I'm working on a project I want to share with this community to get some feedback, but first, there are a couple of details I want to polish. Is there a way to make a hoover sound over hotspots for an options menu? That's so important for the feel of the games!!! Any ideas on how...
Save BGS - 2018/08/05 (Ver.1.0)
Creator name: kido0617
Use the following script call to save or replay bgs:
to Save BGS-
to Replay BGS:
Paste this script above Main...
So In the game Mother 3 each character plays a separate instrument when they attack.
I wan't to do something like that in my game, is there a way to give specific
actors different attack animations via script?
x.x This took me forever to make!! I had to use 2 different editing tools to get it just right.
The original instrument used for this (yes omg an instrument!) was a pan flute. Used Rytmik to get the sound clip lower, then I used audacity to get it to be just the way it needed to be. It's...
This is going to be a simple, yet cool plugin. This plugin allows you to modify the game's sound effects (talking about the one you set in the database, like the cursor, the confirmation SE, cancel SE, etc.) in the middle of the game via a simple plugin command.
I am looking for a way to have a sound effect stop when you move to the next text.
For example, I have some voice lines that play when text appears, so it seems like someone is talking:
My only problem is that I want it to be cut off if the player happens to skip the dialogue, so...
I'm making an ABS game, and I would like it to have overworld creature cries similar to how Pokemon Sun/Moon has the cries of the local Pokemon on the overworld.
Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play...
Hey everyone! I'm not sure why I've never made a thread in this subforum since these boards are where I got started making game music, but there's no time like the present! I'll be posting some music from RPGs and other games, and some made just for fun.
Let's start with a recent Chrono-Trigger...
How would I access the Web Audio API in an RPGMMV plugin? Specifically, I want to have a given Boolean variable turn on whenever the audio level in a BGM track reaches a given point, allowing me to then have onscreen actions "react" to the music. This should be possible, but I haven't seen...
NewGameSe - Version 1.1.0 (2018/11/23)
Creator name: Triacontane
Plays a certain sound effect when New Game is selected.
- You can select a sound effect through a parameter
- Settings for adjusting: volume, pitch, and pan
- Optional sound effect for Continue
Hello all, I am working on a project and would like some of the community's help figuring this one out.
My goal is to have a sound effect fire off any time an actor's HP drops to, or below, a set threshold - maybe 25% - as a warning to the player. This warning sound would not sound off again...
SaveBGS - 2018/06/19 (Ver.1.0)
Creator name: kido0617
Able to save or resume BGS with a plugin command
- It's possible to save/ replay BGS
- Short code
To save BGSSaveBGS
I am looking for sound effects for my game. These are not menu sounds. I mean skill sounds. Like, gunshots, cannons, scratches, sword slashes, etc. Anything like that. Especially stuff for a sci-fi game. Any sounds at all you know of that would be good, please tell me! :kaojoy:
EquipSound - Version 1.00
Creator name: Trb
Allows you to add a Sound Effect/ Music Effect when equipping items.
- You can add a message text window while the sound plays.
- Can be used by using following tags in the Note field for Equipment.
Play SE for equipment
After the new update I encounter this sound issue while testing the game or even after it's deployed.
Hard to tell how exactly it sounds but it's something like I put in the title.
The same issue I have with Cod: WWII, but that doesn't matter for me at all.
Otherwise, this issue is...
After too much time of too little activity, I'm back with a new plugin! This one is all about customizing voice acting to the situation at hand. Most of the features require Yanfly's Action Sequences to be of much use, but you can still use some of the basic features without Yanfly.
This is my first time posting here so i hope this makes makes sense!
I’m making a horror game.
I have an enemy with a custom route that it follows and what I want to happen is this,
When the player steps on an object that makes noise and the enemy is close enough to hear it (say 6… spaces away...
I do hope I'm in the correct board. I'd like:
- A scream sound effect
- RPGMaker VX
The scream must have these specifications:
- Must be female, aged 17 (or within the 15-18 year old age group)
- Must be human
- Somewhat of a higher pitch. Not chipmunk squeak high; but on the higher-pitched side...
Finished the frontier and...I apologize to anyone who saw the trailer I posted and actually tried it. Technical marvel, crazy disjointed fetish story hidden inside a cheap milsim skin that has no idea what it's trying to be except sanctimonious and failing at even that. As much as I hate fallout 4's story, even it was better. I guess there just won't be another non-parody fallout after all.