After some weeks of trying to figure out how to add a switch to pause state count and cooldown count for Pearl ABS.
I tried several edits on my own but I guess simply placing a "if switch" did not do the trick.
I am using Falcao Pearl ABS Liquid V3 and Bug Fixes for Falcao's...
I'd say my RPG Maker MV skill level is intermediate.
Here is what I'd like to accomplish for my battles - I wonder if anyone could point me in the right direction?
I'd like all members of the party to automatically start with 1 stack of an "Adrenaline" buff.
This Adrenaline buff...
I've been trying for several days now to create a 'Frozen Armor' skill for my game, but with no success. I want the state set by the skill to buff the user's def based on a percentage of their mat. I am using the majority of the Yanfly Engine Plugins and have tried to use...
How would I go about adding a state that would not be healed by the recover all command and need something specific to remove it. Like Curse for example. I don't want it to be removed simply by going to an Inn
Hello. I have spent the last few hours googling how to apply states to skills and weapons and have only found videos on how to create custom states using custom formula - not what I'm looking for. Specifically I want to apply the states that preexist (ex; poison, blind, etc.) to a skill or...
Today I was working on my project and I came up with an idea for a character. Basically, when the character is killed in battle, I want to have them instead of dying, entering a state that keeps them alive but just weaken. I have the state but I'm not sure how to apply it to...
Hello, I have a doubt
Well, I want to make a passive state (using Yanfly's script for that) to make a state like Serene grace for Pokemon, in case you don't know what I'm talking about, basically it works like this: it doubles the chance of adding a state with an attack (for example, if an...
..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards.
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!