stat

  1. Astfgl66

    Flat stat bonus states (R2 24/11)

    Astfgl's Flat stat bonus states: This is a small plugin that allows you to use notetags to give flat stats bonuses using states (instead of percentage based). Version2: Added possibilty to refer to the affected character's own parameters when making a notetag. Features: Use...
  2. TwilightKnight1

    Stat Reverse

    So in Persona Q there are these 'reverse' accessories that would swap a certain stat with another while said accessory is equipped. (Example: St-Ma reverse would switch Strength and Magic, so 40 strength and 20 magic becomes 20 strength and 40 magic) I bring this up because I want to do...
  3. Alistair

    [ADDON] AP - Ability Distribution

    ~ Ability Distribution ~ by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   The Ability Distribution plugin is an addon to my Stat Distribution plugin: It will thus not work on its own. Make sure that both plugins are always...
  4. Alistair

    AP - Stat Distribution

    ~ Stat Distribution~ by Alistair   For the latest updates please visit my blog. This is merely an introduction topic.   So here's my take on this popular system. With this plugin your actors gain Points upon levelling up that can be spent to increase your heroes' params. This...
  5. dombo813

    Experience and Stat Rate Plugin(s)

    Hello kind Javascript knower! I come to you today with what I think is probably quite a simple problem, so I hope you'll hear me out. I have two particular plugins I would like made. The objective of these plugins is to make different actors have different specialisations and reasons to...
  6. Stat Requirements

    I'm making a date sim, and I don't know how to make certain choices require a certain number of stat. I think it might have to do with variables or switches... does it have to do with events? For anyone who's played the persona games, I'd want it to act like the Social Qualities.
  7. Mast-yami

    Convert a stat into another one

    Hello, Since I'm working on my skills, there something I was thinking about: Is it possible to convert a certain amount of a stat into another one? To be more precise, I want to convert 150% of the Defense into an Attack buff. For example: My character has 500 Atk and 500 Def. Then after...
  8. Add new Character Stats (searching for plugin)

    Hey Guys, first time asking something in this forum, I hope you can help me out. I would like to add a few new character / class stats to extend the default ones. I want to use these new stats in the damage formular of some of my abilities. So far, I know that I can implement this by using...
  9. Kyonko802

    Will this work for stat progression outside of battle?

    Okay, I'm using Andar and Evgenij's Ability System script for skill acquisition in my game. The player has to go to a trainer to spend the skill points they get on getting skills and growing their stats. I don't want stat progression to come from leveling up. My question is thus. If I...
  10. Omegadragon8

    Bobstah's Custom Stats and Yanfly's Base Parameter Control

         I am attempting to create a system that uses the base stats in MV (Atk, Def, Matk, Mdef, luk, etc) as a direct battle only display, and would like to create a separate set of parameters that directly affect the base parameters. For example, if I were to rename Attack to Damage, then create...
  11. TheDrifter

    How do you reorder how stats appear in all menus / windows?

    Hi there!How do I change the order in which my stats appear in all menus / windows?I'd like to change the order from:"Max HP, Max MP, Attack, Defense, Magic, Magic Defense, Agility, Luck"to this order:"Max HP, Max MP, Defense, Attack, Agility, Luck, Magic, Magic Defense"Thanks a lot for helping!
  12. Leah Prime

    Regen/poison based on stats rather then percentages?

    Hi. I want to have a skill that causes HP regeneration based on the stats of the caster, rather then the Max HP of the recepiant. EG: A skill that regenerates HP each turn based on the casters MATK stat, sort of like casting a cure spell at the end of each turn. But the amount of HP restored...
  13. Event Help: Using Random Variables to alter gameplay?

    Here's my dilemma. I am using a Variable system to control specific elements of the gameplay. Here is exactly what I am currently attempting: I want to set up an event that adds a Constant variable to a Random Number and if that total is > than X, then the player succeeds. If not, they...
  14. userlame

    (SOLVED) Hello! How about item stats in description?

    SOLVED: Trough some further research I found this thread:  Since the latest forum update the code's been messed up so I repaired Zarby's lovely script for anyone interested: For Modern Algebra's Item Icon List...
  15. Removing limit to stats

    Hi!   I was wondering if there's a plugin to remove RPG Maker's limit for stats (more specifically HP and MP, which stop at 9999 in the menus)   Thank you!
  16. richter_h

    Reset actor's stats when died

    Maybe this sounds silly and makes the essence of grinding become meaningless, but I just recalled this system that makes the player to keep his/her party to avoid death at all costs.    Here's brief explanation of what I called as "Reset Actor's Stats When Died": When an actor's HP drops to 0...
  17. Bobstah

    Bobstah's Weapon/Armor/State/Actor/Class Level Up Bonuses v1.1.1 - Combine with Sockets for Materia!

    Version Updated 12/17/2015 02:27 PM ET. Introduction Allows a multitude of bonuses to be given to actors (or taken from them!) upon leveling up based on the following critera: State applied to Actor Actor is Class Weapon/Armor is equipped Actor themselves   You set the level up bonuses on...
  18. laaghisce

    [RMMV] What does the parameter, LUK affect?

    My question is: What does the parameter/stat, LUK do in this engine? I have searched through the help.html and the RMMV threads but could not find any information on this.
  19. Brigg

    Code for Current Base Stat

    I'm trying to figure out how to pull up a player's ATK without the stat increase from the equipped item. something like: $game.actors[id].atk - $game.actors[id].equip_id_atk(0) or something to that effect. I'm using common events for a gear crafting system. Everything is in place, but I'm...
  20. [ACE] Help overwriting or adding to the xparam process for xparam_plus addition?

    [Explanation, if curious] I'm trying to add xparam plusses. My reason for doing so is I'm trying to make an aggro (target rate by a certain enemy, aka rage/threat) system using a custom enemy AI script, where the xparams are going to be used as rage by a certain enemy, then I'm going to use a...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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