I'm currently working on a class whose premise is that they kill enemies to produce a resource which they then spend on skills - the problem is that I can't get this to work.
I plan to have the resource capped at 5, which would then allow the character to use their ultimate attack...
Short: Stacking states causes those states' effects to increase in potency, and in turn, this requires healing abilities to remove certain amounts of stacks rather than entire stacks at once.
Long: This plugin would bring a simplified and straightforward method of incorporating stackable...
I'm trying to create a stacking state which increases the overall damage output of the users attacks.
Basically, when the state is applied, damage increase by .25. When the skill is cast again, the state counter goes from 1 to 2, and then damage is increased again from 1.25 to 1.50...
I want to recreate the A-counter system (alien archetype) from yugioh (Place a A-counter on the target and when you attack they lose attack points for each counter placed on them, max 3). The counters need to be removed from the target to activate some cards (skills).
In my case, I want the...
Hey! I'm using NeMV SR to create alternate resources for my classes. Some effects I've already been able to implement, but there's one that eludes me, because it requires a combo with YEP Base Parameters. So here's what I want to do:
For the Sellsword class, there is a tertiary resource called...
So recently Yanfly came out with a tips and tricks for a Stockpile effect. You can stock up stacks to be consumed with abilities.
Yanfly Consume Stacks...
Version Number: 1.01
Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons.
Afterwards you can call them with a function on a single event on the map, instead of having multiple events
on a map to loop through balloons for...
What does it do?
Adds more functionality to states.
Stacking states - E.g. 10 Bleeding state stacks, 5 Poison state stacks
Transforming states at stacks reached - E.g. At 5 Poison stacks, transform it into Toxic state.
Author: Mr. Trivel
Name: States EX
Made this script for a request here.
Sharing it here in case any one else need this feature in their game.
 A chance of double exp/gold based on a sum up total of actor's luck/dex that stacks with the game default double gold/exp.
 The more actors with the tags in the battle...
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.