1. Create custom [SV] Motion type for battle animations?

    Hi all. In my game I'm trying to implement a Berserk/Rage mechanic and want to make an [SV] Motion for it, like the ones you get for sleep and status effects (see below). However, I can't seem to find a way to add another animation type. There's no option to do so in the 'Types' menu either...
  2. sheeshkebab1812

    Is it possible to make a state with a percentage chance of having the one inflicted not moving.

    I have a state where I want the person inflicted to have a 25~33% chance not for them to not be able to act on their turn, is there anyway that this can be done?
  3. Vis_Mage

    RMMV Custom MP System using Yanfly's Skill Core and Yanfly's Buff and State Core

    Hello! Would someone be able to help me with creating a custom MP system, using a combination of Yanfly's Skill Core, and Yanfly's Buffs and States Core? What I'm trying to do is create a system where a party member can spend their turn calling upon an elemental spirit (one per turn, up to 3...
  4. Mattsuharu

    Yanfly - Lunatic State (How Strings works?)

    Helluuuu~ I'm very dumb-dumb and I can't figure out how the "strings" works for most yanfly's plugins and couldn't find a tutorial either. I suppose in those string I could use any script call, I'm right? What I'm trying to do right now, is to use an state that when I receive damage, the state...
  5. HiddenAlchemist

    RMMZ Param-based or state-based buff/debuffs for project?

    So I'm at an impasse with my project where I do not know if I want to go with the default param-based buffs/debuffs (i.e. skill effects > param > add buff), or if I want to go with state-based buffs/debuffs. I initially went with state-based de/buffs, because I've seen a lot of people advise for...
  6. Blue_Ribbs

    Need help with changing battler sprites mid-battle

    In my game, I have a character who has a skill that adds a state which increases stats and also changes her sprite. I do not have a problem with changing the sprite to the empowered state is added. My issue is more that I don't know how to revert the sprite back to normal after the state is...
  7. TheLoudCat

    Making a Disarm State.

    I'm trying to make a Disarm state in my game, but can't figure out how. I want the state to disable Attack, while allowing the use of Magic, but haven't found anything to enable me to do so. Any help regarding my issue is greatly appreciated!
  8. remainderstudios

    show state icons names (Falcao Pearl ABS) script

    Hello. I am using the Falcao Pearl ABS Liquid script (RPG Maker VX Ace) and it works great but when the character acquires a state (poison, blindness, confusion, etc) the icon is displayed on the left of the screen but the name of that state is not displayed. is there a way to display the name...
  9. LudiTheUber

    State that wears off when character attacks

    I would like to make a state that wears off when the character affected by the skill attacks, not is attacked. Is there any way to do this?
  10. RMMZ Required states

    Im looking for a plugin that makes a skill require a state to be used, for example if I want to use Burning Blade, the battler who uses it needs to be Burning before the skill can activate. Does anyone know any plugins that can preform this feat? Thank you in advance
  11. LudiTheUber

    Taunt effect

    Trying to make a 'taunt' effect so that enemies focus their attacks on one character. It sets target rate for that character to be 1000% and has 85 priority. Yet going into battle, my enemies still target other party members. Why is this?
  12. JS Graphic Problem Using Yanfly Plugins

    Hi there, I took a screenshot of the full error I am getting. I used a skill in MV that added a state with 5% param boosts, targeting the skill user in the party. Anyone know how to fix this? Thank you!
  13. Vis_Mage

    RMMV Yanfly Buff and States Core - State that Revives Party X Times

    Hello! Would someone be able to help me create a state using Yanflys Buffs and States Core? http://www.yanfly.moe/wiki/Buffs_%26_States_Core_(YEP) What I'm hoping to create is a state that will be applied to all allies. When it's applied, a counter is set to 10. If any ally is KO'ed, they are...
  14. Vis_Mage

    RMMV Yanfly Buff and States - State that can only be applied X times.

    Hello! :kaohi: Could someone help me with creating a state that can only be applied to a target X times, before they become immune? The idea being that instead of making a boss immune to powerful status effects like Stun, I can instead make it so an enemy can only be stunned up to X times...
  15. FrozenFacade

    RMMV Changing Skill Text Color Mid-Combat (Tried VE ControlText)

    With my game I'm trying to have a system where elements will do more damage if other elemental states are applied to an enemy. However with 10 elements it could be annoying for a player to remember which elements gain a bonus in that situation. I want to be able to color the text of a skill in...
  16. Szibes

    Instance states [Are they even possible?]

    Is it possible to make something similar to Tsukihime's Instance Items, expect with states instead of items? Or something like this already exists? For example, a skill hits 3 times and each hit applies a state, after performing it, target will have 3 instances of the same state. Context: My...
  17. Innadril

    RMMV Passive State Applied Through HP Loss?

    I'm having a bit of difficulty making a state work. I'm trying to make a skill that applies a state after you take damage during a certain duration. (Like a defense skill that grants a buff if you're attacked.), but I can't figure out how to do this without clogging up my Common Events. Any ideas?
  18. ScorchedGround

    RMMV [YEP_SkillCore] Making a skill that purges "positive states".

    Hello, looking for some help with a notetag from YEP_SkillCore: For context; I want to create a skill that purges all "positive" states from an enemy. This is the framework I have been working with: <After Eval> let stateList = target._states; for (i=0; i<stateList.length; i++) {...
  19. Drake616

    Total states ?

    Is there a way to check the total number of states (different ones) an enemy/actor is affected by ? I know that you can use isStateAffected to check for the individuals, but I'd love a total.
  20. RMMV Using Yanfly's buffs and states core and animated sv characters to change the sprite of an enemy when affected by a state.

    So I wanted to make it so that when an enemy is affected with a state, their sprite would change. I would use the sideview sprites to animate the enemy but I want that sprite to change to a different one when the state is applied. I used the buffs and states core to change the actor faces when...

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grief... finding a font that works with the engine has been a bigger process than I thought it'd be. doesn't help MV loves to scrunch letters next to each other like a football huddle.
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