spine

  1. Is there a plugin that allows me to use programs like "spine 2d animation"?

    Is there a plugin that allows me to use programs like "spine 2d animation"? The purpose of use is as follows. 1.Replaces the character sprite animation 2.Change the appearance of characters when wearing items (using "skin" function) -skin: The image registered at the set position is replaced...
  2. Jonforum

    Spine Auto Batch convert 3.x to 3.8 breakChange [TUTO]

    With the new break change from spine2D, i made this little tools to batch convert all yours spine projet with the last pixi-spine branche . This little tools i write in batch and node to export packer in all version you want from your spine projet with automations. The app contain 2 files...
  3. How to use runtimes so a program can be used in rpg maker mv

    I want to use creature (an animation software) in rpg maker mv. It has a pixi runtime, but I'm not sure how to use a runtime in rpg maker so that i can import the animation from creature to work. i know it is possible because a runtime was used to make spine and dragonbones work in rpg maker mv...
  4. Jonforum

    RMMV Pro Map Editor

    RPG MAKER MV PRO MAP EDITOR Credit (jonathan Lepage, jonForum, djmisterjon) License Agreement: ©M.I.T, ©Pixi, ©spine Dependency Dev WorkFlow: *pixi.js *pixi-display *pixi-spine *pixi-light *pixi-heaven *izitoast *bootstrap *node v8.6> (rmmv1.6) WorkFlow Compatibility: *texturePacker Pro...
  5. Jonforum

    RMMV SPINE 2D CORE

    RMMV PIXI SPINE ANIMATION CORE pixiSA credit (jonForum,dimisterjon) under M.I.T licence Required: * pixi.js v4.6 or upper *TexturePacker *Spine 2D || dragonbones *a JS reader and editor PREZ && TARGET: simple and efficient integration of the spine module, json and atlas. Also used from...
  6. TomatoKing

    Pixi.js Spine animation plugin

    Pixi.js already has support for spine animation as seen here: http://www.goodboydigital.com/pixi-js-spine-animation/ and further examples on pixi.js site: http://pixijs.github.io/examples/#/spine/dragon.js Spine is an skeletal animation tool that is pretty popular because of it's robust APIs...
  7. Kogemashita

    Spine to Rpgmaker MV

    So I've been trying to implement animations I've made in Spine 2d as actors in my MV game but I just cant seem to figure out how to do it. If i export my actor to a spritesheet then the game lags intensely as each action I've made has 20+ frames, and if I try to use multiple of these high frame...

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tfw, I found one of my skill ability in my game is not worth picking and had to plan to buff it. But my players seemed to use it without complaining. Now, idk if I should buff it or leave it as is.
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