1. Thorn/Spike Effect

    I have been trying to get a thorn/spike state into my game project though I have not had much success. I've tried to use the Yanfly Thronmail tutorial (http://www.yanfly.moe/wiki/Thornmail_(MV_Plugin_Tips_%26_Tricks)) though it does not work on MZ based on my attempts. I can get a state onto the...
  2. ItsNex

    State that forces the actor to use a specific skill.

    Something like a rage state, however instead of just using a normal attack, the actor would use a skill. I searched for a solution but didin't find anything that works for me.
  3. BreadCrumb

    Do parameters stack?

    I have a tank-type unit in my project and I wanted to make a type of "Provoke" skill. So, I made a state with target rate set to the max (1000%) but that doesn't seem to be potent enough to draw all attacks onto her. So, I was wondering if sp-parameters (or any parameter, really) stack with...
  4. ItsNex

    Run a different common event at each turn of a state.

    I've done a couple google searches and didin't see a thread about this. For example: Turn 1 - runs common event 1 Turn 2 - runs common event 2 I have Yanfly's Buffs and State plugin and I'm pretty sure that there isn't an option for this, unless I missed it.
  5. 'Doomed' state

    I wanna make a state in my game that will instantly kill the party member afflicted with it if they have it at the end of an encounter (that we'll just call 'doomed'), can i get any help on how i could make this?
  6. State duration scaling off of actor stats.

    Hello, I'm trying to make a state that has a duration that scales off of one of the stats of the actor that uses it. Specifically, I'd like a "Stealth" state that has a duration that is determined by the actor's magic defense stat, so that as the actor's magic defense stat increases, so does the...
  7. RMMZ Trying to get a specific State + Variable interaction to work correctly

    I'm trying to get a state to tie a enemies health to a variable so another enemy in the same troop can be transformed into it and it's HP remains the same. bonus points if someone can also help me make it so every enemy in the troop dies when a enemy who has this state currently dies. This is...
  8. kyonides

    KMaxLoss ACE

    KMaxLoss ACE by Kyonides Introduction Be a tyrannical game developer and make your heroes or even your mobsters suffer! How can you do that? By inflicting them a state that might reduce their MaxHP or MaxMP every time they get hit by a sword or a spell hurts them, of course. :p Go visit your...
  9. kyonides

    KBlockStates XP

    KBlockStates XP by Kyonides Introduction This script prevents your heroes or your enemies from choosing a target that is still afflicted by a Blocked Target alias Untargetable State. Set the value of the TARGET_STATE Constant found in the KBlockStates module to your Untargetable State ID...
  10. Risciaven

    Is there any way to increase a parameter past 1000%?

    Good evening! So, some context. In my RPG, I decided to change the "guard" skill. Normally, iirc, it does something that lowers incoming damage, but I wanted to change it as to become something like a taunt: a skill that, upon use, would draw all incoming attacks towards the user. That way, the...
  11. cheef

    How does one use Common Events to add a state to a player that an enemy has landed a specific skill on?

    I'm trying to make an enemy skill trigger a Common Event that triggers a state change in the targeted (and hit) actor. I have YEP_BuffsStatesCore This seems like a very simple thing to do but searching the forums and the rest of the internet merely shows that it can be done, just not how. In...
  12. cheef

    RMMV How do I make common events affect DragonBones characters? Using KELYEP_Dragonbones and YEP_X_ActSeqPack1,2,3?

    Hello, I currently have very basic Dragonbones characters working for actors and enemies. (walk and skill but it's all I need for now) For the sake of visualization: Imagine an enemy that uses a skill to place a player in a black hole. This should disappear the character and skip the...
  13. Austrian

    How to make a passive state reduce an active state's duration?

    Hello, is there a way to reduce a state's turn if the target has a passive state active? For example, if the poison has a duration of 3 turns, can it be reduced to 2 turns if the target has a passive active? I'm using VisuStella's plugins if that helps.
  14. valerieplanets

    automatically add a state when actor has 20% hp or less?

    hey all, this might be simple but im not too sure how to do it ... is it possible to have a state automatically apply to an actor when they are in critical condition? i basically just need that to happen since i was planning on it being a core mechanic. thank you in advance !!!
  15. RMMV Yanfly Ai-Enemy attacks with more moves if a state is applied to them

    Hello, I want to make an enemy wizard that needs to chant before casting a spell. I want the chant to apply a state of chanting that makes that wizard take more damage/more vulnerable, but they can then cast a spell the next turn, then they lose the status effect. I'm using Yanfly's AI...
  16. hoboayoyo

    RMMV Yanfly Action sequence, States/buffs don't show in battle log / popup.

    Having an issue where adding a state or buff through a script does not have it appear in the battle log or a pop up on the character, though the state/ buff is applied properly. I tried turning off all extra plugins but that didn't appear to work. I also checked battle engine core to check that...
  17. RMMZ Hud Maker Ultra and MrTS_StatesEX, stacked statuses in the Hud

    I'm using Hud Maker Ultra and a plugin called MrTS_StatesEX, but I'm having trouble with StatesEX. It works otherwise flawlessly, but it cannot draw the number of stacked status effects, probably because HMU (as I understand) disables original hud. So the question is - Is it possible to use the...
  18. Celestrium

    RMMZ Persistent damage over time, applying elements

    I was wondering if anyone knew a way to make a state that applied damage from an element, like poison or bleed, each turn? I currently use the negative HP regeneration, but I would like to have multiple states like burn and frozen that would do different elements.
  19. Lord Vectra

    [XP] Help adding a custom command in-battle

    I've made a "Status Glossary" which lists all the states in my game that has a rating of 2 or greater. I then have Conditional Branches checking for the name of the index you're currently highlighting which then shows a description of that state in another window. I want this to be an option in...
  20. BlackRoseMii

    Annoying problem with applying states

    The title might sound simple, but it's actually a complicated problem (at least for me, but I'm dumb anyway.) So I apologize in advance if it's an annoying question. This is the situation: I want to make a skill where the enemy takes one turn to "charge up" and the next turn it will use one...

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AAAGH... I hate navigating the new RPG Maker website!
Forgive my rudimentary video editing skills, thought I'd start sharing progress on my status posts as well. Here's the second character of my roster, Mǽlhafoc, the Ælven ranger.

And if you missed the first one many moons ago, here's Vilhelm, the tarnished knight.
Knocked through three more rough draft sprites. (A frog beast thing, a skeleton, and vampire bat) down to seven sprites and a thing more appropriately done as tiles.

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