Would anyone be able to help me out with creating a handful of passive state tags (using Yanflys Auto Passive States plugin).
I'm hoping to create passive states that can do the following:
1. Recovers the owner's HP by 5% each time...
My problem is a short one.
I want to check whether or not an enemy can act or not during the battle.
There is one part of the battle where I force an enemy (force action) to perform a slew of consecutive actions.
However, the enemy should only do this action when he can (i.e. is not hindered by...
CriticalAnimation - 2016/03/10
Creator name: kotonoha*
Animation plays when a critical hit happens
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
Hi guys, I don't even know if this is the place to go for this, but I'm trying to do this for a very long time, and my english is not that good.
So the problem is, I can't figure out how to incrise the damage on a skill when the target is inflicted by another state.
I came to this formula for...
Hi. This script is meant to be used in Broken Reality RPG (https://lord-rutsah.itch.io/broken-reality) for its newest upcoming update. Credits will be given properly of course.
In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic...
For the sake of an example, let's say I've set up an attack skill that enemies will use on the player's characters, and it always deals 300 damage no matter what.
No variance, no critical hit chance, no added states, perfect accuracy, etc.
Is there a plugin or something I can put in the...
MPP_ResistMessage - 2018/05/25 (ver. 1.0)
Creator name: Mokusei Penguin
To set a message state on skill/ item when resisted.
For Actors/Classes/Weapons/Armors/Enemies, Traits from database-
you can add a State Resist.
Under States of that status effect, put this Note tag inside Note...
I am currently using Yanfly's BattleStatus Window and the 4 states it displays aren't enough. I am using it in conjunction with Yanfly's BuffsStatesCore in order to show turns remaining on each state.
Is there anyway to both increase the number of states shown, while also keeping the turn...
I am trying to create a skill that has the user fly up into the air for 1 turn before going down and striking the opponent, think the Fly/Dig move from pokemon. It´s based on the Dragoon Jump skill from Yanfly.
// Action Sequences
// Setup: Jump animation.
I am trying to create a mechanic where enemy has to prepare itself in two steps before making powerful attack, while player being able to stop him by dealing damage during the preparation phase.
It works like that:
1. If enemy has no 'weapon prepared' and 'aiming' states enemy uses skill...
I ask help, like last time, with the BuffStatesCore Plugin by Yanfly.
This time, i wanted to make so a State's Turn Duration was determined by one of the user's Parameters(in this case i'm using Agility).
So, i used the plugin's tag "Custom State X Turn", that does the exact thing...
I found part of what I need over here, but it seems to not be quite enough.
A bit of backstory:
I saw a post on Telegram's Shower Thoughts channel that went as follows
I thought that was a cool idea, and my fiance helped me even further saying that the poison should have a random effect that...
So I'm not really sure where to post this but I am having a weird issue with my States, (Let's use Poison for example) and that is whenever I inflict Poison on a Enemy, this happens:
Two of the same number and they both actually add up, so that was 26 damage when I normally wanted 13.
I'm wondering if anyone could help me out with a script.
What I'm hoping to accomplish is having a notetag for weapons and armor (something like <Turnstate: 8> ), in which an actor equipped with that equipment would be inflicted with state 8 at the end of each turn in battle...
Part 12 of the tutorial series is now up!
Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states.
Required: An IDE (some of the most popular ones are Atom...
Display state icons based on order. (frame by frame)
Paste this script above Main.
Actor stats window
Changes the actor window display with stats when using items and skills.
Map name window
(couldn't find it in https://forums.rpgmakerweb.com/index.php?threads/script-call-collection-for-vxace.25759/ )
Anyway, I need a script call that will make enemy of index v get a state of id 37. Tried few things but didn't work. Thanks!
Saba_RemoveNameComment - 2016-04-07
Creator name: Sabakan
Removes the character string for skill name or state name
For example, skill name-
Heal (for enemy)
If added, during the game-
Parentheses within skill name or state name are removed.
Could be useful for projects that...
In my game I sometimes update states through common events and variables using some plugins.
Is it possible to update the state display in the main menu without having to exit and reopen it? Say from the equip menu to main.
I'm using Galv's Magic Shards and Victor Sant's Passive States, along...
Have an little Problem with my Project. And that is, that State no.20 yust always appears at the start of each battle. I checked the Actor and Class window, fought naked and checked all my common Events too. The troop and the enemy doesnt inflict it ether, so where might this come from? The...
Expectation: Working on boss battle.
Reality: "Look at how awful are these code and database organization. Let me clean this mess", *yet, casually adding more modules that I have no idea if I would use it later*