I have a very frustrating error using spawn event scripts.
It doesn't matter which event spawn script i used, Galvs, EST - DECOR AND BUILD v1.2, Yanfly, etc.
Either of these scripts has a fatal error and I was unable to fix.
1. I spawn a seed (previously created in another map with...
Though this plugin would work for my needs, installed it, turned it on, did as instructed and created a new map for just spawned events. I placed an event on this map that I was hoping to spawn, put a script call on the map that I was hoping to spawn to, following what I thought were the...
I wanted to know, if there is a way to make Events spawn randomly in a certain region ID. By that I mean, they can spawn on any tile, as long as the tile is within a certain region ID.
In my game, I want the monsters to spawn in the overworld where the player can see them and fight/avoid them...
I'm totally new to RPG maker and I've been searching for some help on figuring out how to make a working breeding system for animals, because I'm a huge fan of farming games. I haven't been able to find much so far. I've managed to set up a "breeding system" common event where I can talk to one...
I am working on a project at the moment and am trying to figure out how to use events to create a flying vehicle that you can spawn using an item.
Im making it so you when you use "orb", an orb literally shows up beside/over top of you and you can fly around the map in it.
i'm testing the latest version of falcao pearl ABS (i suppose it's fairly famous amongst vxa users so i assume you know what i'm talkin about :P )
so far pretty awesome, i just need some help with a couple of features, so here are my questions:
1- Is there a way to make enemies...
Author: Mr. Trivel
Name: Rare Enemies
What does it do?
Adds a chance of encountering rare versions of enemies.
How to use?
It requires two commands used in enemy note fields:
<re_id: X> - ID of rare enemy
Event Chance v1.10 (for advanced RM-users)
Author: Squirting Elephant
Erases or switches the self-switches of marked events on the map (automatically).
Example: you have 4 towns but you only want the player to have 1 random town (out of those 4) per play-through, then you can mark them...
First things first: This script was not written by me, it's a script by Galv. I got his permission to slightly modify and re-distribute the script with some minor adjustments. Original credit goes to Galv, I merely did some tiny changes.
You can find the most recent script version (1.4)...
Hello, first I would like to apologize in case a posted in the wrong section, second, english is not my first language.
My current situation is this one:
I trying to make a the sims alike game, and for the buy mode, I have managed to make the objects go around in game acording to the player...
I need a spawn script that creates instances with separate ids and separate self switches. I tried Yanfly Engine Ace - Spawn Event v1.00. It's easy to use and I like being able to take them from another map but, the problem with it is that if a self switch is turned on in one spawn it affects...
I found a little line of code
this acts like the event command 'set event location', I put it in an event with a conditional branch so that when I pressed a certain button it move an event right next to the hero. This got me thinking, could you make a...
The worst part about making custom stuff is, I can't really ask any of you why a second copy of the character randomly appears only when going SW, S, or SE and changing directions. Been bugging me for the last two days. On the plus side, look at the new random map pieces I made while thinking about it.