After the new update I encounter this sound issue while testing the game or even after it's deployed.
Hard to tell how exactly it sounds but it's something like I put in the title.
The same issue I have with Cod: WWII, but that doesn't matter for me at all.
Otherwise, this issue is...
After too much time of too little activity, I'm back with a new plugin! This one is all about customizing voice acting to the situation at hand. Most of the features require Yanfly's Action Sequences to be of much use, but you can still use some of the basic features without Yanfly.
This is my first time posting here so i hope this makes makes sense!
I’m making a horror game.
I have an enemy with a custom route that it follows and what I want to happen is this,
When the player steps on an object that makes noise and the enemy is close enough to hear it (say 6… spaces away...
I do hope I'm in the correct board. I'd like:
- A scream sound effect
- RPGMaker VX
The scream must have these specifications:
- Must be female, aged 17 (or within the 15-18 year old age group)
- Must be human
- Somewhat of a higher pitch. Not chipmunk squeak high; but on the higher-pitched side...
(sorry if this is in the wrong section)
I guess this is a simple noob quetion. I wanted to make my character say something when he evades, attacks and defends (like in many RPG's). ( I have the sound files)
Can you guys help me out?
Im having an issue in my rpg maker vx ace where none of my SE and BGS work except for the audio ive imported. This is very frusterating because my game has no se and bgs. I have checked some of the SE that doesnt work and when I open it I dont hear anything so maybe theres an issue with my audio...
Hello, I'm having issues with sound playing, when I load up someone already created game to play, no sound is playing. The game itself runs fine and the controls work as should. It just that no sound at all is playing which includes title screen/gameplay/BG music etc...
Anyone can help me...
I am making a fantasy RPG something akin to Breath of Fire and Suikoden. Now, I'd like MEs. I would like one, particularly for character recruitment. Short. Magical. Strings if possible. If you have played Suikoden, you know that when you recruit a character, a short ME plays. It sounds like...
YME_LevelUpSe - Jan 14, 2016
Creator name: Yumineko
Plays a sound effect when level up
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.
Put the name of the sound file as a value for "SE Name" parameter.
Note: For a...
Hello there and welcome to my little box of music! Some of you may actually know me already and yes, I did have another thread in here before. However, I was so sloppy at updating it and keeping it nice that I decided to basically nuke it and start over with a new, better-looking topic. So here...
In a common event I have a sound effect play, but when it does, its stops the BGM.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events...
I'm currently using Yep's Animated SVE enemies and am enjoying it a lot. But I want to give unique sounds to different enemies when they hit the player, rather than just the generic attack sound that always plays. Is there a plugin that can do this or something?
So, I'm wondering if it is possible to do a few things with sound effects:
1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)
2) If I were to repeat one short...
So I need a phoenix sound for my game (personal use) and I found one off the internet and downloaded it. I saved it as .ogg but the sound won't play when I try to add it to attacks. Does anyone know why this might be happening?
Maliki's Master Volume
Features: This Plugin allows devs to utilize a single slider for all 4 sound profiles.
This Master volume could either be set along with the music and sound sliders, or
as a stand-alone setting that will control all sounds simultaneously.
Ever wonder how the default RPG maker music loops? It's pretty simple, but in spite of looking I have never seen anyone explain it on the forums. RMMV (And AFAIK most other makers) are designed to read STARTLOOP and LOOPLENGTH tags in an audio files metadata. I'll be using a small piece of open...
Yes, in the system tab you can select what sound to play when handling 'OK' and 'Cancel'. I know this is a way to change the sounds.
But I would like to have independent sounds, so that opening the menu has its very own sound. And closing the menu too.
For example: I want the menu to have...