Audio is no doubt one of the most important aspect, yet often get overlooked so much. RPG Maker audio system for many years have always just "work", it play audio, change volume,pitch, etc. It get the job done, but it doesn't offer much stuff. Many game nowaday have adaptive audio that changed...
Hi all, recently I started creating a retro-styled RPG, and felt that the system sound effects (cursor, decision, buzzer, etc.) provided in RPG MV/MZ were a bit too modern for my tastes. So, I took the vanilla MZ system effects and ran them through a bit crusher & limiter to create a fresh set...
MPP_MessageSE - 2021/01/18 (ver. 1.1)
Creator name: Mokusei Penguin
Add the function to sound SE to [Show text]
Note: This plugin is for RPG Maker MV and MZ.
[Show text] control characters:
Change letter SE to n / 0 with no SE
Plugin command details
- In MV, the variable N...
I recently reinstalled windows on my pc. When I launched my project and playtested, no menu sound effects would play. No cursor movement, select, load, etc. Bgm works fine but for some reason those sound effects don't play. There have been no changes to the js file and all of the custom sounds I...
I've been messing a bit with RMMZ over the past few days, and I found an interesting bug. Well, at least part of it is a bug. I'm not sure if one part is actually intended or not, so here goes.
In windows 10, with the default sound output of my computer set to my...
I'm looking for a sound similar to the move by this boss in Persona 5. Not exactly the same, but that similar sort of lightning bolt / explosion type sound. I find that the default lightning sounds in RM lack a real impact I'm looking for. Problem is, I've had some trouble finding something...
Maybe it's strange to ask this... or maybe is already asked.
I want to know if we can add PixiJS Sound API (https://github.com/pixijs/pixi-sound) support to the current PixiJS API that already exists in \js\libs folder in every RPG Maker MV game. This is in order to open mp3 music in-game.
An example of the sound can be heard here:
Note that it's not the first few sounds, like from when I call the menu, but the more "flourishy" sound.
I don't know what information is relevant, but I'm using common events that are set off by using items and with the whole "item used" stuff...
If say, I wanted to change Boss Collapse 1 to a different SE for one battle, could I do that? Would there be a script call of some kind I could do, or would this task require its own script? Haven't been able to find any results on this, and would appreciate it if somebody could lead me in the...
Link Credits - 2019/04/17 (Ver3.0.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Adds a credit command to title screen.
- Credits can be displayed with a link to their website.
- It's all set up through plugin parameters including:
Texts for game version and...
I'm looking for a script or event that plays a sound when the character is moving, but I want it to choose randomly between 2 or 3 different sounds to add variety. I have tried eventing it to shift between to sounds but I want it to be more random
Ok so only the music I've imported isn't working in my game it only works in audio test menu it's .mp3 format (I've also tried it in other formats) it's in the Audio>BGM> folder and still it is not working please help me. I've tried reinstalling and replacing files etc. nothing seems to work...
YKNR_SlideInformation - 2017/10/15 (ver.2.0.0)
Creator name: Yakinori
Information window that displays texts by sliding from the right
Note: This plugin doesn't work for MV version 1.4.X or earlier.
- Plays a sound effect when notification window opens
- Parameters to...
So I ran into a problem not too long ago, and I've looked around on the web but didn't see any solution to my problem (I think).
I made a map recently with a waterfall, and I'd like to have the waterfall play a waterfall sound, but I only want it to be hearable when you're close to the...
I can't figure out how to make it stop. There is no sound call in the event itself, but it seems to happen whenever I touch or interact with an event with text in a map.
Something as simple as this will play the Item3 sound.
I'm using MOG's Chrono/ABS battle system plugins I've tracked the SE...
I'm developing my biggest project, this project is 1 year old and i'm very proud!
So i need a help with the music formats, the musics are made in mp3 format, and i'm very confuse whit this... Because i never tested how it works. My question is: Can my musics be...
Please forgive me if this is the incorrect forum, but I’m looking for a little bit of sound help. I’m working with some sound effect files, but the base sound effects are too soft.
I want to make the sounds louder, so they fit the sound effects I’m already using in my game. That way turning the...
On my project, the player can click on the piano and two choices will be shown: if yes, it will play a piano sound and if no it won't.
The thing is, when they click yes the piano sound will keep playing even when they leave the room. I want the sound to stop the moment they leave...
I was initially looking for some old archer design i made a few years ago, but couldn't find it...
but here's a sketch from some parade / festival I stumbled upon that i totally forgot
Not sure how i'll go about it, but i definitely want to incorporate some of it in my game
I haven't done much for composing over the last while, but I'm now back to work and I'm focusing on my music pack, Symphony Celestia: Prophecy of the Falling Stars, a music pack that describes an emotional story about a young heroine named Alisa and her journey to try and prevent a calamity.