state

  1. atoms

    Help creating a skill with the following... (bypass Sleep state, more damage states)

    I would like to create specific skill with RPG Maker MV, but am not sure how to achieve it. I am also using Yanfly Plugins if that makes it easier. Skill name is Deathly Dagger. I'd like the skill to do the following: 1. If the enemy is sleeping and normally wakes up upon being hit, with this...
  2. Lord Vectra

    State Name Cycling

    So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would...
  3. ShinySlowqueen

    [VX Ace] Six things I would like to do with my game

    Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all...
  4. Mjolk

    Temporary buff MaxHp (Yanfly Buffs & States Core)

    Hello, I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal. Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...
  5. Animebryan

    Need modification or add-on for YEP_X_StateCategories

    I need a modification or add-on for Yanfly's State Categories plugin: http://yanfly.moe/2016/04/03/yep-89-state-categories/ My game uses multiple versions of each state. For example: With that being the case, I've started doing my Ailment Resist states which increase resistance with each...
  6. Animebryan

    Need Shatter Kill effect for Frozen state

    I need a 'shatter-kill' effect for my Frozen state. Basically, when a target is frozen & is hit with a physical attack, there would be a random chance for that target to die instantly. I need a way to pull this off with a sound effect. I don't care if its done by plugin or damage formula.
  7. Levolpehh

    Opacity State

    Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
  8. BlueMage

    Check state's turn left?

    Hi, how can i check how many turn is left for a state on enemy in Battle? (by script call) =D please help
  9. Avanoh

    Overworld Events Relative to Status Effects(RMMV)

    Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I...
  10. Increase DEF by ATK

    So, I have a state called barrier, and I want for it to increase the user's defense by his attack, but I don't know how. Any help, please?
  11. Teabone

    Enemies Start with Enabled States

    Hellos all, I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle. Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...
  12. Dcraft

    Boost user when affected by state

    What I am trying to do is a passive skill which when the user is affected by x state increases one of its parameters. I'm pretty sure it can be done with some yanfly engines but I do not know how to put them all together and make it work, in any case I hope to read any kind of help. *Edit: To...
  13. Getting Meta from state affecting character or monster.

    So I've figured out how to get the meta information added by note tags from the excellent little tutorial in https://forums.rpgmakerweb.com/index.php?threads/write-a-plugin-that-reads-notetags-beginner.100228/ Unfortunately, there's a lot of things that it sounds like should be possible that...
  14. Applying a state at random intervals

    I want one of my actors to occasionally get distracted. Can I make it so that at the end of every turn, there's like a 5% chance for that actor to get the distracted state? And can I make enemies get states at random, too?
  15. atoms

    Prevent Sealing Of Skill If Passive Skill Is Equipped When Silent

    I'm making a game with a lot of skills and classes, I was wondering if there was a way to create a passive skill on let's say a Healer class, so if that passive skill is equip then it would prevent sealing Healing, Restore and Revive skills as examples. I am using many of Yanfly's Plugins...
  16. Animebryan

    Need to play a SE/ME when a State is applied

    I need a plugin to play a SE/ME when a state is applied.
  17. The Real Sye

    "Remove By Damage" on States When Damage is Zero

    So.. Another oddball question from my end. I know you can set a State to remove when an Actor takes damage. I currently have an effect set up that applies SP-Parameter trait "Physical Damage * 0%," which is absolutely what I want, but I need the state to remove when an attack connects...
  18. Stack of critical chance

    Hi Everyone ! I'm using Yanfly Plugins (Battle Core, Buff and Sate etc...) I'm trying to do a state that win stacks and each stack will up the user's critical chance, up his attack but lower his hit rate. My state is "Alcohol" i put Yanfly confusion's code from Pokemon for the user to have a...
  19. The Real Sye

    State-Dependent State Effects (Probably)

    My first thread was for an oddball curiosity of effect -- Which, sadly, looks like it'll either require some complex state and/or common event interaction and finagling, or straight-up programming -- and it seems my second question here will be no different. How would I bring about the...
  20. Conditional State if User Evade

    Hello, I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....) I want to know how i can do a passive state where it react if the user do an evasion. For exemple, if my character evade from a skill, i want him to win a buff or a state. Is there a formule for my passive...

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,050
Members
137,571
Latest member
grr
Top