I am wondering if someone has figured out the proper way to create a state that while active on an enemy does the following:
1) If a character attacks that enemy with a Physical Skill, the character attacking has a state added (I.E. an "on fire" enemy can cause Burn if Physically attacked...
Is it possible to have a <custom apply effect> run a common event? I looked through the Buffs and States Core help file, but didn't see anything about common events. I assume it can be done, I just don't know what to write.
<Custom Apply Effect>
What goes here to run a common event...
I'm trying to make a mechanic where a character puts an explosive on an enemy. After it's placed, hitting the enemy with any fire attack makes it explode and deal damage on top of the fire attacks damage.
I started by making a skill that inflicted a state, but I have no idea where to go from...
Greetings everyone ! This is my first request, I'm feeling kind of lost with this forum so thanks alot for the incoming messages !
Since i'm having alot of fun creating skills and formulas, I had the idea to make a mage type of class, a magician that could apply a specefic state ( called...
In Yanlfy Action Sequence,
I set the note like that below.
<target action>
action list ....
and
if (target.result().i****() === true)
add state 23: target
end
</target action>
In this case, 'add state 23: target' is add state 23 unconditionally.
That is, this add...
Hi, and I'm sorry my bad english.
For example In battle,
player selects attack command. But because agility of enemy is bigger than actor's, the enemy move first.
And follow enemy's action, force action of actor event is occurred.
the problem is that the turn of actor is...
Hello, everyone.
I had a question regarding making a weapon that has a passive HP degeneration percentage, but only inside of battle.
By default, if I give the weapon a passive -3% HP Regeneration, it affects the wielder both in and outside of battle (not what I want).
Using the YEP...
Hi people!!
I'm here again to see if you can answer me a hard question and find a solution.
I'd like to create a state in wich if you are damaged then the damage is spread proportionally through your allies.
I thought Yanfly did something similar but I couldn't find it.
Thank you in...
I have been having problems with a formula.
I have reduced it to "a.addState(a); 10" for testing purposes.
State(a) increases critical chance by 100%
The state gets applied to the actor as it's icon shows up, however the damage dealt does not crit, it stays "10"
If I make the skill...
So I've got an enemy that has an attack that causes paralysis. Is there a way to make it not be able to use that attack again until the player is no longer paralyzed?
(I'm sorry if this double posts, my internet keeps messing up and I'm not seeing it in the forums...)
So I've got a monster who has an attack that causes paralysis. Is there a way that I can make it so that it can't use that attack when the target is already paralyzed?
I'm going to assume this is going to need some kind of script or note.
I am using the newest, unmodified version of Yanfly's Animated Sideview Enemies.
When an ability adds a state to an enemy it appear under the enemy graphic.
This is a problem with the Anchor.
Changing the anchor to put the Icon in a correct position moves the Status Overlay, Shadow...
Note
This plugin's available for commercial use
Purpose
Lets you set some states to have state removal/turn resistances
Games using this plugin
None so far
Introduction
Notetags
Plugin Calls
Prerequisites
1. Little Javascript coding proficiency to fully...
I was trying to recreate a particular poison state inspired by Final Fantasy IV DS/The After Years:
What it does is to inflict your normal Poison state, but instead of decreasing an actor's HP each turn, it decreases it continously by some digits (in my case, 1 every 10 frames)...
Hello.
I currently have a conflict problem with 2 needed scripts.
This is the 2 conflicted scripts:
http://kakakadafi.blogspot.ch/2014/06/kadafi-command-disabler-version-1.html
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
What is the problem : The...
Hi all
I'm experiencing an issue when using Falcao Pearl ABS Liquid. I want to make a common event in which there's a conditional branch. Within that branch, if an enemy falls into a particular state, I want something to occur and if it doesn't then it branches, usually a pretty simple task...
In some commercial games that exist, such as final fantasy, there is an auto-save feature that saves the state of the game on exit or app crash, which allows users to choose to resume state rather than load their last formal save?
Is anyone aware of a plugin for rpgmaker mv that facilitates...
Plugin: NeMV - On Step Effect
Version: 1.0
Author: Nekoyoubi
Release: May 2nd 2016
Download: https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_OnStepEffect.js
Requires: n/a
Introduction
Allows your actors' states to perform JavaScript evaluations as you walk on...
State Stages
Stacking States Improved
This script allows states to be applied in controlled stages or levels. Basically, when a state is applied multiple times to a battler, instead of resetting the state or stacking another on time of it, the state will ‘advance’ to the next predefined state...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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