1. Animebryan

    Need to prevent Augment Stacking with YEP Attachable Augments

    I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even...
  2. Nalthanzo

    Help - Skill that stacks up

    I'm trying to design a skill called Rising Flow. Every time a character uses it, they gain 1 stack of Flow, then attack according to how many stacks of Flow they have. Flow stacks up to a max of 3 and will drop to 0 if the character doesn't use Rising Flow that turn. Essentially, it's supposed...
  3. Drunken Paladin

    [YEP Buff States Core] Icons

    Hi folks, I'm using Yanfly's BuffStatesCore plugin, which, as most of you probably know, allows for the stacking of more than 2 buffs at a time. I was hoping there was a way to change the icons after the 2nd buff to something different than the default 2-stacks icon, but I can't seem to figure...
  4. SonoKiabutsu

    Issues with YEP Extra Parameter plugin

    Hi everyone, Having a play with a state that increases the critical attack chance each time the state is applied. The code is as follows: The issue I'm getting is when the state is applied I'm getting an error saying "ReferenceError: actor is not defined". What do I need to add to...
  5. Rinobi

    State Stages (Stacking States Improved)

    State Stages Stacking States Improved This script allows states to be applied in controlled stages or levels. Basically, when a state is applied multiple times to a battler, instead of resetting the state or stacking another on time of it, the state will ‘advance’ to the next predefined state...
  6. Servidion

    Help with stacking states.

    Alright here's my idea. Don't know if I need a script or if I can just do this with variables or what, but here come some examples! Using states as a resource for using abilities like TP and MP. -Guardian uses Taunt ability that activates 100 stacks of a THREAT state on himself. Certain...
  7. Mahoken

    Creating a skill off STACKING states?

    How can I make a skill that has a stacking state mechanic?  Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn. Autos deal 1 stack of Venom. Max stacks is 6...
  8. Servidion

    Stacking buff help.

    First off I have all of Yanfly's plugins. So I would like to know how to create a stacking state that has stacks consumed when certain abilities are used. I'll give an example.   Gunslinger: Starts with 12 stacks of the "Ammo" state. Abilities use between 1 and 6 ammo each. If only 3 ammo is...
  9. SilverDash

    [Solved] Transparant window on top of another window?

    In the screenshot above (click to enlarge) I have a window drawn on the left and right side. They work just fine until I draw another window draw in the top-right-corner which is the same size as the 'dark-rectangles' with an opacity of 0. As you can see, this causes the window underneath it...
  10. Mr. Trivel

    States EX

    What does it do? Adds more functionality to states. Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.     Author: Mr. Trivel Name: States EX Created: 2015-10-27 Version...
  11. [ACE] Getting Stacking States to work with Field States installed?

    Ah, two very useful scripts... and but no matter how you position them, Stacking States will not work with Field States. That is because of...
  12. xcom

    How to prevent debuffs from stacking?

    Maybe I'm wrong, but in VX Ace it appears that the same type of debuff can stack to a point on a single enemy.  For instance, armor break.  The player can stack the debuff on the enemy, so they start taking a massive amount of damage.  Is there a way to prevent stacking, or to reduce how much...

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I have been listening to the new music tracks for MZ included in the sample game projects ... for way too long. Quite catchy!
Small rant: While using SRD Hud maker for a battle hud, I typed in the wrong script call and got an error, but then forgot to delete the piece that caused the error before closed the Hud maker and hit F5 to restart the game. Now everytime I engage in a battle my game crashes...
Would Jump into Javascript be best off continuing to break down the MV core files, or would people prefer a quick detour to cover everything that's changed in the core from MV to MZ?

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