credits : Gakuto Mikagami
Do you like Turn Based Strategy RPG games?
If so, then I'm also like it so much just like you.
Therefore, on this occasion, let me introduce a collection of...
The Conviction demo is finally ready for the world to try.
Demo version: c_test.02
The demo is available in English, Japanese, Traditional Chinese, and Simplified Chinese (you can switch to your language in-game).
Enjoy the first 2 levels of the game (about 30 minutes of...
Oh man, is that a ROBOT!?
BAZBOT is a pseudo SRPG made in RPG MAKER MV where you take control of four sweet robots that are really good at killing stuff.
The hell is a Bazbot?
A Bazbot is a robot specially designed to be possessed and manipulated by a spirit. Developed by the US government, a...
I'm having some serious issues with it. I want to make a tactics-type game where you move individual units around the field and fight. I'm trying to implement a function where you can get poisoned by stepping on certain terrain, and I would use regions to help with that. I bound Region 1 with a...
So for my game I am looking for a Srpg system.
A game that has inspired me is legna Tactica.
I was hopeing someone could write a plugin for a battle system similar to this.
Things I would need:
Tiles for player and enemy to walk on. So There is...
Hello everyone, I'm interested in working on an SRPG and I'm hoping some people are also interested in collaborating. A whole lot of it is work in progress at the moment and I would like help on some of it, writing included. The game I'm currently recruiting for shouldn't be too long though, I'd...
I believe the TRPG genre has a lot of potential that haven't yet been explored. The movement, range and locations add a new layer to combat after all. Basically, we can have dash attacks, knock backs, abilities that impede movement or AoE moves that specifically damages a target and their...
While I have seen many posts about this being difficult and yet done in the past so perhaps one day it will be done here, I have attempted to look in to resolving certain issues with going about creating a game type such as this on my own. Some I have resolved, others I have not, but I am...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.