1. darthbirdy3

    Move Routes Get Choppy

    I have an event at the highest frequency and normal speed. If I were to set a move route that ONLY had a single "move towards player" on repeat it would run perfectly fine and look smooth. However, in between every step toward the player I added script commands to change its speed at a certain...
  2. holyratchels

    Speed of writing text (creeping line)

    Please tell me where you can change in the settings: 1. The speed of writing the text? 2. Letter spacing?
  3. ovate

    Fast Forward Animation in Battle [MZ]

    MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0) Creator name: Mokusei Penguin Overview Allows you to accelerate animations in battle. This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin. ▼ Fast Forward Type 〇 long press - Press and hold the Ok or Shift button...
  4. ovate

    Auto Battle & Very Fast Battle | Special Exhaust Skill

    Auto Battle & Very Fast Battle - Jun 8, 2016 Creator name: Sasuke KANNAZUKI Overview - AutoBattlePlus.js : add auto battle command and so on. - VeryFastBattle.js : battle exceeds very fast when specified key(s) down. For more information, read plugin help. Video preview Thanks to...
  5. ovate

    Kanji - Smooth Cursor Movement, Simple Dash Effect

    Smooth Cursor Movement - 2018/09/21 Creator name: Kanji the Grass Overview Cursor moves smoothly, slight improvement from default except not much customization Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration. Installation Paste this script above Main...
  6. Faster events than built in Speeds

    I'm looking to make some events faster than the speed choices for events, is there a simple script I can toss in there perhaps to do this? Thanks!
  7. Slow walk speed on specific tilesets

    Hi everyone, Although I've used RPG Maker 2003 years ago, I've never actually done any coding in the program. I'm simply trying to make certain tilesets slow character speed down, in this case it's water tilesets. I would like to have movement speed back to normal once out of the water. I have...
  8. Kes

    Slow down stepping animation?

    For what I want to use stepping animations for, the default speed is far too quick, even if I have set the speed to one. Is there a way to have it much, much slower than the default? Game_CharacterBase doesn't seem to be the place where the speed is set, and I don't know where else to look...
  9. Milennin

    [YEP_X_BattleSysATB] - Player ATB gauge moving super slow

    Been working on this game for a while with Yanfly's BattleATB. Has been working just fine, until today, when I go into battle and my player ATB gauge is crawling up at a snail's pace. Setting his Agility to 9999 does not change a thing, it remains to charge at super low speed. The enemies I've...
  10. goldenhawk

    How do I animate the faces when typing?

    How do I animate the faces when typing? You know like the mugshots in the game boy advance game called MegaMan battle network. Also is it possible to have a key that would increase the text typing speed until released and also speed up the face animation speed and have a key to make all the text...
  11. Lonewulf123

    State that forces user to move first in turn

    Hello, I’m trying to make a state that forces the user to move first in the turn while the user is inflicted with it. I know that there’s an attack speed trait, but it only seems to work with normal attacks. Is there a snippet that will cause the atk speed trait to work will all skills?
  12. p0_boy

    Script equivalent of Player Speed?

    Hello- I was hoping that somebody might be able to tell me what the JavaScript equivalent of this is? ◆Set Movement Route:Player :Set Movement Route:◇Speed:6 The RMMV Script Calls spreadsheet has some information on using Game_Character.prototype.processMoveCommand instead of Set...
  13. SuperMasgamer

    Speed Run Timer

    I hope I'm in the right place to post this. I'm looking for a speed runtimer. I've seen a bunch of timers that basically count down. I was wondering if there was a way to start a timer and then have it auto end at a certain time at the end of the game and then have player stats display at the end.
  14. SuperMasgamer

    Speed Run Timer

    I hope I'm in the right place to post this. I'm looking for a speed runtimer. I've seen a bunch of timers that basically count down. I was wondering if there was a way to start a timer and then have it auto end at a certain time at the end of the game and then have player stats display at the end.
  15. Hooting

    Player speed issues for cutscene

    I'm trying to make this cutscene where the characters are walking, but for some reason the player just rockets past the followers, leaving them behind. I thought I could fix this by changing the speed or frequency (or both) in the movement route but that just gives the bugger cold feet, and they...
  16. MrMemento

    How to change battle text speed for specific messages

    I'm need to change the battle text speed for specific messages for the game I'm working on. I also know about the method where you can change the battle text speed in the built in script for it, but that's not what I'm looking for. I'm looking for a way to change the speed for only specific...
  17. CodeHunterEx

    Game Speed Script Code vs Non-Script Code

    I was wondering of there is a difference in speed when using more 'script calls' than doing it via normal means. For me creating script calls to do allot of the work is easier (especially when I can create small codes to do all the creating and all I have to do is copy/paste into the 'script'...
  18. Uzuki

    Is There A Script Command To Check The Player's Current Speed?

    So what I want to do is make an conditional branch that checks what the player current speed is. Is there an script command or plugin that I can use?
  19. Yitzi Litt

    How to troubleshoot lag?

    My game has a tendency to lag, and I was wondering if there's any way to see what's causing it? Thanks! :)
  20. AdamSakuru

    YEP Auto Passive States [short 'lag spikes']

    Plugin Link: http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/ I'd like to make use of Auto-Passive States for certain things in my game project, but I have a lot of stuff going on in my battles visually/with eventing. I think this, coupled with the amount of plugins I'm using, has all...

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I added reflections and shadows. Though one of the party seems to have no reflection, is floating, with glowing eyes. I'm sure it's fine.
p7O1sjG.png
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^
I'm soooooooooo tired TT___TT why can't there be a plugin to let me sleep + work simultaneously ... !!
Mixing different pixi filters over a picture. :MV3:

lumina_in_space.jpg

I don't know if my game dev skills are improving... But my waifu making ones sure are. :LZSwink:

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