1. Dragon Brother

    Applying state despite no damage done?

    Greetings RPGmaker forumites, I was recently testing the new Non-Lethal Mechanics in one of My games and discovered Despite an attack not doing damage to a character, a Poison state was still being applied. Is there any way to prevent a state from being applied if no damage is done? I will...
  2. How to add states to monsters when hit by their weakness?

    Hey there I'm currently making a combat system for my RPG maker mz game but I have one question. How do you give enemies states when hit with the element they are weak to. I've looked for solutions but I can't find one. So please help. Also additional note I'm not good at java or anything...
  3. RMMV YEP Absorption Barrier, Auto Passive States - Problem with creating specific state

    Hello, I am trying to create a passive state which would increase atk of an actor by X whenever he has any amount of barrier points. I noticed that Auto Passive States supports custom passive conditions with <Custom Passive Condition> </Custom Passive Condition> notetag and Absorption Barrier...
  4. LudiTheUber

    Taunt effect

    Trying to make a 'taunt' effect so that enemies focus their attacks on one character. It sets target rate for that character to be 1000% and has 85 priority. Yet going into battle, my enemies still target other party members. Why is this?
  5. BiggieCheese

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  6. ignorantcanadian

    Atk States

    Is there any way for atk states to work on more than just normal attacks?
  7. FrozenFacade

    RMMV Yanfly State Remove/Apply Common Event effects at the same time?

    I'm working on solving a larger issue but one solution I'm testing seems to be hindered at the moment. I am trying to play a common event when a state is applied by a skill but it also removes a state when it is used which I would also like to play a common event as it is removed. Part of...
  8. Lizardcats

    State/Scripting Help

    Hi sort-of newbie here, I need a bit of help with some mechanics in my game, hopefully I can explain my problem well. Basically, my game has five elements, Fire, Earth, Metal, Water and Wood. Hitting an enemy with an elemental attack gives them a weakness to the next element along the "chain"...
  9. Create a state where user survives with 1 HP.

    I'm trying to create a state that makes the user survives any attack with 1 HP, the skill basically replicates the move "Endure" from Pokemon. Unfortunately, the other posts on this topic are only specific to MV, not MZ - as they require Yanfly Engine plugins. Is there a way to do this in MZ...
  10. VampPhoenix99

    RMMV Yanfly's "Toxic" not working?

    I followed Yanfly's Tips & Tricks video for how to recreate Pokémon's "toxic poison" status, even tried copying and pasting their code when mine wasn't doing the thing correctly, but to no avail. It does poison the character I test it on, but it stays at 29 damage per turn (1/16 of his max HP...
  11. Hazel2eyes

    RMMZ When MP reaches 0 activate state - Visustella

    I'm currently using the Skills and states core by Visustella and I was wondering how to add a state when the MP of a party member reaches 0 in battle.
  12. Cyndi4U

    RMMV How can I have one state applies another when applied?

    I'm adding in two states, Freezing and Shaking, and I want Shaking to automatically be applied when Freezing is applied. I'm sure there's a way I could do it with Yanfly's Buffs and States Core plugin using Lunatic mode, and I have a good amount of experience with JS, but honestly, I really have...
  13. opaattack

    State Interactions?

    I want to make a state that improves the effectiveness of the guard ability. Is it possible to make the guard state more increase defense more if active while affected this other state?
  14. States not working

    Sorry for inconvenience, i have solved this myself. -_- My states suddenly stopped working. I'm not sure what is going on. I have even tried deleting all of the added scripts related to states ( though the states worked b4). I haven't added any new scripts and I'm just not sure at all what to...
  15. KrimsonKatt

    Question about "Attack Element."

    So in my game there is a boss that has the ability to turn all battler's physical attacks thunder elemental, which he absorbs. This includes skills along with standard attacks. I currently have the skill target everyone and give them a "electrified" state which activates the trait "Attack...
  16. KrimsonKatt

    Issues making a boss?

    So in my game one of my bosses has a couple mechanics I've planned out that I can't figure out how to implement. Basically, at the beginning of the battle the boss (Likho) uses a skill called "Waking Dream" which inflicts a state that makes the battler inflicted become immune to all damage as...
  17. Lisa-style States visual display

    In Lisa the Painful, whenever a status effect is added or removed, there is a clear visual indicator (whether over the actor in the menu or over the enemy) How would I implement this in RPG Maker mv?
  18. SoftCloud

    Irradiation State

    Is it possible to have a state that affects nearby/all enemies/actors?
  19. Gen-kun

    How to make a character learn a skill if an enemy or all enemies has a specific state?

    Hello! I'm new in making an RPG game and I just wanna ask the question that is in the title. Basically, I have a tutorial battle for my first main character in my game where if he uses "stun" skill that I've made for him, it will cause a sort of stun state for an enemy. Then, if he gets all the...
  20. KrimsonKatt

    How to make skills have extra effects when the target is inflicted with a certain state

    Hello. So right now in my game I have certain skills that have special effects when used against certain enemies. The first example is undead enemies, which I've marked as such with a passive state using Yanfly's passive states plugin. I have two skills called "Smite" and "Purge" which are...

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