Okay, Ace music and sound is far louder than normal custom content.
I generally operate with my laptop volume at the lowest setting with headphones on to play Ace.
But then there are volume control scripts. But that controls volume for all sound effects or bgm.
So how do I work volume in a way...
It isn't possible to play music at a certain second/etc of the song. You can run a variable that ups every 30 frames, yes, to count where you were in the song, but still, no way to use that variable.
The only way to have a song play then fade silent then play back to a certain point in the song...
I have seen a wide selection of excellent background and battle music. But what I haven't found is a good collection of sound effects. What I'd like to see, which would be licensed for commercial or non-commercial use would be in-game effects like:
- A beastial roar
- A sword clang
I`d like to introduce to you: my Soundtracks! (Who would´ve thought me telling you this :P )
I will post them via Soundcloud and in case you like them, I will give them free for downloading and using for free too. ^^
By starting this topic there are only 3 loops available, 2 short...
This little script calculate the distance between an event and the player and the volume for a sound that can be played by that event.
- Friendly little helper
How to Use
Simple put a call script command in your event.
In my example I use a cat as an event that randomly...
I am looking for a spriter who can:
- Work with me until the end of the game.
- Make replies at least once a week? ( Don't worry, I shall always update you too, I'm the active type, talks a lot =3)
- Never betray. (Example: If you tell me, "I think you should find someone else, I can't do this...
Hello everyone. There's a small story to this request for help:
I'm working on a commercial project, and my musician is (understandably) very concerned about how music files don't get shoved into the encrypted archive with everything else. Thankfully, he's not particularly picky about...
Hi VX Ace Community,
Is there any way to disable the sound in-game? Maybe in when the escape (pause) button is pressed?
Is there a script to be added for this function?
Or is the game only muted through the volume buttons in Windows?
Hey iv been away for a while working on some things but iv just finished another bit of work, and iv uploaded 2 tracks onto soundcloud
here are the links....
Spirit Canyon .... https://soundcloud.com/jonesstoke/spirit-canyon-mp3
Underwater Research Facility...
Hello, I'm sharing my music resources to the community for free use. All the songs are hosted on my mediafire.com account and most of them are ready-to-use loops in MP3 format. Keep in mind; these songs were composed specifically for RPG Maker projects and specifically for this community only...
I'm sharing my background music resources for free use, including commercial use. There's no need to ask for my permission to use these, but please include me in your projects' credits with my full name, Aaron Krogh.
You may download my entire free music collection up to...
I don't like linear gear progression in games. I'd like to see more gear be useful from start to finish. This is also true for skills. I also like finding overpowered gear, and don't enjoy games that are too balanced.