact sounds. For example, an arrow that hits someone unarmored would sound...
Cancel Sound Effect : v - 1.0
Creator : Chaucer
So, in short rpg maker MV allows you cancel sound effects already, but rpg maker MV also allows you to play more than one sound effect at a time, and if you want to cancel just a specific sound effect, without...
Just wondering if anyone knew the default volume levels for BGM, BGS, ME, and SE? I could have sworn the default for all was 100% but recently when I make new SE or BGS, these two start at 80% while BGM and ME start at 100%.
It's no big deal really. I went through once before and I'm pretty...
I was just wondering if there was a site that offered free files for download that is compatible with RMMV? Because there isn't much to choose from and they don't really create the feeling I want in my game.