So early on one of my actors unlocks the Biotonic skill to merely inflict poison for 4 turns. However, later on he unlocks the ability to learn Biotonic II, a direct upgrade that now inflicts minor damage but ALSO adds another 5 turns to the poison state.
Does someone know the code or a notetag...
I wish to make a skill that spreads the next attack to all enemies.
How it will play out:
Turn 1: player uses spread (no damage done this turn)
Turn 2: player uses (skill) (skill hits all enemies, not increasing power of skill or mp cost)
Made for a request here.
This script allows the "infection" of states.
Actor/Enemy will spread the infection to one of their party member at each turn's end.
 Infective States
 Re-infective (renewing state timer)
 Able to set chance of infection for each turn's end