Maybe it's strange to ask this... or maybe is already asked.
I want to know if we can add PixiJS Sound API (https://github.com/pixijs/pixi-sound) support to the current PixiJS API that already exists in \js\libs folder in every RPG Maker MV game. This is in order to open mp3 music in-game.
An example of the sound can be heard here:
Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound.
I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
If say, I wanted to change Boss Collapse 1 to a different SE for one battle, could I do that? Would there be a script call of some kind I could do, or would this task require its own script? Haven't been able to find any results on this, and would appreciate it if somebody could lead me in the...
Link Credits - 2019/04/17 (Ver3.0.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Adds a credit command to title screen.
- Credits can be displayed with a link to their website.
- It's all set up through plugin parameters including:
Texts for game version and...
I'm looking for a script or event that plays a sound when the character is moving, but I want it to choose randomly between 2 or 3 different sounds to add variety. I have tried eventing it to shift between to sounds but I want it to be more random
Ok so only the music I've imported isn't working in my game it only works in audio test menu it's .mp3 format (I've also tried it in other formats) it's in the Audio>BGM> folder and still it is not working please help me. I've tried reinstalling and replacing files etc. nothing seems to work...
YKNR_SlideInformation - 2017/10/15 (ver.2.0.0)
Creator name: Yakinori
Information window that displays texts by sliding from the right
Note: This plugin doesn't work for MV version 1.4.X or earlier.
- Plays a sound effect when notification window opens
- Parameters to...
So I ran into a problem not too long ago, and I've looked around on the web but didn't see any solution to my problem (I think).
I made a map recently with a waterfall, and I'd like to have the waterfall play a waterfall sound, but I only want it to be hearable when you're close to the...
I can't figure out how to make it stop. There is no sound call in the event itself, but it seems to happen whenever I touch or interact with an event with text in a map.
Something as simple as this will play the Item3 sound.
I'm using MOG's Chrono/ABS battle system plugins I've tracked the SE...
I'm developing my biggest project, this project is 1 year old and i'm very proud!
So i need a help with the music formats, the musics are made in mp3 format, and i'm very confuse whit this... Because i never tested how it works. My question is: Can my musics be...
Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft.
I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
On my project, the player can click on the piano and two choices will be shown: if yes, it will play a piano sound and if no it won't.
The thing is, when they click yes the piano sound will keep playing even when they leave the room. I want the sound to stop the moment they leave...
Lost in the void... You are sent to the GoSu Arena. Choose between Paladin, Mage and Rogue to battle monsters and level your way up to the top of the arena. The only way to escape is to defeat the god of this void... GoSu.
-Battle to level 99...
I'm working on a project I want to share with this community to get some feedback, but first, there are a couple of details I want to polish. Is there a way to make a hoover sound over hotspots for an options menu? That's so important for the feel of the games!!! Any ideas on how...
Save BGS - 2018/08/05 (Ver.1.0)
Creator name: kido0617
Use the following script call to save or replay bgs:
to Save BGS-
to Replay BGS:
Paste this script above Main...
So In the game Mother 3 each character plays a separate instrument when they attack.
I wan't to do something like that in my game, is there a way to give specific
actors different attack animations via script?
x.x This took me forever to make!! I had to use 2 different editing tools to get it just right.
The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.