stat

  1. ATK stat is not showing proper number

    So, in this game that im making, my character is at lvl 3 in my testing save, and his stats are all proper, except for the ATK stat, at lvl 3 it should be at a base 29, and then with the sword he has equipped it should be at 44, yet it is being displayed as 6. the scripts i have added are...
  2. Disarmed

    Question about leveling stats [ANSWERED]

    Okay, so Ive been using RPG Maker for quite a while and I have a question, when a player levels up, do their stats INCREASE or are they set to a certain amount? For example: HP at Level 3 = 500 HP at Level 4 = 550 If a player is at Level 3 and uses an item that increases their Max HP, is...
  3. Wyn Wizard

    Base Stat Equation Ideas

    Ok, I have been pounding my brain for the last few days on how to calculate the perfect beginning and ending stats for any class in the rpgmaker games (mainly in ace). I do believe I have come up with two equation that will work with any number that is entered in. Here are my equations: NOTE...
  4. shiori4me

    State Base Parameter Adjustment? (Adding +100% Mdf and soforth, like Yanfly)

    This seems like a bit much, but might as well throw it out there. I'm multiplying Luk by 10 in using it as "Strength" and dubbing it "STR". But it's still Luk. This is so that I can make more subtle changes to Strength with objects. Among other uses, I'm using an inventory script and having...
  5. Fonstw

    [SOLVED] Change Luck's Effect

    Howdy! I just started working on a game through RPG Maker VX Ace, and I noticed that Luck (LUK) determines the change that you are affected by a state or not? I was wondering if I could change that? I want Luck to determine whether you can hit, crit and dodge. If anyone could help me change...
  6. TheDrifter

    [ACE] How can I draw a stat in a popup window anywhere in Yanfly Equip screen? [ACE]

    Greetings, In my project, the Attack stat is separated from the Strength stat, and it is required for me to use the N.A.S.T.Y. Extra Stats script. If you want to access the stats, just use:         actor.xstat.STAT - Where STAT is the name of the new stat            Ex...

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How many parameters is 'too many'??

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