1. SoftCloud

    State Remove Based on Low HP

    I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back. Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus." Is there a way to achieve state removal through...
  2. States over time! --- Help ---

    The Story so far: I'm working on a game with an ATB Battle System and hit a dead end. I need to find a way to deal damage to a target over a certain amount of time unrelated to the number of the targets actions. What I want: A way to make states last for a period of time unrelated to the...
  3. Request: State Stacking and Custom State Damage!

    I'm looking for a script or solution for creating states that can be applied multiple times on the same target! The ability to decide the maximum number of stacks for each individual state would be appreciated! In short: I'm looking for this...
  4. MerlinCross

    Status and Informing the Player

    So I'm coming up with more off brand status effects(states) or at least more out there than the standard ones presented in base game. So this gives me a bit of a problem. How to inform the player about what they do. Oh I'm sure there's a plug in or event you could run but that's not the...
  5. PennGuino

    Trying to retain HP% when Max HP changes due to states added/removed

    I'm pretty new to RPG Maker MV (and this forum), so this may be a dumb question. I don't think it is, however, because I've done hours of research trying to find answers and figure this out, to no avail. Here's a rundown of my issue. Actor Alvin has a MHP of 20. State Super is applied to Alvin...
  6. Uzuki

    RMMZ [Visustella Skills & States Core] Help writing a couple of codes.

    Using Visustella Skills & States Core I want to do two things that I'm having a bit of difficulty figuring out. So for one when a state is removed I want to add a formula that will damage the target that removed the state using this notetag: Then for another formula that adds another state...
  7. RoseRainblood

    Showing turn numbers on Actor states with Moghunter Battle HUD

    Hi all, This is an issue I've had for a few months since I've been using Moghunter's Battle HUD. The turn numbers on states don't show up for actors like they do for enemies with Yanfly's Buff/States Core. I've seen a couple of threads on here over the last few years where people had this...
  8. Ultra-Maximum

    I need help with states

    I want to make a state subtract 5 defense from an enemy instead of multiplying it by a percent. Thanks in advance.
  9. Immac

    Multiple Simultaneous States Animations (YEP Extension)

    Multiple Simultaneous States Animations v1.0 by Immac Introduction This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation. Features Plug & Play Requires...
  10. Xyonel


    how do i check for multiple states without flooding note space of a state? With my frozen state i'm checking if the battler have one of my other states, then removing it this is a template i made: <Custom Apply Effect> if (target.isStateAffected(2) === true){ target.removeState(2); } if...
  11. Gravemaster

    State Library Script Request

    Hi. This script is meant to be used in Broken Reality RPG ( for its newest upcoming update. Credits will be given properly of course. In-game, I try to provide the players with as much of the technical details as I can. One of the most problematic...
  12. How to make an "unbalance" or "stagger" mechanic in MV?

    I'm trying to make a skill where you parry the physical attack of an enemy, counter them and have the counter attack stagger them, making them lose a turn. How do I do it? Also, if possible, a deflect mechanic that bounces projectile attacks back to a random enemy.
  13. Kanetsugu21

    [Help] Fire Armor State

    Hey all, first post here. Please let me know if this post needs to be elsewhere, or there's info missing. Thanks! I'm trying to make a mage spell that applies a state on the user similar to the Fire Armor from World of Warcraft, making enemies who use melee attacks take fire damage upon hitting...
  14. Bleh

    Yanfly buff/state core counter questions

    Hello ! I'm trying to make a skill that hits harder every time you hit the same target, and decreases in power every turn you don't hit the target with the skill. So I was thinking it'd be easiest to use yanfly's buff&state core as I remembered it had a state counter fonctionality which would...
  15. Uzuki

    Style vs Information

    So I'm in a bit of a predicament here on a design decision I have to make involving on whether I make pleasingly stylish battle menu that just gives the player the basic information or the basic RM menu but with access to a lot more on-hand information. I'm using the amazing Olivia's State...
  16. State Rows

    Hello everyone, I've been trying to figure out a problem, I'm having with my states on a custom UI, which is that I need the states to move into a new row, after 8 fill up the first like in the image, so it would be like 1 to 8 on the first row, then 9-17 on the second. So this is where I come...
  17. HotAndColdAF

    Grouping traits or giving enemies inherent states

    Hello! I'm very new to RMMV, so apologies if there's an obvious solution to my problem, but I've been messing around in the Database and I keep coming close to what I need, but not quite there. So, I'm using elemental typing heavily in my game. As in all of my party members and every single...
  18. [RPGMMV]How to replace State via Skill?

    Okay, i got next problem: 1)I have Yanfly's Buffs & States Core and Battle Core; 2)I have States 14 and 15. How to make a skill that checks if there is a state 14 on the target? And if the target has this state, add state 15?
  19. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...
  20. BlueCheezus

    Help with fire shield state.

    Hello guys! First post here, Anyways I was trying to make a fire shield state that has a chance to add burn to attackers. In these forums I've found this code I'll include below that allows me to add burn to attackers, however I don't want it to happen every time. <Custom React Effect> //...

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