1. Jomy10

    RMMV Loading SE before playing?

    Hi, I'm currently playing sound effects (long sound effects) like this: let music = { name: "se_name", volume: 100, pitch: 100, pan: 100 }; AudioManager.playSe(se); However, this happpens with a slight delay and I'd like to get rid of this. Is there a way in which I can load an audio file in...
  2. shininblade

    Preferance Poll - Curious.

    Just making a poll, I'm curious what everyone prefers :) p.s - they are A.I voices so it's the best they going to get, also try to guess the voices in the comments ;D -------------------------------------------------------------------------------------------------------------- Sound Example ...
  3. omnaeon

    RMMZ dialogue sound plug-in

    I am looking for a plug-in that will produce dialogue sound as text appears on screen for MZ. Does anyone know of any that works with MZ?
  4. Tea's Jams

    Proximity sound events

    TEA_proximitySound V1.0 This plugin allows the user to include events that emit sounds based on the proximity and position of the player. To use proximity sound: Add the event command "proximity sound" to a parallel event. Event ID = Assign the event you want to be the epi center of the...
  5. Puffer

    RMMZ FMOD Engine integration for RPG Maker MV/MZ

    Audio is no doubt one of the most important aspect, yet often get overlooked so much. RPG Maker audio system for many years have always just "work", it play audio, change volume,pitch, etc. It get the job done, but it doesn't offer much stuff. Many game nowaday have adaptive audio that changed...
  6. Platinum_CRuX

    Lofi/Retro/'Chiptune' System Sound Effects [Free/Any use]

    Hi all, recently I started creating a retro-styled RPG, and felt that the system sound effects (cursor, decision, buzzer, etc.) provided in RPG MV/MZ were a bit too modern for my tastes. So, I took the vanilla MZ system effects and ran them through a bit crusher & limiter to create a fresh set...
  7. ovate

    Message Sound Effect [MV & MZ] - Dialogue Blip

    MPP_MessageSE - 2021/01/18 (ver. 1.1) Creator name: Mokusei Penguin Overview Add the function to sound SE to [Show text] Note: This plugin is for RPG Maker MV and MZ. [Show text] control characters: \SE[n] Change letter SE to n / 0 with no SE Plugin command details - In MV, the variable N...
  8. FlipFlapProductions

    No menu sound effects.

    I recently reinstalled windows on my pc. When I launched my project and playtested, no menu sound effects would play. No cursor movement, select, load, etc. Bgm works fine but for some reason those sound effects don't play. There have been no changes to the js file and all of the custom sounds I...
  9. ramza

    [BUG?] RMMZ Sound output and windows 10

    Good evening. I've been messing a bit with RMMZ over the past few days, and I found an interesting bug. Well, at least part of it is a bug. I'm not sure if one part is actually intended or not, so here goes. The feature?: In windows 10, with the default sound output of my computer set to my...
  10. thecursedcometh

    Help For Finding A Similar Sound (Video Example)

    I'm looking for a sound similar to the move by this boss in Persona 5. Not exactly the same, but that similar sort of lightning bolt / explosion type sound. I find that the default lightning sounds in RM lack a real impact I'm looking for. Problem is, I've had some trouble finding something...
  11. BANJOPC

    Event Issues RMMV

    Hi, I'm having and event issues where the SE and BGS's are not playing, anyone have any ideas? I'm stumped.
  12. PARCB

    PixiJS Sound in RPG Maker MV

    Maybe it's strange to ask this... or maybe is already asked. I want to know if we can add PixiJS Sound API (https://github.com/pixijs/pixi-sound) support to the current PixiJS API that already exists in \js\libs folder in every RPG Maker MV game. This is in order to open mp3 music in-game.
  13. KChasm

    How can I make the "item successfully used" sound not play?

    An example of the sound can be heard here: Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound. I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
  14. Kricketot

    Is there any way to change a system sound in events?

    If say, I wanted to change Boss Collapse 1 to a different SE for one battle, could I do that? Would there be a script call of some kind I could do, or would this task require its own script? Haven't been able to find any results on this, and would appreciate it if somebody could lead me in the...
  15. ovate

    Linkable Credits, Level Up with Gold [system related]

    Link Credits - 2019/04/17 (Ver3.0.0) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview Adds a credit command to title screen. Features: - Credits can be displayed with a link to their website. - It's all set up through plugin parameters including: Texts for game version and...
  16. Cap_

    Random character movement sound

    I'm looking for a script or event that plays a sound when the character is moving, but I want it to choose randomly between 2 or 3 different sounds to add variety. I have tried eventing it to shift between to sounds but I want it to be more random
  17. Cap_

    Walking sound effects script

    I'm looking for a script to add sound effects when my character is moving.
  18. RaxxTDC

    BGM in game not working please help!

    Ok so only the music I've imported isn't working in my game it only works in audio test menu it's .mp3 format (I've also tried it in other formats) it's in the Audio>BGM> folder and still it is not working please help me. I've tried reinstalling and replacing files etc. nothing seems to work...
  19. ovate

    Notification Window

    YKNR_SlideInformation - 2017/10/15 (ver.2.0.0) Creator name: Yakinori Overview Information window that displays texts by sliding from the right Note: This plugin doesn't work for MV version 1.4.X or earlier. Features - Plays a sound effect when notification window opens - Parameters to...
  20. Using Volume Distance Script/Parallel Proces only once every x seconds

    So I ran into a problem not too long ago, and I've looked around on the web but didn't see any solution to my problem (I think). I made a map recently with a waterfall, and I'd like to have the waterfall play a waterfall sound, but I only want it to be hearable when you're close to the...

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Finally adding subtitles. My demo release is really close! :kaojoy:

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ngl i feel like im morbin out
I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D:
I made a mini devlog about the sprite animations I've been working on! You can read it by clicking here


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What happens with this list, is it currently possible to buy any of these RPGMAKER at least those that are for PC?

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