I would like to create specific skill with RPG Maker MV, but am not sure how to achieve it. I am also using Yanfly Plugins if that makes it easier.
Skill name is Deathly Dagger. I'd like the skill to do the following:
1. If the enemy is sleeping and normally wakes up upon being hit, with this...
So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would...
Hi, here's some things I'd like to do with my game. I've tried Googling and searching the forum, because I'm sure all of these have been done before, but I think I just don't know what keywords I should be searching. If y'all can point me toward any scripts or tricks on how to make any or all...
Hello,
I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal.
Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP...
I need a modification or add-on for Yanfly's State Categories plugin: http://yanfly.moe/2016/04/03/yep-89-state-categories/
My game uses multiple versions of each state. For example:
With that being the case, I've started doing my Ailment Resist states which increase resistance with each...
I need a 'shatter-kill' effect for my Frozen state. Basically, when a target is frozen & is hit with a physical attack, there would be a random chance for that target to die instantly. I need a way to pull this off with a sound effect. I don't care if its done by plugin or damage formula.
Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
Is there a simple way to make it so characters or objects in the game world react differently based on status effects? For example, if I made a status effect called vampirism, is there a way to make it so interacting with NPCs makes them react with fear rather than their normal response? Or if I...
Hellos all,
I am curious if anyone has tried this sort of thing before. I'm trying to make it so in certain circumstances enemies will appear with a STATE enabled on them at the start of the battle.
Is this sort of thing possible? I've tried with Condition Events however it is unable to apply...
What I am trying to do is a passive skill which when the user is affected by x state increases one of its parameters. I'm pretty sure it can be done with some yanfly engines but I do not know how to put them all together and make it work, in any case I hope to read any kind of help.
*Edit: To...
So I've figured out how to get the meta information added by note tags from the excellent little tutorial in https://forums.rpgmakerweb.com/index.php?threads/write-a-plugin-that-reads-notetags-beginner.100228/
Unfortunately, there's a lot of things that it sounds like should be possible that...
I want one of my actors to occasionally get distracted. Can I make it so that at the end of every turn, there's like a 5% chance for that actor to get the distracted state? And can I make enemies get states at random, too?
I'm making a game with a lot of skills and classes, I was wondering if there was a way to create a passive skill on let's say a Healer class, so if that passive skill is equip then it would prevent sealing Healing, Restore and Revive skills as examples.
I am using many of Yanfly's Plugins...
So.. Another oddball question from my end.
I know you can set a State to remove when an Actor takes damage. I currently have an effect set up that applies SP-Parameter trait "Physical Damage * 0%," which is absolutely what I want, but I need the state to remove when an attack connects...
Hi Everyone !
I'm using Yanfly Plugins (Battle Core, Buff and Sate etc...)
I'm trying to do a state that win stacks and each stack will up the user's critical chance, up his attack but lower his hit rate.
My state is "Alcohol" i put Yanfly confusion's code from Pokemon for the user to have a...
My first thread was for an oddball curiosity of effect -- Which, sadly, looks like it'll either require some complex state and/or common event interaction and finagling, or straight-up programming -- and it seems my second question here will be no different.
How would I bring about the...
Hello,
I'm using plugins of Yanfly (Battle Core, Buff and Sate, Skill Core etc....)
I want to know how i can do a passive state where it react if the user do an evasion.
For exemple, if my character evade from a skill, i want him to win a buff or a state.
Is there a formule for my passive...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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