state applied

  1. Aogami

    Custom Status Effects/Passives (Idk if i posted in the right place)

    Hey everyone!, today (or tonight depending on when your reading this) I came to share some of my states i made using most if not ALL of Yanfly's plugins, I might continue to update this thread whenever I have the time but for now i'll hand off what I have currently and give a brief description...
  2. Trying to make a state that only affects one actor at a time

    Howdy! So I’ve got a weird conundrum. I’m developing a game in RPG Maker MV about dinosaurs where you collect them and use them in battle. I’ve been tinkering away at a game mechanic I’m calling “The Sigma System”. You can modify your dino’s behavior with a command, this is using the skill type...
  3. BDruid70

    How To Make A State That Repeats The Last Skill Performed?

    Question, I'd like help with a state I'm working on. When the state is applied, there's a chance it'll automatically repeat the last skill that was performed by them, except it bypasses any requirements that was originally used for it. Ex. If a character has the state and uses skill that...
  4. Random Panda

    RMMV Yanfly Weak Enemy Poses doesn't play collapse animation

    Hi all, I was wonder if anyone has had a similar issue with this plugin. It works perfectly fine if you change the enemy to a new pose via hp loss. But if you change the pose with a state, and the enemy dies while under that state, they just disappear and it skips the collapse animation. I've...
  5. RMMZ Call common event of script end?

    Im trying to get a common event to play when a state expires and Im using Skills and States Core VisuStella MZ script however the information I found for it just says " <JS On Expire State> code code </JS On Expire State> " Im not experienced enough to fill in a blank. basically, I have an...
  6. FrozenFacade

    RMMV Yanfly State Remove/Apply Common Event effects at the same time?

    I'm working on solving a larger issue but one solution I'm testing seems to be hindered at the moment. I am trying to play a common event when a state is applied by a skill but it also removes a state when it is used which I would also like to play a common event as it is removed. Part of...

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F***, I promised myself not to make overlong intros anymore, but the dialogues are again getting out of hand in a very visual novel kind of way, and there's only two fights against bats in between them...well, at least there's going to be a proper area with fights after this intro sequence. And the intro is a bit more lively with several locations and different scenes.
It's been crossed in my mind several times already. But I've been thinking about writing my art journey from the very beginning to what I've become today. Would anyone be interested in reading? I wonder.

Time to wake him up again.
*Sigh* I guess I'll actually do something now ''puts on lofi hip hop radio''

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