I was wondering if the sprite sheets for SV Actors, could be changed from the three frame actions to idk say a four or five frame. For example, in the photo all actions only consist of three sprites. Could it be possible to make them in fours or fives?
Hi. So I have this issue where the majority of sprites I download, I cannot use because the sizing is not correct and causes issues. I'm wondering if there is a way I can resize the sprites or compile them into a useable sheet?
Shown here is what happens when I put the sprite sheet in
I'm developing a game with 1280x720 resolution but I have a problem.
Enemies' resolution is high due to the amount of detail in the sprites and this makes them appear giant in battle.
Is there any way to rescale them to fit the screen without losing quality?
Long time lurker/resource nabber, first time creator.
I am working on a game with a mixed theme of Ready Player One/ Sword Art Online. Instead of just 80s lore like Ready Player One, it will be 1985-2005, which was basically all my growing up years.
Found a lot of great content...
Does such a resources pack or dataset exist? I'm interested in 1000+ sprites of characters in order to do some AI-based character generation. I'm not particular at all on the style, just that there are a lot of sprites.
So I'm working on a game, and it has a TON of characters (I'd say about 100 or so?), so I thought I would throw some concept art/basic sprites in here on a random assortment of characters that I use in my game as well as other non-canon characters I just made for fun
Hello, and excuse me if I'm posting this in the wrong channel, I'm quite new to this forum.
I have a problem that I've been unable to solve and that's the creation of a new character, I had an idea about creating a game about an elemental being who would evolve as the game progressed from a...
You know the weapon that appears when your character attacks in side view? well Im using taller sprites and I still want to use that. Is there a way to change the X and Y of that sprite to fit the taller sprites?
Is there a plugin available that makes it so that sprites can touch you and something will happen. In the base software the player has to interact with the sprite, but I want obstacles and enemies to be able to interact with the player themselves.
Hi! I'm looking to do pretty much what the title says on RPG Maker VX Ace.
I have a big sprite, much larger than 32x32, and I had a problem with it being anchored wrong, which didn't look good at all.
Thanks to this previous post, I learned that I could fiddle with the .oy value of the Sprite...
I thought I may as well make a thread for my RM-specific assets. I tend to bias towards big releases rather than intermittent updates, to my own detriment, but may add some smaller stuff.
Sprite Face Packs
Hoping to have an update...soon-ish.
I would like to say in advance to the admins, sorry if this is posted in the wrong area.
I am looking for a program to create or design monsters and characters for my game. I am using VXACE. If anyone can help me out that would be awesome. Sorry if this has been asked before as well.
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So I'm making a Zelda fan game, and I need something like this:
Basically the Link from the original Legend of Zelda in 1986 with blue clothing, and the formatted for RPG Maker MV. It is ESSENTIAL that they have the NES graphics, as my entire game will be in that...
Resource Type: EDIT of walking sprite
Maker Format: MV or MZ
Art Style: RTP-ish
Description: For my game's character Saylor, I tried mishmashing free assets to match the concept art, then filled in blanks from there. There are two issues:
In the middle rows, the leg closest to the camera...
Resource Type: (Walking character sprite, monster)
Maker Format: (MV or MZ)
Art Style: (Honestly not sure. I just really need it to look more so like a phoenix rather than looking like just a regular bird.)
Description: (As I mentioned before, looking for an actual walking character...
Are there any Defeated Character Sprites aside from the default? Or should I make some and post it on here? Sorry. Got a little too lazy to search it up(Google can barely tell the difference between MV and MZ) so I thought I'd ask on here.
If there aren't any, I'll try to set it up via the...
I'm currently adding a sprite with the following code:
let bitmap = ImageManager.loadBitmap("", "path/to/img");
let sprite = new Sprite(bitmap);
I would now like to render only half of this sprite's width. How can I achieve this? Couldn't find...
started working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.