1. Nordique

    Help with gaining a "stack" on enemy kill?

    Hello, I'm currently working on a class whose premise is that they kill enemies to produce a resource which they then spend on skills - the problem is that I can't get this to work. I plan to have the resource capped at 5, which would then allow the character to use their ultimate attack...
  2. Stackable States

    Short: Stacking states causes those states' effects to increase in potency, and in turn, this requires healing abilities to remove certain amounts of stacks rather than entire stacks at once. Long: This plugin would bring a simplified and straightforward method of incorporating stackable...
  3. Lonewulf123

    Stacking States and Increased Damage

    Hello, I'm trying to create a stacking state which increases the overall damage output of the users attacks. Basically, when the state is applied, damage increase by .25. When the skill is cast again, the state counter goes from 1 to 2, and then damage is increased again from 1.25 to 1.50...
  4. State with different stacks (A-counter Yugioh)

    I want to recreate the A-counter system (alien archetype) from yugioh (Place a A-counter on the target and when you attack they lose attack points for each counter placed on them, max 3). The counters need to be removed from the target to activate some cards (skills). In my case, I want the...
  5. Torrysan

    NeMV State Resources and Base Parameters Control help

    Hey! I'm using NeMV SR to create alternate resources for my classes. Some effects I've already been able to implement, but there's one that eludes me, because it requires a combo with YEP Base Parameters. So here's what I want to do: For the Sellsword class, there is a tertiary resource called...
  6. Servidion

    (Solved) (Yanfly Plugins) Trying to alter Stockpile tips and tricks.

    So recently Yanfly came out with a tips and tricks for a Stockpile effect. You can stock up stacks to be consumed with abilities. Yanfly Stockpile http://yanfly.moe/2017/02/15/tips-tricks-stockpile-pokemon-rpg-maker-mv/#more-4848 Yanfly Consume Stacks...
  7. Kino

    KR MultiBalloons

    Version Number: 1.01 Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons. Afterwards you can call them with a function on a single event on the map, instead of having multiple events on a map to loop through balloons for...
  8. Mr. Trivel

    States EX

    What does it do? Adds more functionality to states. Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.     Author: Mr. Trivel Name: States EX Created: 2015-10-27 Version...
  9. MeowFace

    Double Gold/Exp based on Luk/Dex

    Made this script for a request here. Sharing it here in case any one else need this feature in their game. Features: [1] A chance of double exp/gold based on a sum up total of actor's luck/dex that stacks with the game default double gold/exp. [2] The more actors with the tags in the battle...

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unintentionally made a track that sounds straight out of Yume Nikki
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!

Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
actor name string, why you gotta be case sensitive like that?
Doing RPG Maker News for 26th October 2021

My entire world, full of monsters and treasures, will likely be done by the end of the year. After that it's all NPCs and side quests... then done. I'm never making an open world game again xD

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