1. Featherbrain

    Stacking Status Effects and Damage-over-Time ("8 Ways to Bleed")

    I spent the last couple of days implementing stacking mechanics into a Bleed state, and now I'm having second thoughts about the way I handled it, so I thought I'd bounce some ideas off the forum. I'm using bleed/damage over time for the purposes of discussion, but this could apply to most...
  2. Archlvt

    Damage Reacting to State Stacking

    Hello, I'm back again with another unusual and very specific request. I'm looking for assistance with a battle mechanic. This time, I'm looking to make an attack have increased damage or cause multiple values of damage for each stack of a particular state. Ideally, I'd prefer the multiple...
  3. Request: State Stacking and Custom State Damage!

    I'm looking for a script or solution for creating states that can be applied multiple times on the same target! The ability to decide the maximum number of stacks for each individual state would be appreciated! In short: I'm looking for this...
  4. Animebryan

    Need to prevent Augment Stacking with YEP Attachable Augments

    I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even...
  5. Nalthanzo

    Help - Skill that stacks up

    I'm trying to design a skill called Rising Flow. Every time a character uses it, they gain 1 stack of Flow, then attack according to how many stacks of Flow they have. Flow stacks up to a max of 3 and will drop to 0 if the character doesn't use Rising Flow that turn. Essentially, it's supposed...
  6. Drunken Paladin

    [YEP Buff States Core] Icons

    Hi folks, I'm using Yanfly's BuffStatesCore plugin, which, as most of you probably know, allows for the stacking of more than 2 buffs at a time. I was hoping there was a way to change the icons after the 2nd buff to something different than the default 2-stacks icon, but I can't seem to figure...
  7. SonoKiabutsu

    Issues with YEP Extra Parameter plugin

    Hi everyone, Having a play with a state that increases the critical attack chance each time the state is applied. The code is as follows: The issue I'm getting is when the state is applied I'm getting an error saying "ReferenceError: actor is not defined". What do I need to add to...
  8. Rinobi

    State Stages (Stacking States Improved)

    State Stages Stacking States Improved This script allows states to be applied in controlled stages or levels. Basically, when a state is applied multiple times to a battler, instead of resetting the state or stacking another on time of it, the state will ‘advance’ to the next predefined state...
  9. Servidion

    Help with stacking states.

    Alright here's my idea. Don't know if I need a script or if I can just do this with variables or what, but here come some examples! Using states as a resource for using abilities like TP and MP. -Guardian uses Taunt ability that activates 100 stacks of a THREAT state on himself. Certain...
  10. Mahoken

    Creating a skill off STACKING states?

    How can I make a skill that has a stacking state mechanic?  Right now, I'm trying to make a skill that adds 2 stacks of this Venom state. 1 stack of Venom deals a flat damage amount each turn, and each stack deals a little more damage per turn. Autos deal 1 stack of Venom. Max stacks is 6...
  11. Servidion

    Stacking buff help.

    First off I have all of Yanfly's plugins. So I would like to know how to create a stacking state that has stacks consumed when certain abilities are used. I'll give an example.   Gunslinger: Starts with 12 stacks of the "Ammo" state. Abilities use between 1 and 6 ammo each. If only 3 ammo is...
  12. SilverDash

    [Solved] Transparant window on top of another window?

    In the screenshot above (click to enlarge) I have a window drawn on the left and right side. They work just fine until I draw another window draw in the top-right-corner which is the same size as the 'dark-rectangles' with an opacity of 0. As you can see, this causes the window underneath it...
  13. Mr. Trivel

    States EX

    What does it do? Adds more functionality to states. Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.     Author: Mr. Trivel Name: States EX Created: 2015-10-27 Version...
  14. [ACE] Getting Stacking States to work with Field States installed?

    Ah, two very useful scripts... and but no matter how you position them, Stacking States will not work with Field States. That is because of...
  15. xcom

    How to prevent debuffs from stacking?

    Maybe I'm wrong, but in VX Ace it appears that the same type of debuff can stack to a point on a single enemy.  For instance, armor break.  The player can stack the debuff on the enemy, so they start taking a massive amount of damage.  Is there a way to prevent stacking, or to reduce how much...

Latest Threads

Latest Posts

Latest Profile Posts

Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.

Forum statistics

Latest member