I am making a fantasy RPG something akin to Breath of Fire and Suikoden. Now, I'd like MEs. I would like one, particularly for character recruitment. Short. Magical. Strings if possible. If you have played Suikoden, you know that when you recruit a character, a short ME plays. It sounds like...
YME_LevelUpSe - Jan 14, 2016
Creator name: Yumineko
Plays a sound effect when level up
- Sound effect is played when level up where the text is displayed. (battle included)
- Short code length.
Put the name of the sound file as a value for "SE Name" parameter.
Note: For a...
Hello there and welcome to my little box of music! Some of you may actually know me already and yes, I did have another thread in here before. However, I was so sloppy at updating it and keeping it nice that I decided to basically nuke it and start over with a new, better-looking topic. So here...
In a common event I have a sound effect play, but when it does, its stops the BGM.
The common event in question is itself called from another common event.
I have done tests and found that in a normal event, the bgm and sound affect can occur simultanioously.
It is only in the common events...
I'm currently using Yep's Animated SVE enemies and am enjoying it a lot. But I want to give unique sounds to different enemies when they hit the player, rather than just the generic attack sound that always plays. Is there a plugin that can do this or something?
So, I'm wondering if it is possible to do a few things with sound effects:
1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)
2) If I were to repeat one short...
So I need a phoenix sound for my game (personal use) and I found one off the internet and downloaded it. I saved it as .ogg but the sound won't play when I try to add it to attacks. Does anyone know why this might be happening?
Maliki's Master Volume
Features: This Plugin allows devs to utilize a single slider for all 4 sound profiles.
This Master volume could either be set along with the music and sound sliders, or
as a stand-alone setting that will control all sounds simultaneously.
Ever wonder how the default RPG maker music loops? It's pretty simple, but in spite of looking I have never seen anyone explain it on the forums. RMMV (And AFAIK most other makers) are designed to read STARTLOOP and LOOPLENGTH tags in an audio files metadata. I'll be using a small piece of open...
Yes, in the system tab you can select what sound to play when handling 'OK' and 'Cancel'. I know this is a way to change the sounds.
But I would like to have independent sounds, so that opening the menu has its very own sound. And closing the menu too.
For example: I want the menu to have...
1) THE MATCH-MAKERS
http://osabisi.sakura.ne.jp/m2/ (*This web site are written in Japanese.)
2) I got permission to copy the sound files. (here at RPG Maker Web Forums)
3) User must read and agree "readme_EN.txt" (inside zip) if they want to use the sound effects.
I've got a little problem with sound effects. I want the character to knock on the door three times, and so I have put @> Play SE: 'Knock', 80, 100 three times in a row, but when I playtest it, it only plays one knocking sound.
Does anyone know what I'm doing wrong?
I'm working on implementing stepping sounds in my game. I used Syndicate's tutorial to implement a solution using Yanfly's region ID solution, which works great so far!
Now, my only problem is that I use custom animations, which gives my character very clearly discernible steps...
Hello fine people!
I'm inquiring about footstep sounds in RPGMaker MV.
I am currently using (as many others I presume) Yanfly's Region Events plugin to add footstep sounds to the game.
(Common Event, Randomise Variable, Play SE,etc...)
However the Common Events are only triggered by...
If you are working on your game and you are working with original sound effects, or you got some buddies to do some voice acting for you, may I direct your attention to this software as a alternative to audacity.
Nothing against audacity, its a great free software, but it does have its short...
I write my own music for my games, and would like to make it more dynamic. I've figured out it possible assign music to both BGM and BGS tracks to create cross fades and interactive instrumentation. Problem is that the software doesn't load up the tracks at the same time so the tracks are out of...
Hello! I have a problem.When I check the autoplay bgm box on a map,that bgm will keep going on even if i leave the map.This didn't happen to me a few months ago.How can I solve this problem?I want that bgm to stay on one map and play again when I return to it.
Kitchen counters! I am on my second version of counters. It is slow going and I always see little details that could be done better. Have to force myself to say that's good enough for now and continue on.