How it works with Galv’s projectile script, is that when an event with the projEffect comment is hit, the event set in the projectile movement route script is triggered.
I tried to use a normal movement route, but when a different speed is triggered by an outside event, it breaks the intended...
Introduction
Allows the use of formulas to adjust the invocation speed of skills and items, and adjusting base speed formula.
How to use
Save it as APHO_SpeedEval.js and put it in your plugin folder.
If you are using YEP_BattleEngineCore.js, this needs to be placed below it.
Use the following...
Sorry if this gets a bit confusing, I am pretty confused myself rn too xd
I am using Silver's Dash Stamina plugin and I want to make my character slow down a bit when its stamina reaches 0. I haven't found an option like that in the plugin itself (but tbh I am still not quite familiar with the...
I have an event at the highest frequency and normal speed. If I were to set a move route that ONLY had a single "move towards player" on repeat it would run perfectly fine and look smooth. However, in between every step toward the player I added script commands to change its speed at a certain...
MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Allows you to accelerate animations in battle.
This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin.
▼ Fast Forward Type
〇 long press
- Press and hold the Ok or Shift button...
Auto Battle & Very Fast Battle - Jun 8, 2016
Creator name: Sasuke KANNAZUKI
Overview
- AutoBattlePlus.js : add auto battle command and so on.
- VeryFastBattle.js : battle exceeds very fast when specified key(s) down.
For more information, read plugin help.
Video preview
Thanks to...
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Overview
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Installation
Paste this script above Main...
Hi everyone, Although I've used RPG Maker 2003 years ago, I've never actually done any coding in the program.
I'm simply trying to make certain tilesets slow character speed down, in this case it's water tilesets. I would like to have movement speed back to normal once out of the water.
I have...
For what I want to use stepping animations for, the default speed is far too quick, even if I have set the speed to one. Is there a way to have it much, much slower than the default? Game_CharacterBase doesn't seem to be the place where the speed is set, and I don't know where else to look...
Been working on this game for a while with Yanfly's BattleATB. Has been working just fine, until today, when I go into battle and my player ATB gauge is crawling up at a snail's pace. Setting his Agility to 9999 does not change a thing, it remains to charge at super low speed. The enemies I've...
How do I animate the faces when typing?
You know like the mugshots in the game boy advance game called MegaMan battle network. Also is it possible to have a key that would increase the text typing speed until released and also speed up the face animation speed and have a key to make all the text...
Hello,
I’m trying to make a state that forces the user to move first in the turn while the user is inflicted with it.
I know that there’s an attack speed trait, but it only seems to work with normal attacks. Is there a snippet that will cause the atk speed trait to work will all skills?
Hello-
I was hoping that somebody might be able to tell me what the JavaScript equivalent of this is?
◆Set Movement Route:Player
:Set Movement Route:◇Speed:6
The RMMV Script Calls spreadsheet has some information on using Game_Character.prototype.processMoveCommand instead of Set...
I hope I'm in the right place to post this. I'm looking for a speed runtimer. I've seen a bunch of timers that basically count down. I was wondering if there was a way to start a timer and then have it auto end at a certain time at the end of the game and then have player stats display at the end.
I hope I'm in the right place to post this. I'm looking for a speed runtimer. I've seen a bunch of timers that basically count down. I was wondering if there was a way to start a timer and then have it auto end at a certain time at the end of the game and then have player stats display at the end.
I'm trying to make this cutscene where the characters are walking, but for some reason the player just rockets past the followers, leaving them behind. I thought I could fix this by changing the speed or frequency (or both) in the movement route but that just gives the bugger cold feet, and they...
I'm need to change the battle text speed for specific messages for the game I'm working on. I also know about the method where you can change the battle text speed in the built in script for it, but that's not what I'm looking for. I'm looking for a way to change the speed for only specific...
I was wondering of there is a difference in speed when using more 'script calls' than doing it via normal means.
For me creating script calls to do allot of the work is easier (especially when I can create small codes to do all the creating and all I have to do is copy/paste into the 'script'...
Seeing the new zelda stuff today, and seeing that they doubled down with the destructible equipment really reinforced to me that even AAA biggest games in the industry can be massive piles of actual dog ****. Gives me hope for us indies
Wanted to look through job ads and now I spent about an hour laughing about the website of a spiritual healer looking for a Marketing and IT guy. Call me oldfashioned, but I think that "healing of deceaseds" comes a little late.
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