1. Ambianum

    RMMV MV3D: use light and ambient at start

    :) hello ! I need your help with this plugin ! I want to use lights and ambient directly when my game launchs ! Today I use parallel event but at start we can see the transition… and I need no transition ! ;-) can you help me ?
  2. ts50

    How did your main project start?

    Hi! This thread is just what the title says. If you have a big game you released, or one you're devoted to, or - just whatever game you are making/have made that you love the most - how did it start? For me, I was browsing restaff on another RM site and discovered some awesome looking sci-fi...
  3. Poupouille

    How to remove the start battle SE sound for a battle?

    Hello:kaohi: For all my battles, I use an SE sound. I wish to remove this sound for only one of my battle, Do you know how to do? See you!:kaocry:
  4. styx92

    Olivia - Order Turn Battle System: <Custom Start Turn> Bug

    Hey Guys, as the topic names says, i have a problem with the Order Turn Battle System in collaboration with Yanflys Buffs and States Core. If i use in a state the <Custom Start Turn> tag, than the tag always applies at the beginning of the Round and not at the specific actors turn. This also...
  5. ovate

    Battle Start Message

    dsBattleStartMessage - ver1.1.0 (2018/06/24) Creator name: Douraku Overview Allows you to change enemy encounter message at the start of battle. Features - No text window announcement from the start of battle. - Able to change "max line", "line space", "timing" with a parameter. - Added...
  6. RockstarCRO

    Where to start?

    Yo - thanks for clicking. I did some programming with Game Maker back in the day (before yoyogames took over) and thought it would be cool to use a simple game making engine to create lessons for my classroom. Problem is, I think I'm a little over my head. I thought of the simplest game to make...
  7. ovate

    Dynamic Encounter Effect [MV & MZ] - 4.0 MZ

    MPP_EncounterEffect - 2020/12/11 (ver. 3.2) | 2021/11/20 (v4.0) MZ Creator name: Mokusei Penguin Overview Change the effect at the time of encounter to a special effect. Note: This plugin is for RPG Maker MV and MZ. Also 4.0 version is MZ only Features - 3 Encounter effects - Set where the...
  8. ts50

    Event start at beginning of battle

    Okay. I really need to know how to do this. I want my event to start at the beginning of battle. I know how to do that already - half, at least. What I know is how to make an event happen RIGHT AFTER you have selected all actor's options. But I want it to happen AS SOON AS the battle starts. How?
  9. Totally_Fandom

    Im having several problems regarding IG maker

    I'm trying to make a jumping action game on IG maker and everything was going fine until the tittle screen, when I put the tittle in I just staid unnamed file and I could find were to change it and I had to set if where if you clicked it would start the game, also this isn't as important but I...
  10. Hayolee

    Games Won't Start

    I'm trying to export one of my games to a friend, and it's worked for me before in the past.  However, this time the .exe game file won't open to my friend OR to me.  I don't understand why, it worked so well before.  I've tried my hardest to find why, and I think it may have to do with Windows...
  11. Lakaroth

    Bug or Lag problem only on boot (Video provide)

    Hello guys, i find a really strange Bug or Glitches and i really don't understand how to fix it, i'll explain. I'm creating a Zelda Style Action Game, i use Quasi Movement for pixel movement, but this bug is not a question of plugin, because i have it in any project when i use parallel...
  12. Starting A Battle?

    I feel that I know everything I want to at the moment but I need to know how to start a SCRIPTED battle. What I have is that you talk to this guy and he does a practice battle with you, but I have no idea where an event would be that starts the battle. (Please note that I have RPG Maker VX...
  13. MeowFace

    Event triggers Event

    Made for a request here. This allows an event with a name tag <eet> to trigger another event with name tag <eer> it came into collision with. Features: [1] Event triggering another Event [2] Able to check who triggered the event [3] Able to set up conditional branches to have different...
  14. MeowFace

    Start New Game from Load Scene

    Made for a request here. This script allows the player to start a new game inside a Load Scene. Features: Able to start new game in load scene How to Use: [1] Paste this script below Material and Above Main [2] Change the "Start New Game" text in the script's setting area to whatever you...
  15. MeowFace

    Continue Only Title Scene

    Made for a request here. Features: This script overwrite the title to "continue only". Upon pressing confirm button, it directly start a game when there's no save file, or open the load screen when save file is detected. How to Use: [1] Paste this script below Material and above Main. [2]...
  16. MeowFace

    Chapter Select

    Made for a request here. Features: [1] Game starting by selecting a Chapter. [2] Unlock-able new chapters. [3] Each Chapter able to start with its own map & starting characters. [4] Inheritable save files for each chapter. [5] Can set up to 10 Chapters max. [6] Change-able Background/Text...
  17. _Shadow_

    [VX Ace] Parallax mapping. The very first! How it works.

    If you know how to make good maps, but not have an idea on how parallax mapping works, then this tutorial is for you. It doesn't show how to make great maps, that has been shown well already by other tutorials here and there. But I found out that it was somewhat intimmidatating for me to set a...
  18. Start the game with the character lying down?

    Thanks for moving this, I'm (obviously) still a newbie I am apologizing in advance as this is probably a simple fix. I can't figure out how to start a new game with the player lying down rather than standing. Any assistance is appreciated. "If you have the sprite for the actor lying down...
  19. dracossaint

    multiple battle system,implement now or later

    From what i have seen here: http://forums.rpgmakerweb.com/index.php?/topic/9874-battle-manager-multiple-battle-systems/ i've seen multiple battle systems can be supported with tweaks,but my question is simpleish. I've seen each battle system has to be implanted and so they have to have custom...
  20. [Request] 'Enter' as Start Menu Button instead of :B, press again to exit?

    Like your standard game, instead of pressing the cancel button to enter the menu, I'd like to have it so that 'enter' opens the menu and pressing it again in the very main part closes it again. Normally, the menu is a window selectable, so it merely closes with the :B "cancel" button.

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Ugh, can't decide what to make next!
The Dystopia
Recently got RPG Maker MZ. A bit slower with my current PC but I will be getting a new one soon.
evening progress; pretty happy where this is at so i'll take the rest of the night to myself =w=
It would seem learning JS is not a know it all for making plugins. While it has enabled me to understand what I'm looking at, I still have to find the relevant information in the core scripts. This is much harder than learning JS IMO.

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